Direct3D is not relevant on consoles except for the Xbox and Xbox 360 (since Microsoft make both the consoles and the DirectX API).
PS3 doesn't use DirectX.
Also, the HD 4770 in a closed system with no overahead API, no memory hogging OS in the background, etc...would perform much better than it does in an open system like a PC.
If the Zelda demo or bird demo did not impress you, might I suggest you go watch some CGI animated movies, have a coke and a smile.
You mean as in they need to enable Facebook and Twitter access?
What in the world does that have to do with underclocked dev kits?
DirectX is irrelevant in home consoles. The Xbox and X360 use it because they are from Microsoft which develops the DirectX standards but all other consoles, including the PS3, do no use DirectX.
In fact, it's preferred that they don't as the API adds more overhead to the system than is needed.
Recently inaugurated? Really? I'm pretty certain he's been head of Nintendo for about almost a decade now.
IBM doesn't make GPU's and AMD already confirmed they are providing the GPU.
The CPU is a variant of IBM's Power7 CPU (confirmed on their Twitter account) but AMD has yet to reveal specifically what generation fo their GPU's they will use. Early rumors had suggested it would be from the R700 family...the HD 4xxx series.
The Zelda demo and the Japanese Garden demo were interactive. With the Zelda demo you could change camera angles, change the dynamic lighting and shift the display all in real time. With the Japanese garden demo you could move the camera around and the interactive prompts (press B) moved the sequence in real time.
You cannot do these things with a video or CGI. It is only possible with real time rendering.
The only one that doesn't know shit is he aut...
The game was never targeted for the PC. It was for X360 and PS3 (Wii was considered since it has the game engine running on it).
Now it seems the target platforms are Wii U, PS4 and Next X.
Carcmack hasn't actually seen the hardware. He stayed behind when Nintendo made their presentation so stop jumping to occlusions about what's inside the Wii U.
It's not false advertising if the games are in development or planned for it.
It's also very common for game companies to publish assets from 1 SKU and state they are from a different SKU or simply use 1 SKU to reflect all development SKU's.
Dart89, Ubisoft is currently only developing the title for PC and Wii U.
Yes. If the Japanese garden demo, Zelda demo and the 'behind closed doors only' street demo are anything to go by, it's a full graphical generation ahead.
And if anyone wants to disagree, prove me wrong before clicking that button.
nvm1987, that was a CGI demo. You couldn't interact with that at all. I've played this new demo at E3. You can pan the camera, alter the lighting from day to night, swap screens, and more. Those things are absolutely impossible to do unless the imagery is being rendered in real time.
By the way, pre-rendered and CGI mean the same thing.
Correct.
All of their Northern Islands GPU's used in a closed system like a console would outperform the RSX and Xenos of the PS3 and X360, respectively.
What do you mean CGI? That was rendered in real time. You can't control the camera and lighting of a CGI video.
Can the 2 people that disagreed with my comment show me a CGI video where you can manipulate the viewing angle and lighting? I'd really love to see this breakthrough in video engineering.
All consoles have embedded GPU's. Embedded just means it's part of the motherboard and not in a slot.
I can't believe none of these media outlets is correctly reporting what even happened. Nintendo's network was not hacked. In fact, it wasn't even an in house server that was hacked. It's one they lease from a 3rd party host.
This article was published after many of the problems it states are sorted or at least better explained. This article is too little, too late.
Your story fails. Sony just announced that they expect to take hardware losses for the first 3 years.
The correlation between tact and bubble count is warranted.
For the record, the PS2, GC, Xbox, X360, Wii and PS3 dev kits at this stage in development were not final yet either.