My little brother was top 5 in doubles Smash Melee there. It really is a under appreciated e-sports (thanks to Nintendo themselves), the finals had 32k viewers or more on Twitch.
It will be called, Destinies.
Destiny 2's story is probably finished as well, maybe for future dlc content.
@thekhurg South Park
Ask him out already since you like to complain about him ;)
I'm a big MGS fan too and I would like to see this type of news, mind you.
Haha just watched the weeabo video of him
Comment of the day!
Dude take a chill pill, you misread too much. lolz
You jelly?
Nintendo did hurt the VR name because they do what they always do. Sell a cheap product and make profit out of it.
That may work for consoles or handhelds but for VR? If you look at the specs of the Oculus (and what's needed for it) it ain't cheap. You need a lot more out of a VR headset and or rig, the entry level of VR is just higher than your consoles and PC's games.
And "limited by the technology" is no excuse imo. They should have not relea...
@kleptic
That's certainly true, but my money is on 760/960 (TR2013 had 480GTX) recommended. Mostly because it's also on the 360 so the engine isn't that demanding.
But I wonder if you need a 980 to set everything on ultra with TresFX. Because it's extra demanding for Nvidia users, even The Witcher 3 Nvidia's HairWorks was some heavy stuff.
Wish Dev's would focus on DX12 solely.
Depends, if the TresFX/PureHair still take a huge chunk of frames.
Congrats.
For the love of money is a root of all kinds of evil.
Paid mods is not a bad thing, it's the redistribution of profits that is. If Valve and Bethesda for example took 20% and 80% goes to the modder, is that really bad?
To counter that: if a single cosmetic sword item costs $5 then I would say yes. Not that they can't do that but it seems too greedy.
Its the LOVE of money, not money itself.
You will have to wait for Bethesda to release their SDK, so far the mods are done without the SDK and might not be that stable for consoles.
Building from the ground up is great but has it flaw too. Namely development time, it would take years(?) to make a game from the ground up. It would be of course way better than backwards VR implementation.
But I wouldn't mind playing a couple of old games, while waiting for the ones build for VR. Bethesda games are a no brainer for that.
With companies biding their time and looking what market VR will have. I believe for now that "great" VR titles will...
@The280x Last week I uploaded a video to Youtube , it's about 20min long. The original video size is about 6.1GB, if it's posted on most video sites it will get compressed. The only way for you to see how it originally looked like is that I would share that original video.
Pictures takes less time and space without compression, unless you save it as Jpeg or something.
Why pictures? Because of conversion and compression. Online vids (mostly) never are what you see on your own screen.
These are dark times we live in.