And reasons like this are why Sony is considered to be more passionate about gaming than other console manufacturers—except maybe Nintendo. Nintendo and Sony are actually pretty equal in having 'a 'soulful' appreciation of the art of video games.
Incredible. And those who had bought the game before (on PS3, I believe) could get the game for FREE? Sony knows how to do business.
Amazing. PlayStation has SO MUCH CONTENT that no less than three times a year global events are held to showcase it all. PlayStation Experience, E3 and Paris Game Week. THAT'S how you treat your consumer-base.
PlayStation blew off our pants in France.
Awe-Some.
Having too much time can be as bad as not enough. A schedule with a finishing date helps keep beneficial milestones in focus. Plus, creativity and ingenuity runs rampant in a fast-paced, stress-tinged environment. This is a major reason a lot of the best music ever produced came from artists under tons of pressure—either from the studio or from personal stressors.
A PS5 might help convince those gamers being whoa-manced, by a certain industry-ruining corporation (and its all-spec'd,-up-and-no-soft ware-to-show X² box), to come play where the games are.
Took some effort to not look away after the first whack. The mushy-crunch sound kind of turned my stomach.
Oure looked like a mix of Journey and Shadow of the Colossus with some Tree-of-Life puzzle elements.
Transference, Blood & Truth, Moss, Eden and Ace Combat 7 are all going to keep the quality VR on PlayStation flowing.
Today was super important for assuring early adopters that our faith is well-placed.
Great testimony. You may be aware, but fear is a deeply routed part of psyche. These fear driven VR titles tap into the subconscious—on a level that even though we consciously know it's a game, subconsciously we don't. But only at certain times.
The control scheme reminds me of Gears of War (from XBOX 360)—as-far-as the vantage point over-the-shoulder look. In any case, I quite prefer that to the old God of War/ Dante's Inferno vista camera angle.
Dreams conveys a greater sense of freedom and a myriad of creativity.
Cupid_Viper_3—
The lack of video game journalism quality nags at me like strange flatulence in a crowded elevator.
If these updates we're subtle, normal enhancements then I don't think Konami would have had made it such a public announcement.
Super curious, though. Any buzz about what the changes could be?
Likely (and hopefully no later than) a holiday two thousand nineteen release.
Games like this are ironic for me. Reminds me of my experience with Journey. I put off playing that game for a year after it was met with critical acclaim. It just didn't seem gripping enough on the surface. When I played it the first time through I was still left with a lackluster glaze over my eyes. It wasn't until the second or third play through the game that I finally understood.
Oure will probably affect me in the same way. Who knows, maybe even more so—becaus...
Naughty Dog is on track to become the Valve of console gaming.
The Turing Test has fascinated me for years. In fact, a few months ago I read something about 'artificial intelligence' technology that easily passes the assessment—handily fooling people.
Yeap—just wait till that price drop comes....and eventual mainstream acceptance of VR (sparked by its own price drop, and myriad of great games: Moss, Transference, Blood & Truth, Eden, and on, and on, and...).
One hundred million isn't too far away, either.