Loved the first one, minus the sh!tty camera angles that led to getting dive bombed by stuff off the screen every so often.
Yah, they reused a ton of assets. Most of the buildings are direct copy paste from MGSV, and the "creatures" are basically the skull squad's minions (think the skull FOB missions) without their heads... All they've done is basically added minor base building and a co-op mode, for most likely $40...
Yah, sad that it's come to this... Hell, the free DLC is most likely stuff that was cut so they could get good PR.
If you want to see a game that has done DLC damn well, look at the Witcher series. 3 had a ton of DLC for free (quests, armor, outfits) before the paid stuff was even finished / released, including NewGame+ which fans wanted and they delivered. That and the paid DLC was $25 for 2 expansions with around 30 hours of content (10 for first, 20 hours for 2nd...
Pretty much. You can tell the game is using all the assets of MGSV and just adding a few weapons / modifying some character designs that are already in the game (the "creatures" in the beginning are basically like the skull squad's minions, minus the head). It's basically a new MP game mode that they'll be selling most likely for $40 or so.
He was a bad@ss before he went evil / screwed himself over when he slept with the princess because he lost to Gutts. Afterwards, eh.
It's early access right now seeing as the guy mentions Sept. 6th as the release date, which also negates some of his complaints about stuff taking too long (it's not out yet completely, so the player base is low...) and a "quiet launch". Also, it's a free to play indie game...
If people keep buying games that are bugged to hell or broken at launch and then do patches afterwards, do you really expect a lot of devs to want to make sure they're releasing a non bugged / broken game at launch?
"Bottom line is it will be up to the devs to decide how best to use the power without insulting the non Pro owners in the process"
Exactly. Devs will be putting out 1 game that will run on both the PS4 and PS4 Pro. Sony doesn't want to alienate the original PS4 buyers, so Pro won't be getting exclusives and will be up to the devs on how to use the extra power. Beyond first party / exclusives or big name games, I don't see many devs going all out on ...
Is it a series or a movie on Netflix or a streaming site that does Japanese animes and TV shows?
Also, reminds me a bit of the Yakuza series.
MS started this (timed dlc) a while ago when they bought 1 month exclusive deals for COD and spent 15 mill to delay GTA IV dlc for a long a$$ time for the PS3.
Some are good, others are meh. One I love is the Japanese cherry blossom theme. Changes time of day as the clock on the system does, falling petals, and looks/sounds beautiful.
80 mill spent and it made $179 mill on release day, shipped 3 million copies in the first 5 days, and has shipped over 6 million by the end of 2015. For shame he spend a bit of money to make a great loved game that made more than double its costs back in the first day alone...
Now we'll get a generic zombie shooter that's using the engine he built to pop out a cheap game in under a year or 2 that will sell for crap...
Hopefully performance gets a good boost and they work on the damn gold farmers spam...
It's had its ups and downs (mainly when he was a crying baby and got kicked to the curb), but it's been doing a lot better these last several episodes. The whale fight was insane and now Betelgeuse / his fingers, damn...
Curious how this one will turn out, hopefully they do the anime some justice.
And the tracking sites were only necessary once the games default distance tracker became broken. But they fixed that (the default tracker) by completely removing any distance notification so you have no clue as to whether it's 1 block away or 5 blocks away...
3 years and only a CGI trailer, can't really blame the lack of trust.
"We announced the game after working on it for a few months"
They didn't own up to the fact the that trailer they showed was all CGI ("art style is beautiful" - it was all CGI and not in game) if they only started working on it a few months before the announcement. Seeing as they didn't make any progress over two years to show anything in game, Sony cut them.
The game has been in the works now for 3 years and all we've s...
It's actually weird that it was the same price as the US seeing as games in Canada were always higher priced than the US.
If Nier Automata goes to xbox, then Scalebound would go to PS4. Both of which won't likely happen, as both are made by separate divisions of Platinum and are exclusives.
Hollow Fragment had an insane amount of content in it (a good amount of filler, but a ton of good stuff) and a lot of depth, just PS3 / PS2 graphics. Lost Song looked better and was more actiony, but lacked content and depth. Give you an idea trophy wise, 3% of Lost Song players have plantiumed it, while only 0.2% of Hollow Fragment have.
From the looks of Hollow Realization, they're combining the two for more action combat, better graphics, and hopefully a ton of con...