Yeah that's what speedruns are all about. In the end, most games can be beaten very fast. I think someone beat the first Dark Souls in less than an hour and I remember putting 200 in it.
Make a sandbox game with cars and you're automatically a GTA-like. Why aren't all FPS called Doom-likes or Wolfenstein-likes? Or why isn't Splinter Cell called an MGS-like?
No sense in comparing the two and no sense in bashing one over the other. Both can be good and I'm sure both will have turned great in the end. Personally, Watch Dogs always seemed way more my type than GTA V but that's just me.
So I guess by most people's logic Dark Souls II is now a one hour game? I'm not watching the video since I haven't played it yet and I can't wait to but it must really be something.
Like IaMs12 said, AMD isn't losing any money over the consoles being sold at a loss. Sony and Microsft are the ones doing that.
Is the author trying to Purposly use bad English?
It does look like a lot of work has been put into it. I'd say it simply doesn't look like my kind of game though.
"If I had a console where I could count every game to be released on it on one hand for the next year I would be selling it, pronto."
I'd much rather have quality over quantity. I don't think it's "f*cked" but it IS struggling.
Sounds good. I was actually a little worried it wouldn't feel natural with a controller... especially since I have a friend at work who only plays PC games and keeps telling me it's not going to be as good on consoles.
I can't wait to play it now.
I remember you had to click for every attack in the first game and I haven't played the third yet (waiting on PS4 version) but in Diablo 2 you could just hold down the mouse button and you'd attack until your target was dead.
Unless they changed that for some reason in the third game?
It took me about five hours to complete all missions once. I didn't take my time nor did I rush through it. Afterwards I got about 10 hours to collect most of the tapes.
In the end I got a little over 20 hours getting a 100%. I'm not saying everyone should get the 100% but maybe they should at the very least do every mission at least once, then try to collect Chico's tapes. If you're not into that kind of thing and only want to see the story then don't bu...
Me neither. I will systematically boycott a game that has microtransactions or is F2P. I don't care how "good" it is. By my experience, those games never are anyway.
Definitely keep microtransactions out of AAA games and other non-F2P games. I want none of that crap in my games. Also,
"Micro-transactions are the future of gaming, whether people like it or not."
So your opinion about the future is fact now?
Keep your shirt on. I didn't use the 100% as an argument. If you'd actually read my comment you'd see I only said there are things to do after doing the mission. Getting a 100% in any game isn't for everyone. I'd say the average person could easily get 5 to 10 hours of gameplay out of GZ without trying to achieve perfect completion.
He could have seen that on youtube or read about it. He didn't go into much detail. 30 minutes for the first mission the first time seems exaggerated. Unless he was on some kind of a hurry to beat it.
Judging from the video it doesn't sound like the reviewer played it himself either. Probably didn't play past Metal Gear games as well. He didn't seem to know a lot about it.
He talks about how you don't have anything to do after doing the missions once... yet it took me well over 20 hours to get 100%.
Gameplay.
Characters in horror games NEED to be detached. It's the player that is supposed to feel scared, not the character. It's always been like that. Resident Evil and Silent Hill are perhaps the best examples of it too.
Exactly. I'll do the same if that's really the future.
Wrong. Free to play is the ENEMY of gaming. I don't want ads or microtransactions in my games. I'd much rather pay 59.99$ once than having to pay to win and help greedy bastards like King make millions off ads.
Those screenshots prove nothing. Most of what they show is from the debug menu which you won't be able to access with a retail console anyway.