You seem talking about my article lol : http://n4g.com/news/1180159...
It seems it was right for only the CPU part. Even Rashid Sayed is inaccurate and incomplete: Since PS4 RAM is shared, KZ:SF is using more than 3 GB of RAM for the GPU only, more than 1.5 GB for CPU alone and around 128 MB shared between the two. So it is around 5 GB in sum.
When I...
If there isn't PSO2 for european market in few months, I'll boycot SEGA ! /s
I'm pretty sure it is Metal Gear Solid.
Lol: " For reference, rumour has it that the impressive looking Killzone: Shadow Fall was only using 1.5GB of RAM for graphics."
Now the Official Playstation magaszine is taking infos from me XD, from my news: http://n4g.com/news/1180159...
It's about damn right time for an open-world GOW !
"For example, on Vita, developers can in certain scenes disable the feature that lets users take a screensho" ?
That's news for me. I didn't know about it. Any example?
I was 100 % sure that it will be called either XBox Loop or XBox Infinity. It is now XBox Infinite, the same ;). Even if I am a big Playstation fan, I still hope that the XBox Infinite will be cool in hardware and software. let's keep our fanboyism aside, having great next-gen platforms is only beneficial to the upcoming gen and by raising the bar of competition the bar of quality raises too.
BTW, Microsoft sent me an e-mail about the event on 21th of May via hotmail, du...
It is clearly a new IP from Guerilla Games:
http://www.vgleaks.com/wp-c...
We may get a glimpse of it at E3. I am almist sure it looks already better than KZ:SF.
Watching this presentation clearly proves that KZ:SF has the best lighting system so far and it is subject to even get better. Upcoming games will even get better in that area and other domains too.
You seem you didn't follow ly news then, sadly for you:
http://n4g.com/news/1180159...
It js an old comment, since now SVOGI is not supported on any platform now:
http://beyond3d.com/showpos...
If UE4 doesn't support Dynamic Global Illumination on any platform, how KZ:SF uses voxel reflections and ray-tracibg lightibg with vert few ressources on okd devs kits?
BTW, Killzone 2 already used ray-traced based lighting so it is not lagic that...
Not only that, but also the video people are bragging about is just a "video". When you get the real thing running real-time you even get dumbed down light effects with only one character at screen. So this SVOGI won't be feasible even on the highest upcoming machines.
http://beyond3d.com/showpos...
The article is just biased, just downplaying the PS4. If it was objective it would mention this :
PS4 GPU is based on GCN 2.0 architecture. PS4 GCN has 8 ACE's, each capable of running 8 CL's each. Tahiti is 2 per ACE, 2 ACE's.
http://www.neogaf.com/forum...
And it was confirmed by Mark Cerny these days:
"This idea has 8 pipes and ...
Therevis a more elaborate discussion in Neogaf thannin this article:
http://www.neogaf.com/forum...
http://www.neogaf.com/forum...
Please read this before posting BS like "PS4 looks very bad, thi is was expected etc"
http://www.neogaf.com/forum...
http://www.neogaf.com/forum...
Did anyone watch the tech-demo : http://youtu.be/l6R6N4Vy0nE ?
Looks very similar: http://www.neogaf.com/forum...
Edit: Youtube link: http://www.youtube.com/watc...
Hey people, this company only makes a lighting engine, not graphic engine. Here they are showcasing their new LIGHTING engine using Unreal Engine 3. It is like trying a wonderful new outfit or sunglasses on an ugly old woman. The outfit and glasses are always good but the old witch makes the whole look ugly. Use the same lighting engine on a next-gen engine like Unreal Engine 4 or better and you will see the difference. Btw Battlefield 3, GOW3, GOWA and The Last Of US use geomerics, so you a...
Another video: http://player.vimeo.com/vid...
GDC will be great !
After watching the Xbox One reveal, I just felt the urge to pre-order a PS4. Just my point of view.
After all, it is not only me:
http://www.gamespot.com/twi...