Is it?
It's maybe more thematically relevant, but TBH I don't find either title all that good.
Or, rather, because RDR was able to depict a desert that felt like a desert, whereas GTA games can really only approximate the appearance of a city.
I don't think it matters which Final Fantasy game you play first, so long as you stop at 12.
...Tecmo-Koei has been ripping off consumers like this since long, long, long before DLC was a thing.
So... what's left? Wasn't the other (black) WiiU also discontinued a while back?
I can only assume you haven't been paying attention.
The last five or six years of been a godsend: The hegemony of AAAs is over; independent developers are quickly becoming more and more of a force to be reckoned with; crowdfunding is allowing for greater development transparency and the rebirth of entire genres that died out years ago; some developers are actively fighting back against obscene monetization schemes; developer blogs and twitter accounts of led to an unprec...
...Maybe you should?
Just sayin'. The reception for this game has been... overwhelmingly negative. I've seen less hate for DW6, and -everyone- hates DW6.
Pay-to-win means the same thing as pay-to-progress.
And while many F2P games are pay-to-win, that monetization model is not intrinsic to the genre. Many F2P games are able to make money solely through cosmetic purchases. Star Trek Online and Team Fortress 2 are probably the best examples of this.
...The Crystal Skull is just an easter egg. It doesn't "do" anything.
And yet gamers the world over are deleting 20+ hour savegames to start over because they missed it.
I'm always astonished at how many people care so deeply for such minor aesthetic differences.
All I really want from E3 is some news on Japanese games getting localized. Anything Dragon Quest is always awesome, same for anything from Falcom.
Nintendo doesn't really need new IPs.
They have a library that should be generating way more sales than it has. The reason it hasn't is simple: Nintendo is failing to take advantage of the new marketing dynamics of new media and is, in fact, actively fighting against it.
Their whole business model seems to revolve around appealing to existing consumers and utterly ignoring potential consumers--a recipe for disaster if ever there was one.
BRB, off to play Wild Arms.
*starts whistling*
Those are PS2 franchises, too.
It's a crying shame the PS3-generation saw the death of so many great Japanese franchises. Only the Tales Of games really managed to make the transition. And Disgaea, I guess.
Nintendo's new policy:
1. Ignore E3.
2. Actively attack new media.
3. Be surprised when sales suck.
Mostly the Legend of Heroes games. The localized ones are sooo far behind the Japanese series it's just silly. And the games are way too text-heavy for my Japanese skills to be sufficient.
It was an analogy, not a comparison.
I'm still pissed off Blizzard still hasn't bothered to patch the "disable all cutscenes" option in the PS4 version--there's a nasty bug that automatically applies that feature to any cutscene you've already viewed, so you can never watch the same thing twice outside of the gallery).
That and how piss-easy the combat is. I am literally only capable of Diablo III while I'm watching something on Netflix or YouTube simultaneously.
Most of the games I want to see on (my) Vita already exist... they just haven't been localized yet.
Ulgh. Someone went up and got some graphic-whores all up in my Dragon Quest.
Who cares out the game looked on PS2? What makes the new 3DS port so enviable is the extra content--and the fact that the 3DS is a living system, whereas the PS2 is quite thoroughly dead.