Rip :(.
Why is it that the good ones go while the bad ones stay?
lol
On the side of things, turning all Xbox Ones into dev kits is an awesome thing imo.
It's kinda like how every Android phone can be used for app development (testing and debugging) without the need for dedicated development hardware.
I would agree with Shane Kim.
They just want to streamline everything and create similar experiences on both platforms (PS3 and PS4).
I wouldn't be surprised if the PSP got an update that did a similar thing.
On the side of trophies, this is really neat. I wish I could also delete those 0% lists of games that I no longer have, but this is a welcomed update!
Coming up shortly after launch:
"Microsoft: Xbox Ones rroding due to overheating 'Because They Can'"
@TomShoe
"Mighty No. 9 is going to released on a lot of platforms, due to the communities donations on Kickstater. Mighty No. 9 is going to come out on PC, Mac, Linux, PS3, Xbox 360, Wii U, PS4, Xbox One, PS Vita and Nintendo 3DS."
Our Vita version has been confirmed. :)
I'll second that.
It really amazes me how much money gets collected by developers from Kickstarter in such periods of time. Millions of dollars can be made within the span of hours.
Just goes to show how passionate people are about gaming and the need to support someone create something fun! :D
They can cover it all they want, but the truth eventually comes out.
Been waiting too long for good news. Maybe they'll gear up (sooner or later) and officially announce it.
I do have questions though... will it carry on from where HL2 E2 left off or will it just start like a new story (the usually x years later) type.
The answer will probably be in Valve years.
I understand the awesomeness that is gaming but...
...how he is turned away from her (seated in such a good position) is BEYOND my understanding.
@Regis
Noted!
I'll have a spare controller for such situations! XD
Couldn't agree more!
http://cdn2.dualshockers.co... Look at that... makes me want more than just touch.
Competition is good but not when it destroys good franchises in the process.
I've been diving into game development (an easy 2D space shooter I'm working on) and it's quite some work that goes into creating a simple game (programming, creating art and sound for the game, then putting it all together) and let me say it's no simple work.
I've been playing this game and the sheer amount of scope and content that is in the game is absolutely astounding!
It just makes me think of how many hours went into creating the en...
Well, that's THEIR opinion or view.
Now that we know when the Xbox One is being released, the customers will decide whether they are right or wrong.
I'll come back when this story will be the hottest...
...which will be in a few minutes.
I knew it was going to be difficult, but I didn't expect it to be THIS FCUKING HARD.
Well, what did they expect?
Things obviously turned for the worse when FF13 was released...then its sequels which to me screamed "2nd time is a charm!...3rd time's a charm!..."
The sad part is most of these companies tend to learn their lessons after realizing that their fanbase had been *shock!* correct from the beginning.
This is pretty much the central thing about the hardware design aspect of the console.
It's pointless to design a console that will just overheat and have issues, all for the sake of being on the market first.
(Yes, I'm looking at you Xbox 360)
Microsoft <betrays> Xbox One $500 price point--"We're <under>-delivering value"
fixed it.
Ladies and gentlemen,
This is pretty much what happens when you tell your fanbase:
"NO, I KNOW WHAT IS BEST FOR YOU, EVEN IF YOU DON'T LIKE IT"
Clearly not clever enough to figure out the name isn't clever....