Ha... yeah... I don't know of anyone that holds the mouse pad nor do I know anyone who abbreviates "controller" by calling it a pad.
FTR
This is what I think of when I see the word Pad.
http://www.technobuffalo.co...
http://me...
LOL @ the Article title...
Nintendo needs RARE back. I knew it was bad news the day Microsoft acquired them.
Well I can tell the difference between a 120hz tv and a 60hz tv.
PC is about setting your own goals... you can go all out and buy the best stuff in the market or you can build the best for what you can afford. FPS directly relates to how smooth the game plays... 30FPS feels sluggish and isn't as responsive as 60FPS while 120FPS offers a more natural fluidity in the animations and effects and maybe an edge in being able to react sooner to what happens on screen. 60FPS is t...
Ha... I've tried so hard to preach the truth as well. Mark Cerny just made that 1% claim and is touting nothing but the bandwidth capabilities of the PS4 without acknowledging the power required to process that much data in real time isn't possible even with top end GPU's.
The focus has been on how much data the PS4 can move but not how fast it can process it.
I don't get why people are worrying about bus speeds... Unless it's fully saturated you won't see any benefits.
Ultimately it comes down to the slowest part in the chain.
PS4's CPU already looks pretty weak and the implementation of GDDR5 will only hinder it further.
Graphics show me the industry is moving. Gameplay usually defines the game itself which is why you see the same regurgitated stuff with better graphics year after year.
Simplifying the term isn't helping either... Graphics aren't limited to shiny surfaces and bumpmaps. It defines the whole art style of the game as well.
The titan is the most powerful single GPU offering... Sure it's expensive but there's no worrying about how well the game will scale on launch. Crossfire/SLI setups are notorious for being a huge headache although I enjoy the tinkering involved to get things running right. Both crossfire and SLI have inherent problems with microstutter and skipped frames which can be annoying if it's really prevalent. I've played around with it all... by far I would recommend a single GPU solu...
690 vs 7990 is the only comparison that's fair. Top Dual GPU offerings.
7970 vs Titan is the only ATI/NVIDIA comparison that's fair. Top Single GPU offerings.
Irregardless on how the shot was taken he still had to compensate for bullet drop. The way the air vehicles behave in BF3 is meant for fun instead of authenticity.
Realistic would mean no respawns and a permaban from the server once you die.
No game is truly realistic.
Realistic is ARMA territory...
BF3 = Large open environments/destruction/large player count/vehicles/Team play oriented
COD = Small maps/ Run and gun/ kill-streaks that reward camping.
Both possess horrible hit detection though.
I see you practice what you preach.
If I feel adamant something I'm going to state it whether or not someone interprets it as trolling or not. I'm not bound by your opinion nor or you bound by mine... just accept what I have to say and keep your opinion to yourself unless you can give me a reasonable response. Unlike most people who make biased claims I in fact have owned a original xbox and 360 and have slowly watched Xbox live turn into the service it is today. I h...
Per frame is still PCIe 1.0 x1... that's where the 1% ratio comes from.
This is getting into territory that's complicated to explain.
PCIe 2.0 x16 = 133mb per frame @ 60FPS 266Mb @ 30FPS
PCIe 1.0 x1 = 4mb per frame @ 60FPS 8Mb @ 30FPS
1% obviously equates out to 1/100th so even the % he comes up with is skewed lower than it should be.
I'm having no problem streaming with my FX-8350... nothing noticeable unless I stream BF3/64 player in 1080p which even the comparable intels struggle with as well.
That's not a "current" discrepancy... It's intentionally misleading. I don't see how you gather more than that considering that's all he mentions on the topic. It's a numbers game... there's no way in hell the PS4 will be processing 176GBs of data at any point in it's life span. Everything from now until release is propaganda meant to inspire interest. Of course they'll skew things in their favor.
"if it had 8 gigabytes of memory on it, the CPU or GPU could only share about 1 percent of that memory on any given frame. That's simply a limit imposed by the speed of the PCIe."
Whoa whoa whoa... like how he took his time machine back to 2003.
PCIe 1.0 x1 = 250Mb/s
PCIe 1.0 x16 = 4,000Mb/s (4gb)
PCIe 2.0 x1 = 500Mb/s
PCIe 2.0 x16 = 8,000Mb/s (8gb)
PCIe 3.0 x1 = 1,000Mb/s (1gb)
PCIe 3.0 x16 = 16,000Mb/s (...
@Abzdine
The console cycle won't be shorted. In fact next gen has the probability of lasting longer than even this gen with the main focus going towards what features they can implement into the console itself.
"The reason why i'm writing this is that it wouldn't take to long before developers unleash full PS4 power if the architecture is known, we wont see as much evolution as we did with PS3"
That wasn't evolution...
Well... I guess tackling other religions is always an option. Scientology would be a good start. ☺
Seems like both consoles require a camera being pointed at you for some features to work...
Haha... I expect Watch Dogs to do some creepy things with that feature.