Beta? Frycry?
What?
Technically, upscaling does equal more pixels.
Ars covered this topic better.
http://arstechnica.com/arti...
These 'untooned' pieces are getting old.
Tribes supports up to 128 players, and that game released in 1998.
Your image you linked to is inaccurate.
The only real-time OpenGL picture on there is the NVIDIA Human Head demo. The rest are pre-rendered.
Close to all of the so-called "DX10 features" are possible in DX9 or OpenGL.
And World in Conflict is an excellent game. It really does almost feel like a Counter-Strike for RTS'; the action never stops. An 8 vs. 8 match with artillery raining down from the sky, tanks plowing across the fields, and helicopters raining down destruction is really a visual feast.
While it may not be appealing graphically, the gameplay could be great. We need more games in the FPS/RPG genre, games like STALKER.
You're basing the PC's potential off of a truck simulator?
Are you stupid?
You should have gotten in on the beta. It was going on for over a month.
Well, there are, I believe, already 450,000 pre-orders for the game. I think it'll sell fairly well.
I agree with you, Hydrolex.
For such a detailed world, there's barely anything to do in it.
This speed run is pretty insane.
Console exclusive?
Might as well call every PC game PC exclusive then.
Great score for a great game.
It's called humor.
RC1 is noticeably faster over the betas, both in startup time and the loading of pages (which is quite impressive considering the betas were actually quite fast already). I'm guessing it has to do with the removal of a lot of debugging code.
Also a positive: RC1 fixed the Adobe Flash problem I was having with Beta 5.
Sadly, Adblock is not compatible yet. I'm going to have to endure ads for a day or two. :(
Because publishers don't just go around snapping up games that look "good". The developer usually has to go to the publisher to get a deal unless their game looks so promising that a publisher goes to the developer. Also, it seems that Nintendo is going for more of a casual audience, not a hardcore one, which is actually rather unfortunate. Nintendo games were once known for being popular among hardcore gamers.
It will be able to run this.
Unless it's from the last century.
AMD is adopting this tech too quickly.
GDDR5 on a 256-bit bus (RV770) is pretty much equal to GDDR3 on a 512-bit bus (GT200) in terms of memory bandwidth.