this just tells me that the company believes its incapable of creating a "system seller" type game.
i plan on getting titanfall. on pc. when its 19.99. because seriously, this isnt worth 60$ to me. i played the PC beta. and it was exactly blops 2 with high jumps and robots. i didnt even have to learn any new controls. not saying its a bad game, just not worth full price.
i want them to add portrait browsing mode for the web browser. thats all.
dear god....your kind is the absolute worst. you realize that right?
by far the worst tutorial ever. and also, the game is really slow to get into. a bit clunky. its not a great game. but its not a terrible game either. its just a game. :-p
the single player is the only thing good about gta5
so, you barely got out of the crappy tutorial section? you havent played the game yet. you played the tutorial.
not always. DCOU does a really good job. Also, play Loadout on the PC. the only real money things are visual changes to characters. There are ways to make a FTP game work and be fun for EVERYONE. the key for FTP game makers is to make a free game engaging enough to where people WANT to spend money on extra bells and whistles.
i hope its not hotline miami. that game kind of sucks.
i would love a ps4 haze. first one was super entertaining.
i expect for there to be a collection of PS exclusives early on from Sony to convince people to buy the set. Depending on adoption, we'll either see more 3rd party games dedicated to it. if it doesnt quit sell enough, then we're looking at having mini games tacked on to third party games. example: a quarter back throwing game for madden, etc. maybe something like a beachhead defense exclusive level/mode for a call of duty down the road.
from what i understand most people who wear glasses dont need them when using a VR set. since the screen is just a few inches from your eyes. also, an independent study just came out showing that monitors dont do damage to eyes. people like us should be fine.
if anyone thinks azure servers pack any sort of graphics rendering hardware, i have a bridge to sell them..
When you point out a single console, its an implied comparison. Saying something lacks something is implying that something else already has something. Otherwise, what is the base number of "acceptable number of big budget exclusives"? Something to consider: PS4 launched with 2 big budget exclusives. Knack and Killzone. Most consoles don't average 1 such game per month. Now we are 4 months in, and there are 3 big budget exclusives. It seems awfully sufficient to me. XB1 also see...
*buy a ton of 1 game because the 360 version was strategically held back.
when you sell nothing, anything is a huge increase. that said, sh!ts gonna flatline again when the 360 version is released.
never trust anything that ends in a 'z' instead of an 's'. seriously, so stupidz.
it was 6.2 like 3 weeks ago...
Delaying titanfall on the 360 was deliberate. Shady as ****. But a smart business move, obviously.
they have to have that strategy because they are incapable of releasing a system seller. when you can make your own market, or dominate a new one, you do. there are no excuses. if they were confident they could create "the rock band of vr" they would. but they dont believe in their product or the people who develop their products.