@knushwood
Sorry I'm not here to garner interest and ofc this is all just subjective. I just see nothing but Twin stick shooters and games that look like you'd find them on PS+ day one. Ironically, Resogun was one of those games and so was the Dead Nation port on PS4 both by Housemarque and both are twin stick shooters, even Matterfall, Nex Machina, and Alienation are all twin stick shooters. The last non Twin stick shooter they released was in ofc 2011 and it was ...
I looked at their games catalog and everyone of their previous work was some lower budget indie filler game you'd find on PS+ at launch. Their highest rated game was an 88 and they all seem to hover in the low 70s to high 70s range. That's not the issue though, the real issue is all of their previous games from the last decade are twin stick shooters from a top down perspective. Switching from that to some high end work in a completely different genre they've never worked in like ...
I have never been so bored in my life when I played AC Odyessey. I had dropped the series after buying Unity at launch. Then I decided to try Odyessy since I kept seeing positive reviews from actual users and they had changed the formula I saw too. The formula change was just an endless slog through map markers, cringe writing, and mindless combat with the whole game just being endless and unfun. I didn't buy it at full price because Ubisoft has always only valued the first 3 months of re...
The timing on combos no longer features 1 frame links, which makes execution a joke. There's hardly any execution barriers in 5 outside Menat vt memes. Characters like Ed and Falke have to press only 2 buttons to perform a few special moves. The whole playstyle is geared towards low risk/high reward where a jump in can lead to 70% combo. This is a design that the new Guilty Gear strive is doing, where one hit can lead to your health bar depleted. The entire design philosophy came from Cap...
Why are you expecting any other answer from the people who are selling it? Ask someone who isn't selling it but knows how it works.
Sounds like an almost copy pasted description of Assassins creed Odyssey. But you can take it even further because of the Ancient greek setting and gear system.
Yeah rather then you know lower prices to keep interest, they'd rather just remove your ability to buy it altogether because lowering prices is for the rest of the industry.
Probably because SE knows theres a ton of people who only like nier for the story and characters which is why this was made.
The only realistic "fix" is releasing a new version in a year like how Team Ninja made Razors edge after Ninja gaiden 3 was panned and terrible.
I got reminded Disney has investors with Epic so that's why you see Disney+ advertising, marvel crossovers, star wars, and KH itself is all because of that.
Usually when someone shuts down something without having prior made the solution, it means it's not coming back. People made up claims when PS home was shut down that it would come back on PS4, despite nobody ever even hinting at that. The only thing to hope for is re-releases, but that just makes them do the Nintendo tactic of selling the same games over and over again at markup prices.
Oh how convenient the 2 titles Itagaki worked on aren't salvageable. Did you know when DOA2 was being made some guy from Koei just walked right in, asked to playtest the disc and just took it from his desk and published the game? Did you know that they view Itagaki quitting over him not receiving his bonus in 2008 as a dishonorable act and made Sigma not only for port reasons but to also reset Itagakis claim over the series. It is similar to how Konami is with Hideo Kojima not being menti...
Now when a new expansion comes and you wanna check it out for a month you are forced to spend for 2 months. This is pretty much them admitting they can't sustain their population when XIV is eating them alive and now they are just double dipping off their more loyal players who buy anything.
This mindset of needing to appeal to everyone is killing the industry. Video games will never catch on like movies because of the active nature of it. But now more and more games are just trying to take control away and play themselves or just give the player cheat code tier accessibility options to do this.
I remember going through that series of quests to join the mages guild where you had to get a written permit from every mages guild in each town. Many of the quests are ones I still remember to this day in that sequence. Even when joining the mages guild you even got more of a school experience where you got to make your staff and craft your own spells, with the last part actually making you feel like you worked your way up to archmage when you got it.
Then I played Skyrim...
I think they're saying canonwise, this would be the first time in the timeline they've shown up in a game. Every game prior was always hundreds of year in the future. Whereas 76 is only 25 years after the bombs fell
Well there goes any chance for steam workshop support. The thing that killed this game was how slow the devs were in adding content. Deathrun has been a thing for more then a decade in other Valve games. The reason those had lasting appeal was the fact the community could all make the courses themselves. In here, you have to wait like 2 months for 2 maps that last 2 minutes and some remixed existing ones. This never had a chance with how it was handled.
The only reason Nintendo "Does their own thing" and avoids competing with Sony/MS is not because they can't but because they get no advantage over them when doing so. Being able to sell 15 year old hardware specs for near next gen costs is a gold mine for them, plus they can price their products however they want and not worry about competitors. They can even offer scraps and get away with it and again never have to worry about competition since they actively avoid it.
Well reading the article it's exclusive for a time, but not a permanent one like the headline implies. I'm not bothering with it until it's ported elsewhere since April will be the end of the exclusivity contract.
Jim Ryan becomes Sony Interactive Entertainment Europe president in 2011
Studio Liverpool(Psygnosis) shuts down 2012
SCE Studio Cambridge shuts down 2012
BigBig Studios shuts down 2012
Evolution Studios shuts down 2016
Jim Ryan Becomes PlayStation CEO of Sony Interactive Entertainment in 2019
Manchester Studio shuts down 2020 (pure speculation on this one, since Jim became CEO in 2019)
Japan Studio is gutted 2021