have you seen kz3 for yourself have you been told by a developer that it was tacked on afterwards. cause i remember a developer said it was made from the ground up with 3d in mind.(not saying he wasn't lying cause i don't know)
The 360 should have no problem with over heating. all it is, is a circuit board a dvd drive and a bigass heatsink with a bigass fan on top of it. and the heat sink and chip is right next to the exhaust vent so there should be no reason for the heat not to escape. the smaller more efficient chip should help alot too.
awesome, plus i already preordered
but there is nothing like football. I played football in high shcool and it was fun as hell. it would have sucked worst for me if a missed a season cause on an injury more than playing video games cause video games will always be available for you but football is not as accessable.
They seem to be taking a longer time developing it. which is fine it seems they are trying to leave no stone unturned in the next installment. So haters and skeptics will have nothing to say about the graphics, the story, or the gameplay. Insomniac will not disappoint.
I haven't got the game but the demo was pretty good i must say.
i think the game looks great so far especially with the nuke mode. I thought it was me but the graphics looked great. the game looked detailed, there were particles flying every where, the game looked super fast, no pop-in, well implemented motion blur, no aliasing,and im no expert but it looked butter smooth it might even be 60 fps. but even if it technically isnt the game was still butter smooth. but maybe my eyes are fucked up lol. The game is still a year off i cant wait to see how the sp...
But microsoft wouldn't wont to miss all the money they make on their on proprietary accessories, and services(xbox live). they would also lose all the license fees that other publishers give them to have games on their system. and the money for all the ads on the dashboard.
if you paid 50 bucks for you and your son each year that would be 600 bucks total. you have already bought the next system lol. and then add psn+ to it now. when you think about it it really adds up over time.i just realized that lol.
3d
very true and thats true for any company with any good franchise. but you'll have to admit that other publishers (not just sony and microsoft) get held to the flames if they don't introduce new ip's constantly. yes cool they keep the franchises you love coming. but objectively hold them to the same standards as other companies and i don't see how they would take away from older franchises if they started new ones too.
even seen it side by side with the older model yet lol. here you go http://e3.gamespot.com/vide...
now tell me thats a "slim" lol, just dont coin things just cause.
it aint slim a little smaller yes but i wouldn't classify it as slim
one day it will be. just like any new tech. my point is it's probably better to start now rather than later.
Oprah gives stuff to common folk who come to her show. not people in press or invite only. im just saying if this was open to the public it would have been better.
was kinect stuff. i heard they have another conference so hopefully they have gotten all of there kinect stuff out of the way
half, it was only about 1/3 regular stuff and 2/3 kinect. i heard they have another conference hopefully they got all the kinect stuff out of the way.
i see your problem you need to put your server to worldwide. how many ps3's are even in australia. maybe a few hundred thousand. and then take into consideration the amount of people in australia that actually bought the game. trust me there is plenty of people still playing this game
to change your settings, change your server to world make sure you choosed ranked matches (absolutely no one plays unranked) choose any map and any size in your search. i dont know what the hell you guys are doing but there are always full 32 player matches and plenty of them lol.
it all depends on how much it cost microsoft to cover the operating cost during the development cycle. 500,000 multiplied by 60$ per game is 30 million so far(best scenario money wise). it all depends on how much those cost were over the dev cycle.