I agree with the points made about the characters. But I will have to see first hand about the writing and antagonists being boring. It is however, good to see critical reviews instead of just sites that list 3 serious problems that hurt the game, yet turn around give it an 8 or 9 anyway.
Don't know why all these articles feel so artificial. It's like you see big marketing yet nobody talking about it whatsoever outside of the trailers and articles trying to drum up hype. Yet there is none to be had.
Doesn't really confirm exclusivity it just confirms it's coming to EGS. Though I don't doubt SE would love to train hop from exclusive deal to exclusive deal like assholes. I hope that's not the case after seeing how god awful KH sold. I mean they do have post launch content to try and sell to people. What good is a free hand out when there's nobody there to buy it.
This is mostly them trying to appeal to a global audience which I feel will destroy the culture people like about the tales series in the long run. You really don't need to reboot anything to appeal to everyone as Vesperia demonstrated 12 years back.
The online was ass and the whole system was very disjointed in what the purpose of it was. You also couldn't keep players out of your lobby and the bigger lobbies always lagged like crazy. It was also very repetitive and players would just keep generating electricity when other things were dried out. They didn't even pay attention or care to organize.
"I’d rather it come later if it means that issues are fixed and graphics are way better. "
This exact statement was made the first time 2077 was delayed, then again, and again, and look how that came out regardless. It means nothing these days
tldr, they didn't really change anything significant except how you level up and acquire new weapons. Everything is still the same except now all leveling is tied to your gear and weapons, which makes it no different in the end. The only other thing is headshotting an enemy or doing a takedown is an instant kill regardless of level, but the overall meat of the game is still collect the icons around the map and get to the next cutscene over and over while dealing with spongey enemies left ...
More games should just have no difficulty settings and just be balanced around the proper experience that isn't face roll easy or infuriating. Many games are not nearly as fun when played on difficulties that are both too hard or too easy. It is a much better experience for a player to play one difficulty that was tuned perfectly, then 4 or 5 that just either turn enemies into damage sponges or make them such pushovers the player never needs to utilize any mechanics or think which leads t...
It's less Gat being gone and more like people know whoever they add will never compare.
Paying for cosmetics and time sinks for things that will never be used again after the next thing releases.
They were all nervous during their interview that's for sure. Lead passed off questions to the UX designer about things she had no control over.
MW2019 had this spawn problem where it would repeatedly spawn you in front of enemies in maps like shipment. It never got fixed I assume because of some engine design flaw, so it's good to see raw alpha footage showing they never fixed it. Cold war has a similar problem where running 10 feet from spawn is enough of a distance for enemies to respawn in that area, and you have to pray no enemies have flipped spawn behind you when you are all in the middle of nuketown. This has never been an...
This game has a story? You know beyond the one off origin gimmick every legend gets.
That's one thing too. Walking simulators are essentially beaten by watching someone else play them, especially if its linear and gives off no different experience from player to player. No different from touring through hogwarts on the Harry potter DVDs.
I just glanced through all 322 reviews. She's exaggerating heavily here, about 4 out of 322 of them are marked with product refunded and only a single one was a positive review. Beyond that, the vast majority were over the 2 hour limit or just under it. According to the dev herself, she states that the developer themself has their own report on refunds and she claims that 70% said the game is short, passed and returned the game. Which seems off to me because it is statistically impossible...
They said they want to remove the generic white man as the default, but all they did was replace one default with another default. Clearly they have no idea how to bring new demographics in without using cookie cutter designs.
No the guy who was in charge of balancing is terrible at his job and thinks certain characters were overpowered like Wattson, or Seer being "hard to use". He got fired a few weeks ago and its funny reading this headline right after he was kicked out.
Theres a big info dump on the game behind the scenes. Originally, this game was supposed to be some $40 spinoff. Then Ubisoft wanted this to become a AAA quality title with a campaign mode and more content and a $60 tag. Due to Covid last year, the campaign got scrapped as well as other things, and the only thing left was the extra operators and maps, yet the price was still $60. The entire game is just built to sell cosmetics and nothing else. Looking at Siege right now I think the skins are...
The game was sold for $15 frequently on every sale for years prior. This is just a combo of chinese bots, people seeing free game, and account resellers, with a tiny percentage of non owners.
Sunset Overdrive is better Saint's Row then Saint's Row ever was, just wish the game got a sequel and became a recurring franchise.