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CRank: 5Score: 31310

This time the tedium depends on you. If you spend three hours looking for a little emblem on a massive building, then it's bound to be boring. Only a street away there's probably something to do.

6038d ago 1 agree0 disagreeView comment

Well that's an unfortunate comparison. It's likely to be far better than Fallout 3.

6041d ago 4 agree0 disagreeView comment

Boo hoo. It's nominated for graphics and that's all it deserves.

6041d ago 13 agree55 disagreeView comment

Call of Duty: Imagine Babies?

6041d ago 7 agree1 disagreeView comment

Try 500,000

6042d ago 1 agree0 disagreeView comment

Or just get it on PC: how it was meant to be played.

6046d ago 1 agree0 disagreeView comment

What the hell?

6047d ago 1 agree0 disagreeView comment

Both are overrated.

6047d ago 2 agree2 disagreeView comment

Don't even give this idiot the time of day. Do not click.

6047d ago 0 agree0 disagreeView comment

@Willio

Indeed. It simply wasn't positioned and given proper context.

Hell, I can think of something right now. There's a hidden nuke in the States that's going to go off and you need to get close to Makarov to find out where it is. Thus having to do the horrid things he engages in.

It's more problematic for the game than anything else.

6048d ago 2 agree2 disagreeView comment

Right, this Nordic dude is Persian. lol.

6048d ago 0 agree0 disagreeView comment

The problem isn't the content itself but how it was positioned within the game. The scene is only made possible through the largest of plot holes and because of that it seems like lazy controversy bait on the part of Infinity Ward.

The most ridiculous part isn't even the scene itself but the one that comes up directly after. You accidentally shoot a few civies in Rio and it's game over. I found that really quite funny. Interactivity is a new form, sure, but it's also incredibly d...

6048d ago 2 agree4 disagreeView comment

Nah. Bring on Freedom Fighters 2!

6050d ago 0 agree2 disagreeView comment

Grenade spamming and infinite respawns aren't enemy abilities, they're prime examples of lazy design.

The AI flanks more often and navigates the environment more realistically, which makes for a less difficult but more interesting firefight.

6050d ago 11 agree2 disagreeView comment

PC is where it's at.

6051d ago 4 agree0 disagreeView comment

Not enough 'splosions and fugly hoes hmm?

6052d ago 1 agree1 disagreeView comment

The writing is pretty terrible. Definitely reviewing a pirate copy.

6052d ago 3 agree0 disagreeView comment

One of the best monster movies ever. This one has a new director, though, so dial down that hope indeed.

And the game: lol.

6052d ago 2 agree0 disagreeView comment

Broken Embargo. Fools.

6053d ago 3 agree1 disagreeView comment

IO Interactive is a good dev. The concept and style has always had potential.

6054d ago 0 agree0 disagreeView comment