Considering MS develops the API and the console there is pretty much no chance it isn't designed to take advantage of DX12
get the right guests and you'll get the attention you deserve
@MRMagoo123 and good games...
@Insomnia_84 nobody talked about resolution on consoles last gen
That was a mock up pic. XB1 will have a shared kernal with windows 10 but the interface will still be tailored to the console, likely with custom themes
Sony you are slipping
You're right, we would not
not even close. Compare release games from any console generation to the games released at the end of the lifecycle.
what a great analogy
Forza Horizon sits inbetween sim and arcade, similar to this from my understanding, mind you I haven't played DC
and will that make you enjoy it more?
Considering it is the only true PS4 exclusive this holiday season I wouldn't be shocked. On the other hand I think the PS+ version is probably gonna hurt sales
Sony fanboys are pathetic. I hope ubisoft does respond to this and cut out the mass AI they've developed for the PS4 so they can get it up to 1080p and you guys can play a game that is actually gimped
@Godmars Sure, but DLC isn't the same as demanding resolution pariety. Phil has said on a number of occasions that 'resolution and framerate is up to the developer' And you're right Xbox may have started the DLC first trend but Sony has picked up that torch and ran with it. Its always been one month with CoD, Destiny is 6 months to a year.
and still no suspend/resume feature, and that was announced at the initial console reveal in Feb 2013
Love MS research
It doesn't make a lick of sense. Ubisoft has never had an issue releasing a game with a lower resolution on XB1 in the past. It is possible on the other hand that they were having issues with the PS4 version. Only reason I say this is they commented on the CPU being the issue and correct me if I'm wrong, but the PS4 has yet to have a game with even a fraction of the number of characters on screen at one time as ACunity. Perhaps they could not overcome the bottleneck.
has that happened for any game previously on XB1? Pretty sure it hasn't
A few months ago Sonys website stated ACUnity would run at 720p. Why do so many of you think its XB1 holding this game back? It was stated as a CPU problem, the XB1 CPU has a higher clockspeed at 30gb/s bandwidth vs 20gb/s in the PS4.
just being polite I guess