The demo was pretty fun. The graphics were pretty nice, the voice acting was great, and the controls were solid. The combat wasn't anything new, but I enjoyed mixing Force powers with lightsaber attacks.
I probably won't get the game, though. I've learned not to buy single-player only games, unless they're RPG's. If the single-player is long (15 hours or more) then I may bite. But I doubt it, so this will probably make a good rental.
I don't get why it took Call of Duty going modern to make other shooters do so. I mean, it's a big deal from a gameplay standpoint, but why had no one thought of it before?
You mean Resident Evil 5?
You know what this game needs? A grind-house style visual effect.
Also, Left 4 Dead should've had that. >_O
To each his own, I guess. I liked it when the game was less story-focused. Back when Nathan Hale didn't talk, the story was told through still pictures and narration, and the game was all about the atmosphere and gameplay.
World of Warcraft killer indeed.
No Widowmakers? Good decision not to use that one.
By "war theme" I mean the World War 2 theme. Now the game almost feels like it takes place in the present. It used to be like World War II but with aliens in place of Nazis, but now it's turning into Gears of War.
This is hardly Resistance anymore. New setting, new character, new enemy designs, and no war theme. Where's the Resistance I know and love?
I love this game, but I don't see how anyone can find Legendary fun. To me, it just seems cheap.
Backbreaker had a lot of potential. Hopefully this will fulfill that potential.
The 360 isn't going to dominate the holidays with one game.
The game looked bad already. Making the title worse isn't helping anything.
Graphically it looks nice, but Cole still looks way too young.
Just because it's a beat-em-up doesn't make it a God of War clone. Now Dante's Inferno, THAT was a God of War rip-off.
It just got worse.
Uncharted 2 had fantastic multiplayer.
They're a nice incentive to keep playing. They're certainly not killing video games.
I just don't get it. Why can you only do 8 quests every 38 hours? If you're paying a monthly fee, you should be able to play however much you want. I don't even understand the benefit of something like that. It's not saving or making them money somehow, it's not "safer" in some way, it's just restrictive and ridiculous. Maybe I'm missing something. If so, could someone please explain the thinking there? Because it bugs me like crazy.
Jim Sterling of Destructoid gave this game an 8/10. Yet another example of his attention-whoring.