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Wardell Explains Microsoft's Silence Regarding Xbox One DX12 Benchmarks

Brad Wardell also comments on whether Ashes of the Singularity will launch on PS4 and Xbox One.

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gamingbolt.com
lifeisgamesok4060d ago

We shall find out what DX12 can do when games like Gears of War 4 are shown this year :)

Genuine-User4060d ago (Edited 4060d ago )

I hope people don't expect a radical shift in how games perform on the Xbox One.
That said, Gears of War and Halo 5 will most definitely impress.

deadpoolio3164060d ago

Clearly they do have major expectations, and they are just going to ignore the facts, and when it doesn't have that big of an effect on the Xbox some might start going on about MS lying even though they have always maintained it wont do that much for the Xbox one

Nirvana315914060d ago

You can't fix a weak ass hardware with software updates. I bought an Xbox recently and I've been regretting it

Docknoss4060d ago

I think MS is waiting to reveal it's games at E3 that use DX12. Instead of boasting about bench marks. Seems like a good way to blow everyone away.

AngelicIceDiamond4060d ago

@Rocket "None of the xbone fanatics will ever accuse Microsoft of lying when DX12 doesn't show much improvement."

So I'm guessing you've seen how much impact it has? If you have please share with us. Did you read his statement he said its all in theory.

The DX12 in X1 is real. But a real world presentation hasn't been shown off because they have nothing to compare it to and its up in the air.

Would it be foolish for them to start showing off prototypes of what they want to achieve only to turn out it its nothing like what they "showed off"

Now That's a lie. They haven't lied about anything about DX12 considering they haven't shown anything off on X1.

I think its great MS is holding off on the X1 version of DX12. Until they have something absolutely concrete.

"They are so loyal."

same could be said about Sony fan boys how is that any different?

Bdub20004060d ago (Edited 4060d ago )

@Nirvana, another PS4 troll pretending to own an X1 so he can stealth troll even more... Your agenda is weak bro. Your comment history and perception of the X1 is so completely wrong there's no possible way you've actually played on one.

But, I don't disagree with the statement that DX12 can't imrpove the GPU. it can make it more efficient, theoretically. I don't expect much change if any, but any improvement is welcomed.

"They are so loyal"....
OMG, I can't believe a die hard Ps4 troll just said that. SMH. Clearly, no one with any real insight is claiming huge changes from DX12, so there's nothing "to be loyal" about if it doesn't do much. Actually, I kind of read Brads statement in this artical to sound like someone at MS told him to stop talking it up.

And why do so many PS4 guys troll DX12 articals, it's like you're praying for it to fail like it has anything to do with you, or like it's your agenda to curb X1 owners expectations. Get a life.

Kingthrash3604060d ago (Edited 4060d ago )

@angelic
I don't think they've lied either. They were clear when they said Dx12 wouldn't be a huge impact on xb1. Anyone who thinks it will after that statement made by the xbox boss himself is just blind or just want something to argue about. If it were to make a decent difference I'm sure they would have said so. Because it would sell more consoles. They didn't ..it's not going to be huge for xb1. It'll help but it's not going to do anything huge....pc however will be a differnt story. Doesn't mean xb1 is a bad console it just means it will never be as powerful as the ps4...Neither will the wiiu. All 3 consoles WILL have awsome games to play...and that my friends is what matters most.

uptownsoul4060d ago

Brad Wardell has NEVER spoke about any benefits of Dx12 on XB1…

"No one knows how much benefit Xbo will get from dx12. I can only speak about the pc bc we have dx12 titles in development." -- Wardell's tweet from March 25, 2015

http://imgur.com/VH2ffxl

AngelicIceDiamond4060d ago

@King Yeah, I'm aware of all that.

"Doesn't mean xb1 is a bad console it just means it will never be as powerful as the ps4...Neither will the wiiu."

Well, that was never my concern the power of the onsoles are what they are and I'm fine with that.

Its just that @Rocket is jumping to conclusions based off of nothing.

@Disagrees Hey I got major disagrees even though I said nothing that warrants it, Is this a Xbox or PlayStation related topic? Hard to tell sometimes.

Disagree away I'm right and this sites wrong anyway.

Geoff9004059d ago

You won't get a massive bump in imagine quality, however I would expect better framerates, perhaps better resolution.

Most developers haven't had a lot of time on DX12, and I suspect that most games next year will be utilizing it, with varying results.

Halo2ODST24059d ago

If they do impress it will only be graphical fidelity, smh, which is ashame, because making things look pretty doesn't make the game better any more enjoyable only better to look at. :(

alabtrosMyster4059d ago

@RocketScienceLvlStuf

Spencer was pretty reasonable in the expectations he has set in therms of performance "boost" that people could expect out of DX12 on the XB1 (very little, in some cases nothing... some very specific, rare, cases dramatic).

This is because a lot of the features are already in its DX11 implementation... oh well, let them dream a little longer, it's as if the PS4 crowd would expect it to out-pace a top of the line PC whenever Sony release firmware 3.0, that stuff has no basis in reality.

Cueil4059d ago

3rd generation titles are generally when Hardware starts to hit it's strides

OldDude4059d ago (Edited 4059d ago )

@alabtrosmyster

The PS4 will never outpace a top of the line PC obviously, so I agree with you. The reason? It cant even outpace a decent mid-level PC so how on earth could it outpace an actual good one.

Cracks me up people on here acting like the 2nd coming is happening because something comes in at 1080p/30... that was 5 years ago on a decent PC.

Neither the PS4 or the X1 could be called powerful by anyone with a brain. Enjoy them for what they are.

raymantalk14059d ago

@OldDude

i agree with you the ps4 cannot compete with a high end pc since the pc is always getting better and better where as a ps4 has the same hardware it had since launch, but forgetting how powerful the pc is where is the games to go with all that power, i dont see them yes there is loads of fps shooters ect ect ect but where is the games like THE LAST OF US, LITTLE BIG PLANET, UNCHARTED and many many other titles that you can only get on a console, i have not put any xbox1 games in here because most of them end up on pc that is why i only stated sony exclusives before you say i am a sony fanboy.

PistolsAtDawn4059d ago

Expecting a radical shift is a bad idea, but at the same time....X1 doesn't NEED a radical shift at all. That being said, as long as DX12 makes game development easier, esp using tiled resources and taking advantage of eSRAM to it's full potential...we should see some awesome improvements. Most people get caught up in the numbers here (on both sides) which as far as X1/DX12 isn't where we should be looking. Right now PS4 is easier to develop for...time and money are king...so games typically get developed with that in mind, which often doesn't fit X1's architecture. People saying X1 CAN'T do 1080p are clearly missing the point...so if DX12 makes devs willing to take the time to build games designed specifically for X1 and using all the resources are easy to take advantage of, we should be golden.

Kal0psia4059d ago

Nearly everyone are basing these "improvements" based off of major hardware performance, when the benefits on XOne has more to do with developer implementations specifically exclusive rendering featuers. That is why Phil Spencer say it's NOT going to have a impact on XOne (Performance wise), but it will provide unique rendering techniques that for now only first party games will more likely utilize it. Also, going by the SDK leak these rendering features were nothing but demos and hasn't been fully implemented in Dx11.x versions.

So no doubt will see some great games from first party, visually and in scale.

Outthink_The_Room4059d ago

@deadpoolio

I'm curious why PCs that use APUs, Laptops, Phones and Tablets will ALL see a big benefit with DX12, but for some reason, the XB1 won't.

What I also find curious, is why every APU in a PC, Laptop, Phone and Tablet, will ALL see a major increase, but for some reason, the APU in the XB1 won't see any benefit.

It's kind of amazing how EVERY OTHER DEVICE IN THE WORLD, will see a benefit. But the XB1? Apparently not.

.....and you don't think that's odd?

UltraNova4059d ago (Edited 4059d ago )

@Outthink_The_Room

Because the XB1's API is already close to metal (efficient multi-core communication to the GPU), a previously console only privilege (due to fixed hardware and significantly less software overhead),one that Mantle (credit for being the 1st out is due), DX12, and Valkan APIs aim to bring to the PC scene.

With that said, I do not agree with those who say it wont benefit the xb1 at all. It will but the benefits will not be of such high magnitude that some are misguidedly hoping for.

kraenk124059d ago (Edited 4059d ago )

^^What UltraNova said.

+ Show (17) more repliesLast reply 4059d ago
lelo2play4060d ago (Edited 4060d ago )

DX12's advantages will mostly be seen in the PC market, namely on recent and future graphic cards, not so much on the X1... I think.

If people expect all future X1 games to be 1080p/60fps due to DX12, they are going to be disappointed.

headblackman4060d ago (Edited 4060d ago )

it baffles me to hear people talk like this about dx12 when it comes to pc and x1 and i'll explain why.

these consoles are exactly like the pc when it comes to the architecture. the only difference is that the consoles hardware is static (meaning it can't be changed out for upgraded hardware). (so with that said, dx12 will work just fine as it's being touted.)

it's already been stated that specific brands of chipsets will receive different percentages when it comes to their dx12 interactive performances and amd will receive the highest performance boost (last time i checked amd made apu in the x1 with dx12 in mind) so that same amd percentage should work on the x1. now this doesn't mean that the x1 will outperform the pc, just means that the both will get the same percentage increase. like for example (2 dollars times 70% vs 8 dollars times 70%. the percentage is the same but the money would be higher with the 8 dollars times the 70%. the dollars represents the hardware performance on it's own and the percentage represents the dx12 enhancements for amd.

when brad speaks about the pc, he's speaking about the x1 because he knows and understands and has already stated that these consoles are just like pc's now in regards to architecture. he's privy to info that we are not, but he can't say anything just like no other dev or microsoft employee can's ay anything because of the nda's that microsoft still has up. not because he doesn't know. but he's counting on the intelligence of the people to catch the hinted gems that he's dropping with his breakdowns and explanations of the pc's interactions with dx12 (because they are the same now!

and here's another flippy thing to me. some individuals will knock the dx12 claims and go right into saying that the ps4 will create an api that can do something equivalent or higher(with the remarks of you think sony will just sit around and do nothing). so if sony (who's not a very good software company) can do it, then why cant microsoft (who's one of the best if not the best software company)?

uptownsoul4060d ago

@headblackman

"when brad speaks about the pc, he's speaking about the x1 because he knows and understands and has already stated that these consoles are just like pc's now in regards to architecture." -- WRONG: Brad Wardell's direct tweets on March 25th: "I think where it gets murk is that console fans think the Dx12 boosts equally apply to the XBO. But that is not the case" AND "At the end of the day, dx12 does help XBO. But no one can say how much yet"

Source: http://imgur.com/OQkByrQ

angelusbrz4060d ago

seeing how many people disagree with you shows how much casual gamers are misinformed this days.

thanks to fanboy war, DX12 will achieve nothing on Xbox One, if you think otherwise, you gonna be disappointed pretty soon.

IGiveHugs2NakedWomen4060d ago

@headblackman

"these consoles are exactly like the pc when it comes to the architecture. the only difference is that the consoles hardware is static."

No consoles are not like PC's. Both the PS4 and Xbox One have custom APU's that are based on AMD's Jaguar architecture. These consoles are closer in performance to laptops than PC's. That's just for clarification.

OpenGL4060d ago

@ headblackman

The reason DirectX 12 won't have the same impact on Xbox One as it will on PC is that the Xbox One launched with a low-level API similar to the PS4's GNM API, and developers can already use it today if they want to.

That's not to say this won't make porting games easier for the Xbox One, but the system already came with an API that was more efficient than DirectX 11 on day 1.

fiveby94059d ago

@headblackman so you state "so if sony (who's not a very good software company) can do it, then why cant microsoft (who's one of the best if not the best software company)" How is it that Sony is not a good software company?

What do you base that on? Your considered opinion? That is a completely subjective comment. MS is the best software company? Really? Can we not list the many numerous awful iterations of the OS which have been released or other products? They are not terrible but the best or nearly the best? Please. Stating what you 'believe' to be the truth does not make it so.

rainslacker4059d ago

@headblackman

Just because the consoles have an x86 architecture, that does not mean that they are exactly like PC's. Far from it in fact. The x86 architecture just allows for easier programming when it comes to the assembly code that is used in consoles, because it is better documented and used by programmers as they learn to do these things. Other architectures require that they learn new assembly instructions on hardware that may not be as well documented, and often other processors are more complex with their assembly instructions, which allows for more to be done, but can make it harder to implement.

The truth is, outside the CPU, there is very little in common with how programming is done on the PC. On a PC, programming is done with high level API's, or frameworks, to work within an operating system. Very rarely are these API's bypassed to have custom ones made that make things faster. On a PC, everything is handled with an interpreter by the OS. On a console, the code is written to the hardware. On a console, there is specific hardware in place on the different consoles to handle different things. ESRAM on the X1, sound co-processors, built in chips for compression codecs, etc. None of these things exist on a PC. Even the memory bus is completely different on consoles as compared to PC's, and they have different set ups, where the PC memory bus is handled by the OS, whereas the memory bus is handled by the memory controller directly on a console. Most importantly, the way that memory can be accessed and allocated is much more efficient on a console as opposed to a PC where neccessity requires the OS handle such operations.

DX12 won't help the above things on PC since the hardware doesn't exist to utilize the special setups that are used in consoles, but reportedly on the X1, it does open up some things which are currently unavailable to devs through the API. Those things will have a much bigger impact on PC due to the constraints the old DX put on the hardware.

jden284059d ago

@rainslacker Listen you sony guys can't have it both ways... flip flopping all over the place. One minute you say they're just like pc's so we can just compare their cpu & gpu and say one is more powerful than the other because they're both x86 hardware like a pc. Eventhough MS very early on said that you couldn't and listed the reasons why "ALL" the Sony world did it anyway. Now when headblackman points out hey if it's just like a PC then it will get the same improvements a PC will get you all Flip Flop saying they're not like PC's. Make up your freaking minds it can't be both ways. I for one believe the MS engineers when they said "the machines are closer performance wise than you know and if you think MS is going to give up a 30% power difference to Sony you're crazy". Now why do I say such ridiculous stuff well MS already told us how so i'll break it down. The gpu & cpu in these machines don't sit in a vacuum and do all the work on the consoles they're only part of the equation. Also anybody who has coded even a basic game understands that resource management is paramount to achieving your goals.

So what are you programming wen you program a game?
1) GFX
2) AI
3) I/O
4) Physics
5) Network code
6) Background data maintenance

All you've talked about is GFX
SO lets break down the total processing power of the entire console both PS4 & XONE

processor power PS4 XONE
cpu 102 GFLOPs 112
gpu 1.84 TFLOPS 1.31
co-processors (1) ~10 GFLOPSs (15) 400 GFLOPs
----------------------------- ------------------------
Total Processing Power 1.952 TFLOPs 182.2 TFLOPs

In truth there's less than a 7% difference in total processing power of the machines it's just spread out differently.

As far as the GFX are concerned we often forget that a game is made up of so much more... it all has to work.

What DX12 does for the XONE is allow it to use those co-processors and e-sram efficiently because you had to commit considerable time to get the MONO api to get things done and some features simply weren't present in it that will be in DX12

kraenk124059d ago (Edited 4059d ago )

@headblackman

it is a bit sad to see how uninformed people on here are. Your information is severely lacking facts. As UltraNova said it before.."Because the XB1's API is already close to metal (efficient multi-core communication to the GPU), a previously console only privilege (due to fixed hardware and significantly less software overhead),one that Mantle (credit for being the 1st out is due), DX12, and Vulkan APIs aim to bring to the PC scene.

With that said, I do not agree with those who say it wont benefit the xb1 at all. It will but the benefits will not be of such high magnitude that some are misguidedly hoping for. "

+ Show (6) more repliesLast reply 4059d ago
Multiplatguy4060d ago

Don't get your hopes up, it might still be too early. We might only get a CGI trailer this year.. If that.

Elit3Nick4060d ago

Agreed, I would be surprised if we see anything more than the reveal trailer, unless they plan on showing a making of video like what Bioware had for Mass Effect 4

gfk3424060d ago (Edited 4060d ago )

I agree.

We should not listen Brad as, in my opinion, tells only BS.

One year ago, Brad Wardell told us with respect to DX 12 that “Xbox One is the biggest beneficiary; it effectively gives every Xbox One owner a new GPU that is twice as fast as the old one".

(source http://bgr.com/2014/04/07/x...

In fact, from this statement all the crazy talk about DX12 and X1 started.

But NOW, he's telling us that he has no idea about the effects of DX12 on X1.

So, due to this guy and his daily statements, we had at least one article per day (for more than a year) with respect to the grandiose changes of DX12 on X1. All the people believed this guy and rejected Phil's statement that DX12 will not give big changes to X1.

So, as already mentioned on this site, Brad Wardell is a joke and we should all listen only from authorised persons, in this case Phil.

rainslacker4059d ago

@gfk

I'm willing to give Wardell the benefit of the doubt as he may have believed it at the time a year or so ago.

But you are absolutely correct. The majority of the fanboy bickering over what DX12 will do for X1 can be linked directly back to Wardell.

Honestly, I don't even know why he's being asked why he feels that MS is being quiet on the subject. They haven't been quiet on it, they addressed it, and there are some people who just didn't like Phil's answer.

IMO, if Wardell feels that MS is being quiet on it for a reason, maybe he should be quiet on the subject as well.

That being said, the vast majority of his comments are about the PC, and they just get taken as applicable to the X1 by people who want to discuss such things. Much of this is because gamingbolt does have a tendency to imply that it is X1 related in their headlines, and some of it is due to people not distinguishing PC's DX12 and DX12 for the X1.

Here's some truth some may want to know.

DX11.2 on the X1 already implements a lot of features of DX12. Some noatable things are missing which should show some improvement for the X1 in theory(won't say for sure since I'm not privy to that information). The PC will show a vast improvement with DX12 in terms of graphics rendering pipelines, because apparently up until now, DX11- have been gimping the ability of GPU's to do their work(which no one seems pissed about after spending $400-500 on those fancy new GPU's and multi-core CPU's...but hey, all hail MS now right?) To be fair, OpenGL gimped modern CPU/GPU abilities as well. DX12 and whatever is next for OpenGL are a decade past due.

4060d ago
3-4-54059d ago

DX12 is 99% for PC and most people understand that.

DX12 will benefit Microsoft's NEXT Xbox console more so than the XB1.

By then, they will understand how to use it more efficiently as well.

Don't let the trash media sucker you into this useless debate.

Artemidorus4054d ago

DX12 will provide almost nothing to Gears of War. I can see the hype train heading for a large crash at the end of the year.

+ Show (4) more repliesLast reply 4054d ago
Gazondaily4060d ago (Edited 4060d ago )

Deja vu again. Anyway, just before people get carried away, Wardell himself says:

"So it’s pretty easy for me to say yes you’ll get a huge impact on PC, but on the console it’s all a theory."

MS would be touting DX 12 and shouting about its powers from the rooftops if they were confident in it being a significant boost for the X1 but they aren't. Spencer has downplayed this for a reason.

MasterCornholio4060d ago

"Spencer has downplayed this for a reason."

Yep he knows more about this than anyone. Even someone like Brad doesn't know as much about DX12 as Phil does. Some people say that it will make a massive impact on the XB1 but it reality it won't. People really shouldn't expect the system to double on power because no software update on a console is capable of doing that. Heck the same goes for the updates that the ice team makes for the PS4s API.

ThinkThink4060d ago

Nobody said it would make a massive impact on xbox1. Will It make games look or preform a bit better, sure. But nobody expects a "massive" jump. You know that though, you just like to jump in and stir the pot.

deadpoolio3164060d ago

No no, there are fanboys who are going to have their hearts broken because they think listening to morons like Mister X that its going to majorly effect the Xbox One and its going to be a massive game changer.....

Hope they're ready for heart break cause it wont, yeah it will make improvements not a change it becomes game changing

MasterCornholio4060d ago (Edited 4060d ago )

@Think

"But nobody expects a "massive" jump"

Only the fanatics do but thankfully they are a minority in N4G.

I dont doubt that it will help the XB1 like many are saying but I dont expect anything massive. I expect that PCs will benefit more from this more than the XB1. But thats mainly due to the fact that the XB1 already has many of the features that DX12 has. Something that's been stated multiple times by XB1 developers.

Anyways I was just agreeing with Septic with my initial comment.

P.S Again I believe the same with updates to any console. They will always help but they can't increase the power of the system.

Why o why4059d ago

@Think..... many x1 guys want parity. ..however big or small the gap, many x1 guys hope dx will bring the x1 closer to the ps4 in terms of performance. Some go one step further and hope dx will help best the ps4. Truth is everybody wants improvements... Some people expect too much whilst others too little..ultimately time will tell so its best to wait and see instead of prophesying

alabtrosMyster4059d ago

@ThinkThink

Common don't act stupid, ever since the xb1 was released some people (most not devs) have said it would be a game changer, like the cloud, titanfall, some secret sauce chip, etc.

I lost track of all these features that would suddenly make the xb1 viable competition to the PS4 performance wise... but everybody who has been around since the announcement has seen the spawns of misterXmedia in action all over the web.

+ Show (2) more repliesLast reply 4059d ago
Mega244060d ago

Still, the majority of DX12 info has been based on rumors. One of it's primary rumored feature that I'm really exited for is the Multi-GPU performance. Fingers crossed that microsoft delivers!

Gazondaily4060d ago

I'm not writing off anything but at the same time, I'm just being realistic. Anything extra on the X1 with DX12 will be a big bonus but I'm not expecting earth shattering differences.

rainslacker4059d ago

There is plenty of info about what DX12 will and won't do in general out there, and it is good stuff for programmers. Most of it's for PC.

For the X1 stuff, I wouldn't even say it's rumors, but more speculation, or worse, wishful thinking. There are things someone with technical knowledge of rendering API's and hardware in general can accertain based on this information, but when it is speculation based on incomplete knowledge of what is actually within the X1, as much of that hardware will be under NDA.

There is however outright FUD being spread by people like MisterX, which some people take as gospel. Some of this is based off of something which seems technically correct, but is factually wrong. It's hard on this site to keep the two separate at times, as all this info does tend to come out as authoritative, and it hasn't helped that Wardell's statements are taken as applicable to the X1 unless he specifically states it, but even according to him, he doesn't really know, and it's all based on theory...which I can say he does understand.

DragonKnight4060d ago

I was gonna say the reason MS have been silent about it is because they don't need to say anything, they have Wardell doing it for free.

bleedsoe9mm4060d ago

its theory to him because he's not making a game for xb1 but he's talked to the reps he's dealing with at ms about it and its not theory to them , they know what it will potential do for games on the xb1 if devs use the new tools .

TheCommentator4060d ago

Unfortunately, both Phil and Brad's statements are too ambiguous to accurately conclude anything. We know some DX12 PC improvements won't affect XB1 from Brad's recent TIC podcast, but he also admits he doesn't fully inderstand the hardware. Phil says don't expect a massive change, but never qualifies that statement with what the change is being compared to. PC benchmarks? XB1's current capabilities?

As an outsider looking in, how much of XB1's architecture can benefit from DX12? We know developers say the eSRAM is hard to work with and gets used poorly, if at all. DX12 will not only apply a new eSRAM API that essentially programs itself, but give it a 15% efficiency boost as well. The CPU also has a direct access pathway to the eSRAM, but why? No one knows what this function is included for. Now what about the split GPU running two commands simultaneously? How effectively are they being used right now with a a serialized API like DX11.3? True CPU and GPU paralellization doesn't happen until DX12 hits XB1. And what about Win10? Is it more efficient than Win8? No one at MS talks about this either but it could free up more resources as well.

Phil says, again ambiguously, that DX12 will make it easier for devs to use the XB1 the way it was designed to be used. Whether he can't say how much XB1 will improve because of NDAs, or because enough data hasn't been gathered yet, is unknown. One thing is clear though; the capability of the XB1 will improve with DX12.

DragonKnight4060d ago (Edited 4060d ago )

Did you seriously try to wash over Phil's statement that DX12 will not give much help to the XB1 by saying it was ambiguous? It doesn't have to be specific. He's saying that DX12, in general, is of more benefit to PC than it is to XB1 and not to expect much from DX12 on XB1. It's an efficiency boost, nothing more. He's said it numerous times.

I honestly can't comprehend the thought processes of people who just can't admit that one console is weaker in hardware than another, so they will twist, gloss over, and outright change the words of people who actually know what they're talking about to maintain hope that an API can drastically alter hardware limitations.

I'm sorry, but it's not going to happen. Get used to the fact that DX12 is not going to help the XB1 the way you all want it too. That doesn't mean you're getting crappy games, it means that an API is not going to change the GPU in the console.

**EDIT** "Whether he can't say how much XB1 will improve because of NDAs..."

What? It's their own API. Are you trying to say that Microsoft would make themselves sign an NDA saying they can't talk about their own API?

http://i0.kym-cdn.com/photo...

TheCommentator4059d ago (Edited 4059d ago )

@ dragonknight

If Phil's statements weren't ambiguous(as I've already explained), we'd have the data we'd need in order to avoid conflict such as this. It's in Phil's CHOICE of words that such ambiguity resides, as they are open to interpretation.

What I can't comprehend is why it's okay for you to twist my words to mean something else the same way you claim I'm doing to Phil. I said the capability of XB1 will improve, that's all. The rest of my post cites the ways DX12 can possibly improve performance. You trying to make this into some fanboyish "DX12 will make XB1 outperform PS4" statement is just childish. It was never mentioned nor alluded to in my post. If, however, all the things I mention lead you to the conclusion that XB1 will outperform PS4 then that reasoning is yours alone.

As for the NDA, proof of it's existence resides in the fact that MS and AMD have been working together on DX12 and, as recently as GDC, there are still undisclosed features of DX12.

Edit:
You realize that you confirmed that you believe Phil's statements are ambiguous by using the phrases "It doesn't have to be specific" and "in general"? I just thought that was funny.

WilDRangeRfc4059d ago

I think that too many people read shit and think they know what they are talking about on sites like these,will DX12 make the X1 more powerful than PS4?? I think not,will it improve the X1?? If I was to guess I would say yes,everybody knows the X1 was rushed out the gate,and alot of people think they know every detail of the hardware when they clearly do not,stop being armchair devs and wait for X1 games to implement DX12,then we will know for sure.Software can help hardware if it is designed to do so,there is so much more to it than ' the weak hardware and GPU means X1 will always be underpowered arguement ' people saying that just show how little knowledge they have.For the record I have both consoles and I think there is a substantial power gap in PS4 favour that will be the case for the entire 8th gen,I do think that gap will decrease,PS4 will always be the most powerful though end of story

DragonKnight4059d ago (Edited 4059d ago )

"If Phil's statements weren't..."

The only conflict exists in the minds of people like you who refuse to take Phil at his word. Quoting Phil Spencer now...

“On the DX12 question, I was asked early on by people if DX12 is gonna dramatically change the graphics capabilities of Xbox One and I said it wouldn’t. I’m not trying to rain on anybody’s parade, but the CPU, GPU and memory that are on Xbox One don’t change when you go to DX12. DX12 makes it easier to do some of the things that Xbox One’s good at, which will be nice and you’ll see improvement in games that use DX12, but people ask me if it’s gonna be dramatic and I think I answered no at the time and I’ll say the same thing.”

There is NOTHING ambiguous about that. At all.

That's clear as day, there is no data needed. The man IN CHARGE of the Xbox division is saying "don't expect DX12 to change the graphics capabilities of the Xbox One. Do expect it to make development easier." He's saying devs will be able to streamline their development process by using DX12 to optimize games better on the Xbox One. It's clear cut, verbatim, and plain. No ambiguity there, no data necessary for anyone but people like you who actually think DX12 is going to do anything significant for the XBox One's performance.

"What I can't comprehend is..."

Oh please, go and try that with someone who was born yesterday. Your entire post was meant to obfuscate the truth going so far as to state that Phil was being ambiguous and/or under NDA so as not to be telling the whole story about DX12. It's clear you don't want to believe what he's saying, and there's clearly only one reason why. You don't want to believe it because to believe that it's true what he said, that DX12 will effectively do nothing for the Xbox One means you have to admit that the Xbox One is inferior in design to the PS4 and always will be, that there won't be much you can expect to see in terms of dramatic improvement over the console's life. Anyone can see that all over your post.

"As for the NDA, proof of it's existence resides in the fact that MS and AMD have been working together on DX12 and, as recently as GDC, there are still undisclosed features of DX12."

There's no proof of its existence, you're making that up. IT'S MICROSOFT'S API! What possible kind of NDA could Microsoft leverage AGAINST THEMSELVES OVER THEIR OWN PRODUCT?! Do you understand how absolutely ludicrous that sounds? That you think because MS haven't touted every feature of the API that it means they've put themselves under NDA for their own creation? AMD can't put them under NDA because, once again, it's Microsoft's API. Microsoft can talk about it as much or as little as they want to and if they don't mention a feature in detail, it's because they don't want to or it's not polished yet, not because they are threatening themselves with legal action if they talk about it while putting themselves under contract to not talk about it.

"You realize that..."

Actually that's not a confirmation of anything. That's making the point to you that there literally can't be ambiguity in Phil's statement. There is no room for interpretation in "I’m not trying to rain on anybody’s parade, but the CPU, GPU and memory that are on Xbox One don’t change when you go to DX12."

You're delusional. When DX12 comes out and nothing changes just like Phil has been saying time and time again, remember this conversation.

TheCommentator4059d ago

@dragonknight

Who's not taking Phil at his word? I can't believe how ignorant you are! Now you blatently ignore the very quote you use to defend your position. Do you have problems with language? I ask you this because you haven't understood anything in Phil's statements or my posts since you started arguing with me. How do you take "won't be dramatic" and turn that into "don't expect it to change the graphics capabilities"? Are you really dumb enough to confuse ther term capabilities with power? Phil is right about hardware being static and no one with half a brain refutes that. It's capability which improves by some unknown margin. All of the things in my original post talk about the hardware already in the XB1 and the possibility of their efficiency being enhanced with DX12, yet you still fall back on the tired "hardware doesn't change" BS.

Since, in your mind, Phil's statement is not ambiguous, how about you define the context of the word dramatic as he used it? Dramatic compared to what? XB1 in its current state? The improvements benchmarked on PC already? Something else? That statement you use IS ambiguous because Phil doesn't give enough detail for anybody to get an answer. While we're at it, how about you tell us what XB1 is good at? Since no one understands the intent behind its design and MS hasn't told us yet, that's ambiguous as well. To add insult to injury, many other statements Phil has made are equally void of any definition of DX12's actual performance on XB1 as well.

TBH, it's people like you who continue to degrade the forums into $#!+ flinging contests based on your false accusations of intent and ignorance in general. You don't even belong in here with your pro PS4 slant, which you've brought up twice now. Trying to make someone elses choice look like the wrong choice is just plain stupid. Grow up or get out.

+ Show (2) more repliesLast reply 4059d ago
MrDead4060d ago (Edited 4060d ago )

I think MS are quiet about the effect DX12 will have on the X1 is because there’s not much to say. Yes it will bring some efficiency benefits but we see this in all console lifecycles.

My question is when DX12 is out why buy an Xbox?
The two big things that sell consoles are price and exclusives.

DX12 will bring down the cost of PC gaming thanks to its efficiencies so you can purchase a competitively priced PC and have it perform just as well as consoles.
A lot of Xbox exclusives are also already on or are coming to PC, and let’s not forget Xbox Live will be free on PC too.

After DX12 and free Xbox Live on PC I can see the Xbox One being a harder sell.

rainslacker4059d ago

Spencer is certainly not the hype machine his predecessor was, or other execs at MS if I may say. Most of his focus has been on the games which, IMO, is where it should be.

He'll occasionally speak about the technology in very broad terms, or answer specific questions, but he doesn't go on and on about how MS is super innovative because of what may come one day. I won't say this is 100% true, but more often than not it's the case.

This is why I actually respect him(although I always have). He's excited for the games, and he leaves the tech up to the developers to show off. It's what I think is the most important on a game system, because at the end of the day, the delivered content is what people will experience.

On that note, I think if MS, and possibly Spencer himself felt that DX12 was going to bring the X1 on par with the PS4, or at least make it substantially close to it, then there would be some more hype for it. It's also possibly that MS recognizes that they need to actually show off a product instead of hyping it up for people to truly believe it(cloud being a good reason why people doubt them so heavily). One can only cry wolf so many times before people stop paying attention.

kstuffs4059d ago (Edited 4059d ago )

LOL people still don't believe the built-in Xbox Live Compute (i.e. Cloud) can enhance the capabilities of the Xbox One. People laughed at it. They said the Cloud can improve AI, physics, and other non-latency sensitive items to the Cloud, and peopled laughed at it. Yet, it's possible to stream an entire game: graphics, audio, inputs, everything and those same people are all oooh-ahhh. So I am not surprised if MS is closed lip until DX12 is available for XB1.

DragonKnight4059d ago

People laugh at it because Cloud Compute is very different from Cloud Streaming. People laugh at it because they understand that what MS is talking about is not possible with the current network infrastructure of the world. Not without massive latency resulting in huge problems for games making use of it. Get your head out of the clouds until MS proves, in an uncontrolled environment, that Cloud Power actually works.

+ Show (5) more repliesLast reply 4059d ago
Transistor4060d ago (Edited 4060d ago )

It's the same reason they're now silent about cloud computing.

To be honest little no name game sites and Brad Wardell hype up DX12 for Xbox One more than Microsoft themselves.

uptownsoul4060d ago

Brad Wardell hasn't hyped up Dx12 for Xbox One at all…He's ONLY talked about Dx12 on the PC…Its other's that believe the results will be the same on the Xbox One. Wardell has specifically said the Xbox One would not get the same boosts from Dx12: http://imgur.com/OQkByrQ

Kayant4060d ago

Wat???

I don't think you're talking the same person with the below things he has said before. It's not until after GDC and such he has calmed down I mean this is the very same person that said this at the reveal of DX12 - "Suddenly, that Xbox One game that struggled at 720p will be able to reach fantastic performance at 1080p. For developers, this is a game changer."
"XBox One is the biggest beneficiary; it effectively gives every Xbox One owner a new GPU that is twice as fast as the old one. "
http://www.neowin.net/news/...

Posting on Twitter, Wardell wrote: "One way to look at the XBox One with DirectX 11 is it has 8 cores but only 1 of them does dx work. With dx12, all 8 do."

Another Twitter user argues that Xbox One already does this, but Wardell says this isn't the case.

"I'm sorry but you're totally wrong on that front," he responded before adding, "XBO is very low on overhead. Overhead is not the problem. It is that the XBO isn't splitting DX tasks across the 8 cores."

Asked on Twitter how DX12 will benefit Xbox One games, Wardell replied: "I think it'll make it easier to have games run at higher resolution and have more objects on screen at once."
http://www.videogamer.com/n...

uptownsoul4060d ago

@Kayant

Your giving me quotes from articles in April of 2014 and I'm giving you quotes from him on March 2015 where he said "At the end of the day, Dx12 does help XBO. But no one can say how much yet"…You can take from that direct quote whatever you want

LordMaim4060d ago (Edited 4060d ago )

@uptownsoul: Maybe you didn't notice that the article Kayant references was written *by* Brad Wardell. So that is a direct quote as well.

uptownsoul4060d ago

@LordMaim

Sorry if I suggested that Brad Wardell didn't write those articles, but my main point was those articles he wrote were 11 months before the tweets he wrote. Meaning that his most current statements about Dx12 have ONLY been about PC and NEVER about XB1…

Here's another quote of his from March 25, 2015: where he clearly & specifically states that he's ONLY talking about Dx12 boosts on the PC: "No one knows how much benefit Xbo will get from dx12. I can only speak about the pc bc we have dx12 titles in development."

source: http://imgur.com/VH2ffxl

+ Show (1) more replyLast reply 4060d ago
Gazondaily4060d ago

"It's the same reason they're now silent about cloud computing. "

I'd hold off on dismissing cloud computing at least until Crackdown is shown. That is purported to be using the cloud to off-load mass real time destruction. If it works then expect a lot of people to eat crow. Similar if it doesn;t work

Spotie4059d ago

The problem, as ever: what happens when the connection isn't available?

Gazondaily4059d ago

Then it won't work. Simple.

Just like online play. It won't work without a connection.

gangsta_red4059d ago

@Septic

Absolutely priceless!!! Why do some people want to make up problems that they know the answer too?

I wonder what happens with all other games (AND SERVICES!!!) that require an online connection when that connection goes down?

rainslacker4059d ago (Edited 4059d ago )

Eating crow will depend on if MS closest competing console could achieve the same thing without the use of the cloud.

If one can do the same work without the cloud, then what's the better scenario?

1. Play on weaker hardware, connect online, get the full experience.

2. Play on more powerful hardware, don't connect online, get the full experience

3. Play on more powerful hardware, connect online, get an even fuller experience(afraid to say it, but if MS can do asynchronous computing, so can Sony).

To me, asynchronous computing is a ways off from being viable in this console gen. It's benefits so far have been a shoe-horned feature that doesn't require the cloud at all(Drivatars) and the same thing you'd get from any dedicated server(Titanfall AI).

magiciandude4059d ago

@Spotie

"The problem, as ever: what happens when the connection isn't available?"

Similar to the event your connection isn't available - you won't be posting on N4G during that time. The only thing different here is the game will play, just not as good without the cloud.

Spotie4059d ago

And you guys are perfectly fine with the game suffering because of the lack of internet?

We're not even talking multiplayer games. We're talking single player titles that have no reason to require an online connection in the first place.

But you're all okay with that?

Thank god Microsoft was forced- by others, it would seem- to ditch their online only plans.

Gazondaily4059d ago

"Thank god Microsoft was forced- by others, it would seem- to ditch their online only plans."

Ah yes, all praise those keyboard warrior heroes for steering the world the right way.

Lmao. This is hilarious.

"And you guys are perfectly fine with the game suffering because of the lack of internet? "

Why do you see the game as one that suffers and not one that benefits from the internet?

If the internet allows Crackdown to do stuff not otherwise possible then what is the problem?

Hey you like Trophies right? Don't you need to go online to sync them even if you get offline trophies? :O

Le shock!

magiciandude4059d ago

"And you guys are perfectly fine with the game suffering because of the lack of internet?"

That is interesting. Who says that the game will suffer without the internet? What about the games broken on launch that you download a patch to fix? Can't do that without the internet, or can you?

What about Bloodborne? That game is not as good (to most people) without the internet. No issue with that, right?

Here's a good one, what about the PSVita? Why do you NEED an internet connection to exchange data between your memory card and your PC or PS3? Are you perfectly okay with that?

Spotie4059d ago

I have to say, I'm impressed with all of you. Your ability to justify this is amazing. And even though it's pointless, it's admirable that you try to use so many examples that aren't even similar in order to attempt to make your case.

I imagine, if I continue this discourse, you guys will come up with ANYTHING, no matter how off-base, to say why it should be alright to have some significant component of the game- basic software functions that could easily be done locally- dependent upon an internet connection.

Gazondaily4059d ago

^^ Amazing response Spotie. Tackled all our points in such a comprehensive manner.

http://www.duramaxforum.com...

Ah you'll never learn will ya?

magiciandude4059d ago

@Spotie

The cloud is just an added benefit, but you're here turning a good thing into a problem. The game will work perfectly fine without it, just better with it. Ultimately, it's optional so either you take it or leave it. Not that difficult, no really.

gangsta_red4059d ago (Edited 4059d ago )

@Spotie

Isn't it amazing that internet connections always become unreliable and an issue when MS and their games are involved?

I wonder if people who play WoW, any MOBA, Destiny, DCU or any other always online game are constantly bringing up the problems of their internet connections and what happens when it goes down?

This is the best part about your comment though Spotie, your false concern to desperately try and paint any news about MS as bad:

"And even though it's pointless, it's admirable that you try to use so many examples that aren't even similar in order to attempt to make your case."

Sort of like your very first comment wouldn't you say Spotie? Followed by your second comment which you attempted to change the subject into a MS DRM issue when people showed you just how silly your original comment was.

"imagine, if I continue this discourse, you guys will come up with ANYTHING, no matter how off-base, to say why it should be alright to have some significant component of the game-"

This is even funnier...Crackdown is already a game with a heavy online component in it's multiplayer. That was the best part about the game, 360 owners know this.

"basic software functions that could easily be done locally- dependent upon an internet connection."

Oooooh, please explain to us lower pions how easily full destruction on a scale that this new Crackdown is trying to achieve can be done locally? I'm sure your vast knowledge of programming and engineering can teach us the error of our ways.

Or are you going to say your too busy with school, work and a loving girlfriend and THEN bring up RROD in another attempt to back out of the corner you put yourself in?

Christopher4058d ago (Edited 4058d ago )

I hold off supporting any cloud computing claims until it is proven to be a viable and worthwhile technology in the real world. To-may-toe, to-mah-toe?

Do note that we've already had an example of this technology in the PC release of Diablo 3. The result? Lag spikes so bad that you could have been killed by a boss before it ever spawned on your end. Now, of course, they're talking about utilizing the cloud for physics-based elements, but when you're reading in that data, it can easily result in lag during your game as it attempts to obtain and then propagate the desired results.

@Spotie: WTH? Without an Internet connection, you'll play the game "out of the box" as it was designed. Kind of like how you can currently play every other game on XBO. The issue here isn't what happens when you do not have an Internet connection. The issue here is what happens when you do and how does it affect your game? See my example of Diablo 3 above that stored loot tables, boss tables, and more in the cloud.

+ Show (10) more repliesLast reply 4058d ago
ERFO4060d ago

I wish I knew more about the technical side of gaming. When I read "70% boost" it makes me wonder where? What is "boosted"? It feels hype-ish but I don't really know any better.

AlphaBlackWolf964060d ago

So they're silent because they have no proof that it will make an improvement. As it says in the article, they can't even make a comparison because DX12 isn't even running on Xbox One as of yet.

MasterBaker4060d ago

This was in a podcast, I listen to it and he was pretty much saying he doesn't know how much it will improve the Xbox one, I could be 0% or 20%. Nobody knows yet.

Show all comments (130)
760°

Stardock CEO On Whether Xbox Scorpio’s CPU Will Hold It Back

High end PC game developers will be setting their memory requirements higher in the future due to Scorpio.

Read Full Story >>
gamingbolt.com
DeadSilence3318d ago (Edited 3318d ago )

Mediocre? Lmao

Edit: CPU, nevermind. Indeed Jaguar is mediocre, next gen we need some badass CPUs on Consoles.

3318d ago Replies(2)
jhoward5853318d ago (Edited 3318d ago )

Like the article states DX12 takes the burden off the CPU. Also, what about the comand chip between the GPU and CPU, that as well should also take the stress of the CPU. So, before making any judgement, lets wait til E3 so that we all can see how these new tech ideas work.

zivtheawesome3318d ago

Not many games use directx12 and DX12 was already hardcoded to the x1. So we know that its effect isnt as powerfull as it originally seemed

jhoward5853318d ago

@zivtheawesome
You can't compare the two(X1/scorpio), both systems are different in thier approch hardware wise. The x1 doesn't have a command chip between it CPU/GPU. I guessing MS finally realized, after many test run, they need a command chip to make DX12 work more efficiently.

TheCommentator3318d ago (Edited 3318d ago )

MS said during the tech interviews about the XB1 HW that they modified the command processors. MS also said after the Scorpio reveal that the Scorpio had the same DX12 HW as XB1. Scorpio has many other modifications besides the embedded DX12, but it at least shares that part of it's architecture with the OG console.

Matter of fact, Brad also said that DX12 was going to have a significant impact on XB1 performance way back when. That was the last thing he said before MS put the clamps on him, then Spencer said that DX12 will make XB1 better at what it was designed to do. I guess now we also know Brad wasn't lying, because now he's saying that his core neutral engine is going to exploit the DX12 HW in the XB1's, just like he was saying before MS shut him up. This is likely due to the fact that MS knew how long it would be before engines could be developed that fully exploit all of the innovations MS made to the XB1. Spencer also told the truth, because the XB1 was designed to take advantage of core neutral engines offloading draw calls to the command processor.

Turn 10 essentially confirms all of this too by saying that taking advantage of coding for Scorpio will also make XB1look better.

RegorL3318d ago

It is not a command chip - it is a part of GPU, and it is already done in X1...

https://twitter.com/digital...

TheCommentator3318d ago

Thanks for posting that, Regor L. That's the confirmation of DX12 HW in the XB1 command processor I was referring to.

jhoward5853318d ago (Edited 3318d ago )

@RegorL
Like I have meantioned before,"You can't compare the two(X1/scorpio), both systems are completely different in thier approch hardware wise"
Though, you might be right that the x1 also has a command processor under it hood. However, the x1 has an ESRAM while the scorpio don't, and to that note, it will certainly make a world of difference because as it stands the x1 is likely to have a lot more bottleneck than the scorpio. Everything has been reworked on the scorpio which makes it a much better gaming system than X1. So again, you can't compare the two(x1/scorpio).

From the article:
The analysis notes that all the pieces have been further customised by Microsoft, taking them beyond their off-the-shelf PC parts status. Microsoft reportedly “profiled” existing Xbox One games to identify bottleneck in order to avoid them when making Scorpio. The company said that over 60 customisations were made to the GPU pipeline to eliminate areas that negatively affected games’ performance in the past.

https://www.vg247.com/2017/...

conanlifts3318d ago

Plus they doubled the l2 cache compared to the pro. Quite a few tweaks in addition to the clock boost.

ChickeyCantor3318d ago

DX12 doesn't take the burden off the CPU, it actually puts more work into the CPU by multi threading most of the work. ( this is a good thing ).

The command chip is brilliant tho.

DrJones3318d ago

That's mostly theoretical. The hard numbers is a 2,3 Ghz Jaguar processor.

TheCommentator3318d ago

SD11, MS doubled the L2 cache in the GPU. The CPU still has the same amount of L2 as the OG XB1 does. I made the same mistake too.

TheCommentator3316d ago

I just double checked. Unless the Scorpio has 16MB of L2 cache within the Jag CPU, it has the same 4MB that XB1 and PS4 have already. Can anyone provide a link that shows this 4x increase is true?

The only cache that has been upgraded is the GPU L2, which went from 512KB to 2MB.

jhoward5853316d ago

@TheCommentator
They were taking about the AMD Ryzen CPU having 16mb of speedy L3 cache. The scorpio doesn't have AMD Ryzen CPU under it hood. And, from what I have gathered from many gaming sites, the scorpio have a jaguar CPU, which only has 4MB of L2 cache. I guessing it was just a rumour, and that's it.

From the article:
Introduction AMD Ryzen processors are now entrenched firmly in the PC firmament. They offer particularly appealing performance-per-dollar if you are able to harness all of the cores and threads. It is usual to equip hugely multithreaded chips with lots of onboard cache that helps to keep the beasts full of data. And Ryzen is no exception, as the eight-core, 16-thread CPUs have a wholesome 16MB of speedy L3 cache to tap into. Yet teasing out the last morsel of performance means running system memory at higher-than-default speeds. The gains may well be marginal, truth be told, though the small price premium for, say, DDR4-3,200 memory over DDR4-2,666 should be worth it. This is exactly why memory manufacturers have been pushing 3,000MHz-plus kits for the Ryzen CPU, whose supporting platforms are now far more stable than at launch a couple of months ago.

https://m.itbnews.info/tag/...

+ Show (10) more repliesLast reply 3316d ago
GUTZnPAPERCUTZ3318d ago

50% less CPU overhead with DX12 chip... apples to oranges

3318d ago
XanderZane3318d ago

"mediocre improvement in CPU"? LOL!! DX12 is only one of like 12 things that were customized on the Scorpio to help reduce the workload on the CPU and prevent bottleneck issues. Gamingbolt never mentions that for some reason.
I think the majority of the games will be able to run at native 4K, 30fps with hardly any problems.

3318d ago
OrangePowerz3318d ago (Edited 3318d ago )

Isn't the Stardock guy the one that talked in the past about how great the X1 will be and how DX12 will make the X1 so much more powerful? I wouldn't take anything serious that this guy is saying no matter if it's positive or negative what he is saying.

NecoTehSergal3318d ago

M$ Would be smart if they tried to get a deal with Ryzen and AMD.

+ Show (4) more repliesLast reply 3316d ago
annoyedgamer3318d ago (Edited 3318d ago )

gamingbolt is mediocre

TankCrossing3318d ago

If only. They can't even see what mediocre looks like from the gutter they dwell in.

3318d ago
3318d ago
AspiringProGenji3318d ago

How to Gamingbolt:

Interviews some random dev*
Posts article on N4G*

"Scorpio/PS4 is *Insert comment here*" -
OompaLoompa Dev

timotim3318d ago

🤣 that was pretty funny

3318d ago
XiNatsuDragnel3318d ago

Mediocre Lol. Good progress the industry forward

3318d ago Replies(5)
XiNatsuDragnel3318d ago

I was laughing at the title bro. Obvious clickbait I kinda felt was funny

rando 3318d ago (Edited 3318d ago )

@ 343_Guilty_Spark: you got downvoted because you're wrong. Microsoft already stated that it was for price AND compatibility reasons. it was very important to them that 100% of Xbox One AND 360 backward compatible games work on Scorpio. so they went with a highly modified Jaguar, they tested it with all the modern engines (like Unreal 4) & made modifications to the Jaguar where they saw fit in order to get rid of all the bottle necks the standard Xbox One had that caused certain games to only reach 720p & 900p (remember how Tomb Raider X1 was 30fps & PS4 was unlocked 60fps... thats also a bottleneck)... now ALL the 1st party games run in native 4K & many of the 3rd party games will also... they stuck with Jaguar because they are going to attempt to hit $399. mark my words.

ShadowKnight3318d ago (Edited 3318d ago )

They would lose money if they price it at $399. No way they'll make profit at that price. Since its a premium product $499 mark my words.

rando 3318d ago

@ ShadowKnight: Sony fans want Scorpio to be $499 so badly because they know Xboxes won't move at that price. they told people "premium" & had Digital Foundry tell people to "expect $500" to set people's expectations high & then they'll undercut everyones expectations for a big E3 reaction. its PR-101. at the end of the day its still a jaguar CPU. a relatively cheap component. if they truly wanted to go "premium" they would've went with Ryzen/Vega but my guess is they wanted to keep the cost down.

freshslicepizza3318d ago

@TFxGod6h ago
"ShadowKnight: Sony fans want Scorpio to be $499 so badly because they know Xboxes won't move at that price. they told people "premium" & had Digital Foundry tell people to "expect $500" to set people's expectations high & then they'll undercut everyones expectations for a big E3 reaction. its PR-101. at the end of the day its still a jaguar CPU. a relatively cheap component. if they truly wanted to go "premium" they would've went with Ryzen/Vega but my guess is they wanted to keep the cost down."

The funny thing is he said earlier that $499 is too high for a console (even though over 10 years ago the PS3 was $599) and now thinks there is no way it can be $399. It's obvious he is setting this up so that no matter what it sells at there is no good price, he wants it to fail.

Godzilla733317d ago

I think the issue with those games reaching 1080p on ps4 vs xbox 1 is more about the GPU instead of the CPU. Isn't the cpu in the Xbox 1 the same as the one in the ps4 , but the Xbox 1's cpu is clocked higher. It's the GPU that is about 50% stronger in the ps4 that is causing the parity.

ShadowKnight3317d ago (Edited 3317d ago )

@Moldybread

You keep going back into the past. Since you like to talk about the past and a different era I'll say this when the ps3 was $599 it struggled at that price for a while until they gave it a price drop. Xbox one is already struggling this generation compared to last generation. So how will they make profit at $399 for each Scorpio they sell? They will lose money at that price. It should be $499 if they want to make profit even though I disagree with that price. Don't forget that was my opinion. Do I want the Scorpio to fail I actually think Microsoft already failed this era compared to the Xbox 360 era. Tbh I don't know what Microsoft can do at this point. The best thing they can do is hope that third-party support will be enough for them to make profit and that the Scorpio resolution is not just a marginal increase compared to the ps4pro. If they make Scorpio only exclusives that would affect the Xbox one install base.

freshslicepizza3317d ago

Good old Shadowkinght, wanting to keep putting Microsoft in a no win position. You say it should be$499 but earlier said that's too high for a game console. You won't buy it even if it was$299 so why keep wasting your time and everyone else's time.

Scorpio is a premium product it should cost more than the Pro. What you keep failing to grasp is the Xbox One is still there for the more conservative gamer. But that system doesn't interest you either. Amazing how much you invest in a product that you have no desire to support.

+ Show (3) more repliesLast reply 3317d ago
bluefox7553318d ago (Edited 3318d ago )

It absolutely will hold it back, anyone who has ever tried to put a more powerful GPU in their PC without upgrading the CPU as well knows that bottlenecking is a real issue. It effects some games more than others to be sure, but it will definitely hold it back compared to what it could do with a decent cpu. Though, I think MS should worry more about acquiring some decent games than bottlenecking tbh.

3318d ago Replies(1)
slavish03318d ago

As soon as u directly compare pc to console I knew you didn't know what u were talking about 😩

ChickeyCantor3318d ago

Thats why they added a co-processor that delegates to the GPU in only a few instructions.
The CPU will be fine actually.

3318d ago
+ Show (2) more repliesLast reply 3318d ago
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180°

Stardock Clarifies Switch Comments: I Love It As A Gamer,But Our Games Are Based On PC Architecture

In an exclusive interview with GamingBolt, Stardock CEO Brad Wardell revealed that the company had no plans to support the Nintendo Switch, citing the hardware being too different from the other major systems on the market. Wardell did add that Nintendo is one of those systems that doesn't need good third party support to be successful, however- but it looks like his comments went down poorly with some fans regardless.

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gamingbolt.com
Dabigsiebowski3324d ago

Only people who are mad are idiots. Nintendo fans don't really seem to care about 3rd party because frankly those games just don't sell so hot on Nintendo. Why should any dev want to throw resources to Nintendo when it's Nintendo themselves who need to prove they give a crap.

3324d ago Replies(4)
OtakuDJK1NG-Rory3324d ago

We don't care because we don't even know who these developers are?

uth113324d ago

It's a company whose sole purpose is to run their mouth constantly and provide gamingbolt with an endless supply of click bait headlines. I heard they sometimes make games too, but I've never seen one

Bjorn-c-blocker3324d ago

I was going to say.... What exactly do they make? Also... the switch is just the same as the other platforms to program for. It is powered by Nvidia ....

rainslacker3324d ago

A PC game developer who consistently wants to downplay consoles just to get their name in the press while they promote their own products, because I'd imagine the bulk of their revenue comes from their tools and game engine, because I never see their games talked about much, even in PC forums.

I guess Star Control would be one that's moderately well known in the PC world.

StraightedgeSES3324d ago

Gone are the days each console could have different architecture.

Snk913324d ago

Wow! Frankly it seems you can't say anything anymore, without someone taking issue. He's a dev not just a gamer. So he above all has to take these kinds of things in account. I admire his initial honestly. But i don't like the fact that he had to later go on Twitter and try to straighten things up all because a few fans got upset. Man this world has really turned to shit. When folks feel like they have to backtrack on prior statements so not to so called offend or piss somebody off..

OtakuDJK1NG-Rory3324d ago

who are these people?
Never heard of them at all in all these years gaming. They trying to get attention by talking about the Switch.

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TekoIie3324d ago

They're actually pretty good developers who's games release primarily on PC. They're the devs behind Galactic civilisation, sins of a solar empire and offworld trading company.

Don't act like because you've never heard of them that it discredits everything they say.

OtakuDJK1NG-Rory3324d ago

it does discredit everything they say. A developer no one knows comes out of the blue and start talking like they making a big move in the industry

Elwenil3324d ago

@OtakuDJK1NG-Rory,

They are only "out of the blue" to morons who spend their time with their heads shoved up Nintendo's ass.

TekoIie3324d ago (Edited 3324d ago )

"it does discredit everything they say"

Well, no one knows who you are so everything you've said is also discredited then.... You see the flaw in using fame as a measurement of credibility?

You've also shown your ignorance of the PC gaming scene If you're completely unaware of Stardock titles.

I understand that based on your comment history you're primarily a Nintendo fan (I am the same). But dont act like there isn't a large sphere of gaming that exists outside of where you commonly visit.

rainslacker3324d ago (Edited 3324d ago )

I discredit them because all stardock has done is downplay any and every thing console related, from all the companies this gen. DX12, Vulcan, Switch, Any change in mid-gen upgrades, etc. You name it...Wardell has downplayed it. Half the time in a vain attempt at promoting his own back end products of development tools and game engines. Nintendo is just the most recent punching back for them.

I think the guy is knowledgeable, but if he's actually interested in adding to the discussion, he needs to realize gamingbolt is only using him for his easily molded comments to achieve their own ends.

It begs the question, if their games are based on PC architecture, why are we getting almost weekly opinions from them about the different consoles, their features, their power, their games, and what they have to offer?

+ Show (1) more replyLast reply 3324d ago
Gameseeker_Frampt3324d ago

They are the one's that thought up of digital content distribution before Steam did and Brad Wardell is a big opponent of DRM. They have also made the excellent 4x game series Galactic Civilization as well as the RTS Sins of a Solar Empire.

Do you even game bro?

Elwenil3324d ago

You would think an independent software developer that has been in business since 1991 would earn a little respect with these kids. Especially considering probably half of the immature comments here are made by people who were not alive in 1991.

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920°

Dev: Scorpio's 12GB RAM Means No Real Technical Limit; It'll Take 2 Years To Fully Utilize Its Power

Stardock CEO Brad Wardell said that Scorpio's 12GB GDDR5 RAM means that there'll be no real technical limits on the platform's games for a few years.

Still, he said it will take a couple years to fully utilize that and DirectX 12/Vulkan APIs since developers need to have a "core neutral engine" to make the most of these technologies.

Read Full Story >>
wccftech.com
KingKionic 3327d ago

More positivity on the road to scorpio. I guess this means loading up assets will be a breeze on scorpio.

Like Mr Wardell said "How many video cards have 8gigs of Gddr5?". No one will seriously fill the need for more ram even at 4K.

Nvidia gave a good comparison last month for what cards run 4K and 5K.

https://lanoc.org/images/re...

Noticed the 4K cards are ones with 8 gigs of GDDR5.

uptownsoul3327d ago (Edited 3327d ago )

"It'll Take 2 Years To Fully Utilize Its Power" ...By that time PlayStation will have already unveiled (or be close to unveiling) their next home console.

@bumbleforce - "That's awsome then a year after ps5 comes out x2" ---- If (& i stress, IF) PS5 does come out 2yrs after Scorpio, Do you really think Xbox will release Scorpio's successor as soon as 3 years after Scorpio's release?

bumbleforce3327d ago

That's awsome then a year after ps5 comes out x2 will blow it out of the water. Gonna be how it is going forward sorry

DAEMONIFEAR3327d ago

But even still it's better than PS4Pro amd by then the next xbox will ne a thing so invalid point really!

Mystogan3327d ago

nah, it will probably be 2020. Scorpio 2 will also come in 2020.

KingKionic 3327d ago

It will not take 2 years for 4K assets and any extra graphical features to appear on Scorpio.

You will see all of that this year. No doubt about it.

uptownsoul3327d ago

@Mystogan - "nah, it will probably be 2020. Scorpio 2 will also come in 2020." ---- I'm slightly amazed that people think Scorpio's successor will release so soon

LastCenturyRob3327d ago

Consoles take a long time in R&D before they are finally released to the public, it also coasts a lot of money to develop... No way Sony will unveil a new console in two years. Sony has deep pockets but outside of the PS line they are still not doing all that great. Share holders would throw a fit it a new system was introduced so soon. Maybe 2020....Maybe. The pro is it for a while, which is fine...It is a good console even if it can't hit native 4k all that often.

MatrixxGT3327d ago

Well Scorpio is releasing 3 yrs after X1 so... there's that.

subtenko3327d ago

then after x2 comes ps6...... I mean come on, if thats the rate then playstation will continue with its success in comparison to xbox. then nintendo will come up with some other thing some time. Just like whats been happening...

soo.....same as usual.

mikeslemonade3327d ago (Edited 3327d ago )

lol RAM isn't the bottleneck. I think 8gb of ram on a console is enough for any game. The bottleneck is the processing components, not the components that carry data and off-load data.

The fact that he says it won't be fully utilized means nothing when Xbox has no AAA exclusive. No developer AAA developer will specifically make a game that uses all the systems RAM. Now if Sony had a system like this they can utilize all of it on God of War, TLoU, Killzone etc.

donthate3327d ago (Edited 3327d ago )

@uptown:

That is easy, if Sony releases PS5 in 2020, MS releases Scorpio 2 in 2021. The pattern is already set!

What amazes me is how much effort MS put into designing Scorpio. It makes PS4 Pro look almost lazy and low effort by Sony. So I'm glad for the competition.

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vegasgamerdawg3327d ago

I almost made 2 post on N4G without a fanBOY ....almost. I guess the PS5 will come out of the gate fully optimized by developers? No? You've no argument fanBOY, you made up in your head becasue you're a fanBOY....sigh.

Smokingunz3327d ago

Probably around the same time as the ps5, the scorpio is an upgrade not a ext gen console.

Trekster_Gamer3327d ago

Your guessing in regards to PS5. The Scorpio will shortly be fact. The defacto Console to play games on.

psuedo3327d ago

Yes because theyre not classifying it as a new gen console which is why all the games are also available on the One. Its a premium version just greasing people up for what M$ wants to turn it into. By them saying its not a new gen and using certain words it opens them up to release the next console sooner. This is nothing more than directing the market and going into what they think or want it to be.

andibandit3327d ago

"By that time PlayStation will have already unveiled (or be close to unveiling) their next home console."

I love it when people just pull facts out of a hat.

yay1113327d ago

This circlejerking is out of control

jrshankill3327d ago

This has absolutely nothing to do with Playstation. Stop being butthurt.

nX3327d ago (Edited 3327d ago )

It's hillarious seeing Xboys getting wet on hardware release dates. "We will simply release a more powerful Xbox after every Playstation, that'll show 'em!"

Don't you realize PS4 is not succesful because it offers more power, but because it has the better games library? Don't you want Microsoft to finally start focussing on games instead of relying on 3rd parties? Sure Scorpio will be more powerful than PS4, but will it be the better console to own? At this point, you would be stupid to anticipate the Scorpio without having a PS4 to play all of it's amazing exclusives. Those are the things you should care about, not immature console wars.

Kribwalker3326d ago

@nx
The PS4 was so successful because it was the more powerful system that launched for $100 cheaper then the competition. The first year of sales happened with very few big exclusive games to drive that. It was better multiplats and cheaper price that jumped Sony ahead with the avg consumer, and the biggest buyer is the avg consumer, not the hardcore like a lot of us

F0XHOUND3326d ago (Edited 3326d ago )

@bumbleforce How stupid can you be, to think scorpio 2 is going to blow away the next sony console? Cmon man wtf is that logic? teh scorpio 2 doesn't exist, and wont for a very long time... also, scorpio is a codename lol, scorpio 2 makes no sense. The ps4/one released, then the pro came. Microsoft needed a way to reclaim ground THIS GEN, and will release the beast scorpio. This is an answer this gen, sony have played the right card and will ride out this gen on the ps4 pro, and will absolutely destroy the scorpio by truly starting a next gen, and I would imagine due to the nature of this "tit for tat bs by releasing consoles with more power" sony will be the 1st console to end all future gens by making a console which will be subject to possibly cheaper annual upgrades you can buy to upgrade the base model. Id imagine it'd be like a PClite approach, you cant change it, but they will release something, maybe go with cloud who knows lol! But trust me, all these damn consoles will end badly if it continues, when pc gaming is superior + cheaper per generation cycle. why would I buy an xbox 1 + scorpio in 1 gen when I could just invest in a pc and gain the true experience of full 4k etc. don't say its hugely cheaper either, if I cared so much for 4k id build my own pc, its slightly more expensive sure, but its superior. this gen, x1 + scorpio will have set you close to £1000 + games with gold costs. but yeah, I rambled on, scorpio is microsofts last attempt to gain ground after basically being raped without lube this gen. Its powerful sure, but 3 years from now console gaming will have evolved massively, you can thank the scorpio for this though, and props to Microsoft for this, forcing sony to answer with more!

+ Show (19) more repliesLast reply 3326d ago
Bigpappy3327d ago

Nice link. That shows some consensus behind the 8Gig for 4K thinking. The have another 4Gig there that can easily be tapped in the future if needed. OS doesn't really need 4G.

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mikeslemonade3326d ago

Higher resolution is more dependent on gpu and CPU. Any game out now won't use more than 8gb of system memory for a console. It's only an issue if they try to put next gen games on Scorpio. Anything this gen will be fine.

Nu3327d ago (Edited 3327d ago )

fatbastard how many meals did you skip in order to save up for your beastly rig?
http://s2.n4g.com/usersav/8...

TheCommentator3327d ago

Good signs of things to come in this article for sure! 😃

I wanted to point out to those of you constantly asking, "Why hasn't DX12 hasnt done anything yet?" when I say that engines need to be built for DX12 to take advantage of DX12 HW... PLEASE read this article. Brad Wardell explains exactly why the XB1's DX12 HW will become much more efficient in the next few years. He says that only his engine is core neutral, and that other devs will still need a few years to catch up to what his engine can do. Why hasn't this happened sooner then?

That's MS' business and they haven't shared it. but that doesn't change the issue of having Brad confirm here what I've maintained all along; DX12 HW inside the XB1 has not been fully exploited yet because the engines don't exist. XB1 is not weak hardware either because of the DX12 accelerators. Brad's statements in this article also serve to strengthen the statements by Turn 10 that programming specifically for Scorpio will make XB1 games look better. Phil said DX12 would make XB1 better at doing the things it was designed to do, right? Put that into context now. XB1 was designed to be DX12 machine, and Phil mentions that too when he said that MS knew what DX12 was doing when they built the XB1.

E3 is just the tip of the iceberg for Scorpio AND XB1's evolution. XB1 will be at least at parity with PS4 in a few years because MS did build an extremely efficient machine. Why do you think the XB1 is virtually silent all the time? There's more juice to squeeze from new engines. When that happens, I'll be right here telling all the dissenters that they should have seen it coming all along.

SirBradders3327d ago

You may be correct but by then this gen will be over and shouldn't that extra sauce enable VR which is exclusive to Scorpio and shouldn't they be able to keep kinect runnable aswell?

Ju3327d ago

Well, at least hope never dies... Right?

TheCommentator3326d ago

MS developed the XB1 to be a 10 year console, and two years from now we'll only be 6 years into the generation. My point though, is more to prove that MS did build XB1 with more advanced tech inside it than people were willing to admit. Beside you guys think that MS didn't do the same thing to Scorpio too, with 60 improvements to the off the shelf parts? Think about it; Eurogamer couldn't even identify what the CPU was and had to assume it was still Jag.

Sir Bradders, rumor has it that MS already has plans to do just that when they unveil their plans for VR next year. I don't remember where I saw it, but MS was talking about bringing VR to the Xbox. Their words, and they didn't say Scorpio, they said Xbox. Honestly, it could mean anything, but it was an interesting enough statement that it lead me to hypothesize that they may have meant the Xbox Family of devices. I guess we'll see next year when MS talks up VR for real. Also, Kinect already runs on XB1S and likewise on Scorpio with an adapter.

Ju, it's not really hope at this point. If it weren't true, we wouldn't keep getting information that corroborates the notion of efficiency in the XB1 processors waiting for proper engines. Remember when Brad initially said too much about what DX12 would really do for XB1, and then went completely quiet afterwards? The NDA's, the one's nobody believed existed because XB1 was supposedly weak standard PC parts, were real. MS/AMD were also working on Scorpio at that time, and it just makes sense that didn't want the tech to be talked about until it could be exploited. This meant core neutral DX12 engines that could properly support the DX12 HW. Just look at what happened when MS talked about Cloudgine too early and you'll see why it was better not to talk about DX12 at all.

Ju3326d ago (Edited 3326d ago )

Please Commentator, give it a rest. You got the more powerful next gen console. But the XBO simply is underpowered compared to the PS4. No so fine granulated low latency multithreading will ever push it beyond the PS4. Sure not the Scorpio as a primary platform. I rather think 720p will become the new standard there. Developers will overload the Scorpio version and then try to squeeze this into the XBO in the hope the tools will do the optimization. It's not gonna happen. There is no magical sauce.

Especially when the competition has indeed the much closer to the metal high efficiency low latency kernel.

TheCommentator3326d ago

Ju, you might want to zip that up, your fanboy is showing! 😉

+ Show (2) more repliesLast reply 3326d ago
yomfweeee3327d ago

Nice title. So is there no limit or the limit will be reached in 2 years?

And how exactly does throwing RAM overcome the other parts? You can have 120GB of RAM... won't mean shit if the rest of the system holds it back.

Kleptic3327d ago

The ancient memory argument simply won't die...

the memory pool is just an illustration of how much information a computer can have 'ready' to be calculated...Scorpio still has a cpu originally intended to run on a battery (it literally is a low TDP laptop part)...

but seriously...w/e, this is nothing new...a dev comes out and claims limitless power because of big amounts of memory feeding a very dated processor...and it's great news as far as the console crowd goes...and that is the way it'll always be...

kevnb3327d ago

But that's 4k at ultra, you can hit 4k with as little as 4 GB vram if you play games at medium/high.

Nu3327d ago (Edited 3327d ago )

my bad

sackboyhappy3326d ago

so many fanboys in these comments, if you like what sony offer buy a PS4, if you like what microsoft offer, choose an xbox one
then be happy, or if you can afford both?, get both, stop arguing one's better than the other, it's childish

power of Black3326d ago

If history has taught us anything, maybe in two years, MS will announce a new console and scrap all support for Scorpio.

+ Show (6) more repliesLast reply 3326d ago
3327d ago Replies(8)
KaiPow3327d ago

What does 'core neutral' even mean when it comes to game engines? Is that some new buzzword Stardock came up with?

Alexious3327d ago

It means that it's a true multicore engine where many things can be processed in parallel to save render time.

TheCommentator3327d ago

Those are the engines that XB1 and Scorpio are deesigned to exploit.

Ju3327d ago

All of a sudden an api is thread safe and Ms puts a sticker on it and it's the best thing since sliced bread. Amazing. I guess everybody else are just noobs.

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Tetsujin3327d ago

I still want to see some games to actually show what the Scorpio can do before I even think about it. All the horse power in the world doesn't mean squat if you have nothing to show for it.

And before some idiot says "did you even read the article, they said it takes a couple of years, etc." yes I did, and I can say with full confidence there's been hardware upgrades in the past where the power was showcased out the gate; so unless MS is holding something for E3 it's marketing and PR talk.

Bigpappy3327d ago

The games reveal will be at E3. Hopefully you get to see some leaks. But I think if you have seen the latest 'Star Wars BF' trailer, that should give you some idea of the base quality for Scorpio.

What Brad is saying is, it will keep getting better and in 2 years we should see the full quality Scorpio can produce as people get used to using all the cores and managing RAM.

fatbastard113327d ago

"But I think if you have seen the latest 'Star Wars BF' trailer, that should give you some idea of the base quality for Scorpio. "...it was a CG trailer buddy

slate913327d ago

@bastard
The trailer showed "in-engine footage"

starchild3327d ago

@fastbastard11

Nope. I know it looks really good and I understand why some might be led to believe that it's CGI, but it was actually all in engine. Similar to the trailers for the last Star Wars Battlefront game, which also looked incredible, but the final game really did look like that. Of course, the actual gameplay didn't have the cinematic camera angles and scripted scenarios, but the graphical quality was essentially the same.

Ju3327d ago

You mean that BF2 video with the PS sticker on it?

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LavaLampGoo3327d ago

I don't understand tech stuff, but this sounds... good.

Princess_Pilfer3327d ago

It's not really accurate. PR speak.

12GB (or the 8 the developers have access too) of ram doesn't really do a whole lot. It's one of those things where if you're filling that much ram with a single (current) game, then chances are your CPU is too slow or your memory bandwidth is too low and the extra space isn't going to stop the performance tanking. Computers can justify having 16, but that's mostly to keep background processes eating all the ram and infringing on what the game needs (a number I've never seen exceed 6gb in actual play.) Considering the Scorpio is using what I have to assume is another AMD Jaguar, "too slow" would definitely be the limiting factor in performance.

No matter what MS (Or sony or anyone else) says, teraflops is not a great measure of the performance of a video card, but even using that as the measure you're basically just looking at a very slightly overclocked RX 480, and it's a great card but not really a 4k card. 4k/60 is really rare at that amount of power, and while 4k/30 is certainly possible most games look just as good and run better at 1080p or 1440p/60fps when you're talking about the viewing distances of 8 to 12 feet (normal viewing distances for modern TVs.)

KingKionic 3327d ago (Edited 3327d ago )

No 1080p/1440p is not just as good as 4K you can stop. That`s just nonsense.

Microsoft has been direct about 4K telling everyone they designed the system around bottlenecks of xbox one and games running at 900p/1080p can be ported to scorpio by the dev to 4K.

There telling you it will have Native 4K with 4K assets games. Native 4K 60 FPS games. I dont know how anyone could deny this at this point we got Brad Wardell,Gears of war,Forza Devs, and Digital Foundry saying this is happening.

The list of relevant people saying this is happening grows day by day.

fatbastard113327d ago

Well you're wrong about the RAM thing but i agree that 4k doesn't really look better than 1080p at 8-12 feet as I have witnessed it myself.

Princess_Pilfer3327d ago (Edited 3327d ago )

I didn't say just as good. I said just as good at typical viewing distances for TVs. I have a 4k TV, the only thing that is obviously better at 4k from my 10 foot viewing distance is particle effects.

And yeah, if I have to pick between 1080p or 1440p with all of the settings maxed, and 4k/30 or 4k/60 with settings turned down, the lower resolutions almost always look better. Rendering super low res textures in 4k still makes them super low res textures, and now you get to see exactly how the don't hold up in great detail. Tomb Raider on the PS4 pro should make this quite obvious.

I didn't say it won't have native 4k games, or native 4k/60fps games. I said they'll look and/or run worse than those same games at 1080p or 1440p. I speak from experience, I have a GPU about as powerful as they say the Scorpio is, I know more or less what it's capable of.

Maybe actually read my comments instead of just responding to things I didn't say.

PS: No, I'm not wrong about the RAM thing. Vram has more or less the same issue. If you're playing games at 4k then there are exceptions, but at 1080p and 1440p the difference between 3,4, 6 and 8 GB of vram is basically non-exsistant, nothing ever fills it, and if it *does* fill it then it's because your GPU is too slow to handle the game and it won't run well anyways (which is why Vram does actually make a difference at 4k, but even then last gen AMD 4k cards had between 1 and 4gb of VRAM because they had a super high memory bandwidth and super high clock speeds and no need for a large amount of storage. )

KingKionic 3327d ago (Edited 3327d ago )

Dude literally said it was just as good...whats to spin here? You are wrong. Dead wrong about saying some bogus nonsense.

super low res textures in 4K? "Tomb Raider on the PS4 pro should make this quite obvious."

Ps4 pro has no improved textures there the same as ps4 horrible comparison.

https://www.youtube.com/wat...

" I said they'll look and/or run worse than those same games at 1080p or 1440p. "

Not according to Turn10

"We provided a ton of data with ForzaTech, where we actually rendered different stress scenes at different resolutions - 720p, 1080p, 4K - and then stressed different points in the engine: anisotropic filtering, multi-sampling, pushing heavy LODs through, just to try to get a feel for where the different bottlenecks where," says Tector.

"This profiling was just one set of data that the Xbox hardware team had to work with. More data was coming in from other titles, and the scaling results in the move to 4K were looking consistent. "All the PIX captures and analysis and simulation they did proved it out for everyone, not just the people who were going to target 4K60, starting from a point at 1080p60 [like Turn 10] but even the people who haven't gotten to that point yet," continues Tector. "They have other reasons that they aren't going for native resolution maybe and so they've made other trade-offs in their engine and they have other bottlenecks than we would. I think it was great that the model hit such a broad set of different rendering types, it really helped prove it out."

http://www.eurogamer.net/ar...

There forzatech runs at the same framerate as the Xbox One version in 4K.

Princess_Pilfer3327d ago (Edited 3327d ago )

Turn10 is owned by MS. By definition, they are not trustworthy when talking about MS hardware/software. Chances are, they're literally not allowed to say anything even slightly critical, possibly not allowed to say anything at all without MS approval.

Also, that article doesn't imply what you claim it does.

Forza *already* does 4k/60fps, but if you bother to check there are *serious* sacrifices necessary to do it, including tricks with the framerate that half the framerate of reflections, and extra super low settings you can't even get on PC. What I'm telling you, is that it would look better if it was running at 1080p or 1440p with higher settings. To run it at 4k, they had to completely decimate shadow quality, it's *way* below 1080p.It would look better at a lower resolution and with that extra power diverted to improving shadow quality, texture filtering, draw distance, ect.

It's also a racing game, and racing games are poor examples that are notorious for looking and running better than anything else could with similar hardware power (probably because you spend the entire time on a super narrow track and blow by everything at 90+mph, meaning the system actually has to render very little by comparison and can skimp on detail (like the crowds and anything more than a few meters off the track)

bolimekurac3327d ago (Edited 3327d ago )

so let me get this straight, 1080p looked better then 900p for the last 4 years according to every sony fan on here and neogaf but now when the scorpio can do native 4k, now and only now you guys say there is no difference between 1080p and 4k native. you guys are hilarious

starchild3327d ago

@Princess_Pilfer

That's not really accurate. Just because games aren't using 8gb of memory right now doesn't mean they can't or won't use it in the future. Higher quality assets can really benefit from that extra RAM. LOD and pop-in can also be improved since more can be held in memory at any given time and LOD changes don't have to be as aggressive.

It's similar to what we see in modding PC games. More VRAM allows you to use much higher quality assets, which can totally transform the look of a game yet often doesn't incur much of a performance hit.

Scorpio has had a concomitant increase in its bandwidth so that isn't an issue.

With high end PCs, Scorpio and PS4 Pro all in the market more and more developers will start taking advantage of them.

PrinterMan3327d ago

Also isn't the ram shared on all consoles? 12 gig is not just for video.

VJGenova3327d ago

I have 2 980tis, so I have 6 gb of vram as it doesn't stack. If I play Doom and put the texture quality on Nightmare, the game crashes randomly because I run out of Vram. I believe you are referring to normal ram, of which I have 64gb, because why not, and I have seen page files hit 24gb. But yeah, 12gb is too much ...

gbsrnctaln3326d ago

Princess...your eyes suck. But then again I have 20/15 vision lol.

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Princess_Pilfer3327d ago

@bolimekurac
All things being equal, 1080p is superior to 900p, and 4k is superior to both. When we're talking about 4k gaming on anything less than dual 1080tis, all things are not rarely equal. Not only did I not say there is no difference, I outright stated that there *IS* a difference and then described how the differences make 1080p or 1440p look better.

@Starchild
You still have to be able to process that data and get it on screen. In most cases, if you've filled 4+gb of vram your video card is not good enough for whatever you're doing. (and not the game just saying that it's calling all of it, because games will call all of it just because maybe they might need it at some point, and then half of it will just sit there not doing anything.) Your card should be able to get it out of the ram and on screen quickly enough for it to not need to sit there taking up space. If it can't, you get popin and/or stutters no matter how much vram you have. You can look up benchmarks and check. In the vast majority of cases, there is virtually no performance difference between lower and higher vram modles of gpu, and what few you find are almost always at 4k with weak/mid range cards that can't cope anyways, or are mirrors edge catalyst which had the problem fixed with a patch.

No, they won't. At least, not any more than they are already. It's a requirement of both the Scorpio and PS4 pro that all the games run on the old consoles, so they kinda can't. Also, they could have been doing the same thing for PC games this whole time, and haven't been, because they're targeting the lowest end hardware on the market to maximise potential buyers.

Again, it's the speed of the CPU itself. It's still a Jaguar as far as we know, and Jaguars are still garbage. A slightly better Jaguar is still a Jaguar, and it's still going to result in CPU bottle necks.

Ju3326d ago

Just FYI. The PS4 has 5GB available, Pro 5.5GB. And a new compression format to offset size and bandwidth short comings.

The 8GB probably won't all be filled with uncompressed textures else most of that bandwidth will be used shuffling those around. But it sure is great to have headroom. Also, it can be used for caching,, level streaming and all that. And of course more higher res render targets. It sure is an advantage. At the same time, the size might just have been a side-effect to reach the higher bandwidth. I'm still curious about the pricing, tbh.

3327d ago
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