We'll see what they have up their sleeve, but i just take issue with something in the article. MOBA would still exist today, because Starcraft started that with Aeon of Strife.
Maybe it wouldn't have reached mainstream so quickly, but it would definitely exist.
I ran it just fine earlier this year, so something must've gone wrong during installation or something. It even worked in full screen just fine.
With that said, i would love to see some more modern resolution settings. More options than that would just be a bonus, really.
If they restored Diablo 2 to a modern version, with more resolution options and the like, that would be amazing. As much as i loved Diablo 2, playing in 800x600 today is kinda weird.
I just hope they don't mess with the art style of D2, because i don't want to see the one in 3 invade that game as well.
Yet again, statistics that are fake and useless but makes great headlines. This is going to take years yet, before it even comes close to a reality, or even half of it.
Neogaf has definitely taken a turn for the worse, ever since they were infected with SJW. I heard the only way to cure it is neutralization.
Huh, so they know their game is in a constant decline, and now they won't let us know the official subscriber numbers. Yeah, i think this is an act of desperation. They know that they can't boast with really impressive numbers anymore.
Right now i'm at the point where you get bombarded with HM quests and stuff, so i'm trying to figure out where to go from there in FFXIV. :D
But as you said, i also remember people saying it was a very different game back then.
Legion seems more like a desperate move to keep people above a certain number of subscribers, because they're pulling in almost all the important characters. Not to mention changing things to something that should've happened a long time ago.
There really isn't much to do about its graphics, but gameplay-wise it suffers because it lacks depth in the classes. They're no longer difficult to master, which is what Blizzard had been known for before.
@bmf7364 Cataclysm was pretty much the beginning of their downfall, at least from a playerbase perspective. Wrath started to make things easier for everyone, and now the classes pretty much scream homogenization and simplicity. Garrison was the evolution of their Farmville edition, and they were too confident in the limitations it offers as ''housing''.
As a new player, FFXIV was a bit daunting for me jumping into ARR and HW combined. So many quests to do, so ...
Mainly because it's easy to become a ''professional victim'' in this day and age. The people responsible for all these discussions, well, they've already made a lot of money because of naive people.
Most developers just don't give it the time it needs, and they're also catching up to PC developers, because they've been too comfortable with a static spec.
It's just one of the reasons i wait for complete editions as well, because they're screwing us over more often than not.
I think the dialogue wheel has secretly bothered me in other games, because as it's said, you're only shown simple words. More often than not, the character may say something different, instead of what you imagined it would be.
Microsoft may have had a hand in creating it with the Xbox, but Bethesda was the one taking first steps.
''So if the PC gaming community were to not support the industry anymore, the industry would still do fine. ''
It's funny you mention that, because the hardware consoles are using wouldn't be available without PC gamers laying down money for it beforehand.
Nvidia and AMD wouldn't have the means to continue researching, and so Microsoft, Sony and Nintendo would be stuck with doing the work themselves. That would also increase the ov...
The Witcher was more like a test for them, honestly. Cyberpunk 2077 will be where they start showing what's been learned, and what mistakes shouldn't be made again.
That game will allow for much more freedom, compared to such a restricted universe.
Batman: Arkham Knight is just another clear example of where the focus is, and so the version with the most potential isn't given the time it needs.
Hell, even CDPR, which used to primarily be a PC developer, clearly showed where their focus was heading. Witcher 2 didn't have a console version at launch, but it still played more like a controller game.
There are just a lot of examples in the industry, mostly from those who used to be mainly console de...
Of course they'll put in MT's. They made a crapload of money off of the gambling packs in ME3, which in turn paid for the ''Free'' DLC as a bandage on the craptastic development.
Hook, line and sinker. Simple as that really, but it's what i've come to expect in this industry, honestly.
Thankfully there are not a lot of them, and i think i agree with Warren on this. Games should not look up to being movies, because the whole point of them standing out, is that the player is in control of what happens.
Shorter cutscenes are fine inbetween, but you also pointed out examples that go to the extreme. David Cage is more of a movie producer than a game creator, and it shows he's not left his past behind.
More often than not, waiting for a complete edition is more worth it than getting it on release.