I never said it wouldn't work. I just said that they use crappy slow AMD CPU's and millions of them. Intel Xeon's is more powerful and more power efficient, but MS is partners with AMD...
A little bit of reasoning skill could have saved you a comment.
I have actually used the Windows Azure service, that is how I know that the performance on the CPU's are crap. btw I never post anything but cold hard facts unlike the trolls on N4G.
I'm comparing the CPU's used in Azure, not the whole server farm. AMD Opteron 4171 HE is used as the CPU's in azure and they are crappy. They should be clocked at 2.1GHz but is downclocked to 1.6GHz.
Yes, I do.
Windows azure has crappy 1.6GHz AMD cpus of which 8 cores are equivalent to 3 of my 4 intel i5 cores.
Hopefully this has full mouse support.
Get it on PC since it wont take long for modders to raise the player count.
There will never be a fair benchmark between Mantle and DirectX. For all we know they could have optimized the crap out of the Mantle version and left the DirectX version in an unoptimized barely working state.
I actually did imply that the PS3 has the better games and the only reason that made it so difficult to develop on the PS3 was the CELL which is completely different than x86.
My point is that it was cheaper to build the next gen consoles with unified RAM otherwise they would have gone with split RAM, low latency for the CPU and high bandwidth for the GPU. It's all about the cost of building a system and more $$$ for the manufactures.
btw I am a programmer so I know all about the software and hardware aspects.
Its actually more difficult to develop on unified RAM than split RAM since you have to keep constant tabs on which processor is using which RAM.
It's GDDR5 and PCs does have GDDR5 for GFX cards. Having 1 type of RAM in consoles is cheaper. On PC you can have the low latency DDR3 RAM for the CPU and the high bandwidth GDDR5 RAM for the GPU. To put this in terms of the PS3 and Xbox 360. The PS3 had a split RAM architecture similar to PCs and the Xbox 360 had a unified Ram architecture similar to the Next gen consoles. Which one had the better games...
FULL CAR CUSTOMIZATION!!!!!!!!!!!
Read the article before you comment as the title is misleading. Nowhere in the article does it mention 'AMD is a great rival - but we're still number one'.
At least people won't LEDs anymore since the heatsink turning red due to the heat will provide enough light.
The first thing people asked when this was announced was: "Will this be on PC?".
Who is approving this?! That is the worst editing I have ever seen! Google translate can do a better job then this!
I also doubt that much of this is true.
All games on PC support controllers. If your PC can recognize a controller it can uses it in any game.
As a PC gamer myself I am just going to sit here with a grin on my face.
Occlusion Culling is a old graphics technique. Basically what it does is not render what is not visible to the player. An example is a barrel behind a shed. Without Occlusion Culling the barrel will still be rendered, thereby wasting GPU cycles. With Occlusion Culling the barrel will not be rendered, thereby saving GPU cycles to be used else ware.