I do like the game, but for sure the temple sequences to get the powers are bad. For that reason, I have avoided doing them. I only have one power, lol. Honestly I never use even that one. I forget I've even got it.
But I'm having fun building bases, upgrading my ships, and doing side quests. There's some good side quests and I'm still discovering new places even after 70 hours. I just discovered a whole town just last night.
Game of the ...
"After Valhalla, it was clear Assassin’s Creed had fallen into a slump." - article's opening line.
Why does everybody keep saying stuff like this? Valhalla was among the most successful titles in the AC franchise. Yes, it lost some of the old-school AC purists, who wanted it to bring back stealth gameplay. Fair enough. But it gained so many more fans with the move to more RPG with Origins. But now it's become almost commonplace to take the old-school crowd...
It’s not as awesome as I hoped but it’s still a really good game. It’s basically the Outer Worlds, but bigger and with more content, plus some shipbuilding, exploring and base building thrown in. The loading screens are really brief, not really an issue. I’m enjoying it.
I'm just not feeling Starfield. I've played 4,975 hours so far, done all the side missions, spent hundreds of hours building ships, and it feels so empty. I'll maybe put 300-400 more hours into it but then I'm done. I just don't get the appeal.
Part of the problem, I think, is that Metacritic includes far too many sites in its pool to make up an overall score. Look at the list of sites that contributed to Starfield's Metacritic score -- there's a bunch of small hobby sites, whose reviewers are frankly just enthusiastic fans, often with little reviewing experience. I hate to be a snob, but ideally the Metacritic rating should only include very well established sites whose reviewers are veteran reviewers with a proven backgrou...
There’s puddle glitches in front of two other Akila shops as well
Many developers employ internal pre-release reviewers and they do exactly this -- rank the game against others in the same genre.
I just did and can confirm it’s still there
The article is right about the bungled beginning of the game. Rather than you just going right to the ship on the landing pad, they should have made you go on a short journey through the planet's countryside a bit, having to fend off some enemies along the way. Maybe even a small village on your route. Then, you reach the ship after you've gotten familiarized with shooting, equipping yourself etc.
How about they add more games? The top selling games list is full of years-old games.
There’s a lot of good stuff in the game, but it is often obscured underneath a layer of absolutely terrible QOL decisions, lack of proper explanations, and the baffling choice to not give us frickin’ maps! So, I can’t argue with those who give it a 7/10, or even a 6/10. But having said that, I’ve had a ton of fun playing this 6/10 game so far, and I look forward to putting many more hours into it. My personal score would be: 8/10. And yes, that’s with all the frustrations, of which there are ...
i plan to play on a Steam Deck
You didn’t miss anything. I stuck with it till I finished and, yup, mediocre to the end!
Again I say, Gollum was immediately poorly received, from the moment of its announcement. So it wasn’t really “disappointing” because fans had zero expectation from the get go. The biggest question it raises is, why did Daedalic not listen to the clear and very direct feedback that this concept received from gamers, before going ahead with it?
I completely forgot about this game.
They should have done market research — the public reaction to even the idea of the game was quite negative right from the start. This was a game nobody asked for or wanted, even aside from the bugs.
Yes, and also, let's not forget that even aside from the bugs and broken parts, the underlying game was not nearly what was promoted in those very glossy promo videos. This was supposed to be a much deeper and more fully-realized world than they released.
The Brain Dance mechanic was one example -- it was supposed to be a deep detective experience that would offer multiple layers of gameplay and multiple ways of achieving your objectives. In the released game, it was a...
I wish i had not played it when it first came out. Becuase I feel like it would be so much better now, but now that ive already played it, I don't want to go back and start it over again.
Why not have an option to turn on/off?
It's the cynicism of Bethesda that makes me mad when it comes to Starfield and it goes back to Fallout 76. It's like they have decided, "hey why bother making a full game? Let's just release a bare-bones version of what we always do, and let the modders and the players fill in the content for us." I mean, you saw it with Fallout 76. They tried to basically release a "template" of a Fallout game at first, even saying directly to players, "you make the stori...