It depends on the application. Btw; Memory consume a lot of power, too.
For the laggers; Within the server list you can press START and choose an
option to only display servers having a good connection to you. That solves
a lot of issues. Further, within an online game, to the left side of a players
name there is a box displaying a color from dark gray to full white. A dark
gray indicates a bad connection (ping) to the server. You can issue
a kick for the player in question.
Well explained!
Btw; Thx for the spoiler-tags.
@GVON
"It makes sense, because they will have at least 30 million plus guaranteed
sales per console, as they are supplying for all the big three consoles."
But this situation might change within the next iteration. I guess, M$
will use another chip for their next console. Up until now, I would say
M$ could also use the Intel's Larrabee chip (scheduled for 2009/10).
It's rather unlikely that they will use 6, 7, or 8 PowerPCs for their...
Does the japanese version of MGO also feature the english language?
If yes, I would order it (or DL it from the japanese PSN) straight away.
// EE Times : IBM shifts Cell to 65 nanometers
http://www.eetimes.com/news...
{
... In the future, IBM plans to introduce versions of Cell with 16 and 32
vector processing cores, sticking with multiples of eight. The future
chips will be able to run the same code geared for today's chips that
have eight vector cores and one IBM Po...
@GVON
" ... I'm sure I also heard that cell was designed to do away with the normal
conducting method. (copper wires?) and use light to up the clock speed
of the processor, main reason being that all processors are pushing the
speed limits of traditional conducting methods. ..."
Cell doesn't uses light to transmit data or drive the clock. Just read some of
the cited references I've given in my first post on this thread;
@GVON
"... again without any knowledge on this, it seems well thought out really in
terms being able to make revisions. ..."
The latest revision of the Cell Broadband Engine Architecture (CBEA) is 1.01.
An 1.01 compliant implementation of the CBEA is the PowerXCell 8i processor,
supporting 12.8 Gflops of double-precision floating-point operations (DP) for
each SPE. The Cell/B.E. processor based upon revision 1.0 gained only around
...
Incorporating a derived Cell/B.E. processor, the SpursEngine, into a laptop
makes good sense. Increasing the performance for multimedia applications
can't be done by simply stacking Intel cores together, since they are too
heavy and they consume too much power. What is needed is a performance
and power efficient, yet flexible, solution to process very demanding
multimedia applications. SPEs are a solution. From Intel's perspective, an
SSE unit come...
Google kicks asses, Ballmer am cry.
ah quite close ... two cigs ;)
Well, I'm 64 years old and I also play MGS4. It really reminds me on my own
sneaking missions as I was working for DARPA back in the days.
PS: Ehm ... not really. ;)
"... I thank you Hideo Kojima, ..."
Yes, thank you Hideo & Kojima Productions!
"the xbox like i stated does not use 1 entire core for the OS! there isnt a rule
that if the sp3 uses one spe then all of a sudden all consoles should do it!"
Right.
But you have to consider that as more complex as the GameOS' become
as more they eat up resources (cpu cycles). The fact is that the 360 uses
an OS and this OS has to run on one core, at least. And either it runs on
one core, or it doesn't. "does not use...
Sorry 'Common Sense', but your numbers are somewhat flawed.
'Common Sense' wrote:
"Cell
234 million transistors
1 ppe - two threads @ 3.2 GHz
8 spes- @ 3.2 GHz 1 is disabled
to improve manufacturing yields
1 spe is reserved for OS
1 teraflops peak performance"
At best, the Cell/B.E. processors performs as follows;
1 [PPE@3.2GHz] = 8 flop * 3.2GHz = 25.6 Gflops(DP)
8 [SPE@3.2GHz] = 8*...
"If the cell BE has so much bandwidth and fantastic computational power
then why is my £500 PC playing games better than it is."
Because most PS3/360 multiport games are focused entirely (more or
less) on graphics.
"If you want a comparison let's look at COD 4 :-
PS3 = 1024 x 600 with 2 X AA @ 60fps
My PC = 1680 x 1050 with 4 x AA @ 80 - 90fps"
This is simple. The PS3 features a G70 Nvidia chip w...
@Ariexv
"Ps3 has ONE core and several SPUs which aren't as powerful as normal
cores."
Disagree.
@Charmers
"... which lends to lots of wasted processing cycles ..."
"To keep things cheap the cpu's in the consoles are incredibly simple,
they have an instruction set about the same level as an old Pentium 1
processor."
Disagree.
@DeadlyFire
"PS3 also proc...
Thirty years from now people will have the same opinion of our time
today as you have right now. It's a cycle of reincarnation. It's the same
with Music, Cars, etc.. Quite interesting, most people prefer the past
instead of his/her presence or future. Why? Because it's rather trivial to
look back. However, we are the past of the day after tomorrow!
Lets try a new one; PC vs Phones vs Albert Einstein vs PC. Anyone? ;)
"Who here doesn't own at least on Microsoft hardware product."
Guess who?
I never touched any M$ product since the age of 19 again! Before that
time I've develop over 4 years under Windows using M$ tools and
products like VC++, MSJournal, MFC, Win95, and WinNT 4.0. However,
there was a day were I've thrown it all out of the window due major M$
bugs, flaws, instability issues, and whatsoever. But I have to admit that
I'...