The "jack hole" developers were bound by legalities that arose after the game had been released. They never got to do half of what they had hoped thanks to that ongoing lawsuit.
Eh, only focused on the single player campaign for this review.
As a survival horror fan, not even Moons of Madness has your interest?
Certainly nothing wrong with liking it! Always happy to hear when people enjoy a game.
The online wasn't even worth trying. Very glitchy and janky and it didn't really make the game any more interesting.
Not quite "Very Bad?"
"your desire to see the world ripped in half."
... What?
Those are definitely there!
If you don't gameplay that hasn't aged in the best way (but is still workable), it's definitely worth playing. The sequel was... okay, but the tone and atmosphere of the original lends for a great horror game.
Definitely nothing wrong with that. Always good to hear when someone enjoys something!
I tried to enjoy it, but couldn't get past its flaws.
Assuming you're talking about Dead Space 3, right?
I don't entirely blame EA for that. Capcom went the same route with the RE series, focusing more on action. Dead Space 3 and RE6 came out within a year of each other and it makes me wonder if there was something about sales of horror games that started to turn companies away from the genre.
But, yeah, Dead Space 3 was... pretty bad.
It would be mighty strange if they didn't go through with it after the praise and sales RE2 has earned.
Glad you enjoyed!
Second Nexus did?
Not sure if Blades of Dragon and Blades of Chaos are two different things, though. The trophy list makes it sound like they are, as if the Blades of Chaos come in later.
I didn’t even think of the lack of a jump button. All other good points you’ve made aside, that really cuts down on the fluidity of them, which was half the fun.
I’m assuming they’re forced upon him at some point. Unless GoW4 is another fall-from-grace for him that forces his hand.
Was G-Police the one where you’re a helicopter of sorts?
I could get behind this. Would love to see the series return and remain within the survival horror genre.
Problem is both Crash and Spyro were marketed as remasters.
Eternal did give players the Ripatorium as a means for them to tinker with some of the more advanced weapons. I'm not sure I agree that Doom Eternal is any quicker in throwing players into the fray than Doom 2016 was. They were both pretty "to the point" right out the gate.