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CRank: 5Score: 90960

No Breaks Valet > Breath of the Wild

3244d ago 0 agree0 disagreeView comment

"I don’t have the time or patience to stick Uncharted: The Lost Legacy on Crushing. I will probably play it on easy and I won’t get any less out of it than someone playing it on harder difficulties. Sure, when reviewing a game I will try out harder difficulties for the sake of extra knowledge, but I won’t play everything on its hardest difficulty and brag about it on Twitter."

Of course you're entitled to play on the easier difficulty and "try out" h...

3245d ago 12 agree6 disagreeView comment

It hurts me to read your description of hack-and-slash games! But it's awesome that Nier is turning people on to similar titles. There's nothing quite as satisfying as mastering the combat in a good character action/hack-and-slash game, and the really good ones like Bayonetta and Devil May Cry 3 are anything but "mindless". I hope you do pick it up and enjoy it, it deserves a bigger audience.

3248d ago 4 agree0 disagreeView comment

Pretty much. It has its own versions of bonfires and estus-like healing items. It's surprisingly challenging at times too.

3249d ago 1 agree0 disagreeView comment

Bought Momodora on Steam on a whim and absolutely loved it. Not quite as open as other Metroidvanias and it arguably borrows more from the Souls series, but man, it's excellent. It's out on PS4 now too and it's absolutely worth a look.

3249d ago 2 agree0 disagreeView comment

It's a walking sim that occasionally tests your ability to move Senua into a highlighted area and then move the right analog stick until you "solve" a puzzle. The combat had serious potential but Ninja Theory failed to build on it, you fight the same enemies with essentially the same moveset from around the third hour until the very end of the game.

I don't think it's an awful game by any means and 4/10 seems way too harsh -- but at the same time, I wi...

3250d ago 10 agree26 disagreeView comment

Forgot all about that. Must have been a nightmare playing that game with only one analog stick.

3251d ago 0 agree0 disagreeView comment

I died a total of 4 times on my playthrough with the combat difficulty set to hard. The game is far too forgiving. Senua can be knocked down several times in a fight and still get up as long as she doesn't take too much damage immediately after recovering. If there really was permadeath in the game, and considering that the default difficulty is "auto" -- which I presume means that the game adjusts damage levels based on your how well or poorly you're doing -- you would prob...

3252d ago 0 agree1 disagreeView comment

That mode broke my heart so many times. Every time I died and lost hours of progress I'd turn it off and swear that was the last time -- before picking it up again like an hour later and trying again. Eventually beat it and man it was such a good mode looking back, added so much tension to the game. Of course, that was optional... I don't quite know how I feel about this.

3254d ago 4 agree0 disagreeView comment

No, I read the whole thing. Bloated is a more apt description I think. The article is very much about the writer's own experiences with the game.I would have been fine with an article like: "Breaking down my problems with the latest Zelda" or something like that but instead he's gone for more of a "Here's why I'm right and you're all wrong" thing, which I honestly find a little cringey.

And no, it doesn't bother me when people spe...

3255d ago 7 agree3 disagreeView comment

I'm not going to tell you you're wrong, you don't enjoy the combat and you just explained why. I'm not gonna say that BOTW has an amazingly deep combat system or anything but I do enjoy how a lot of the fights turn into chaotic little scraps when weapons start breaking and I feel like I need to stay on my toes and improvise to survive. I completely understand why that wouldn't be appealing to everyone, though. And yes, I hate how switching weapons pauses gameplay -- but no...

3255d ago 5 agree3 disagreeView comment

Alright, but you have to give examples. I see people say that BOTW gets a pass while other games don't but they never explain what they mean, and you literally just wrote X, Y and Z in place of actual words.

3255d ago 5 agree9 disagreeView comment

What are the glaring issues that you feel were ignored? My biggest issues with the game are the all too easy to abuse health system and the frame-rate drops before the patch. The frame-rate drops were a big talking point before the game released and every review I read at least mentioned them. The healing abuse on the other hand is something I would imagine most people wouldn't even notice unless they really cared about being challenged.

I think frequent performance dro...

3255d ago 8 agree6 disagreeView comment

Kind of annoying that pretty much every critique of BOTW makes some mention of all the tens and the praise other reviewers had for the game -- makes it feel more like a reaction to the praise than a balanced critique of the game's actual merits and flaws.

3256d ago 34 agree7 disagreeView comment

Had every intention of paying full price for this on launch day as I enjoyed the original a great deal. Not a chance of that now. Those loot-filled screenshots just make me cringe -- so much so that I think I may just pass on the game altogether, even when it goes cheap. Top work there, Monolith.

3257d ago 3 agree0 disagreeView comment

Can't actually believe I'm seeing comments defending this. You're all actually insane. "If we continue to get games....." no, you're point ends there -- you were already getting those (mostly dreadful) games before the price hike and now you're paying extra and you're not getting anything more or less than what what you were getting before. Would be less egregious if were some actual benefits. Oh, and enough of this "less expensive hobby" nonsense -...

3265d ago 13 agree7 disagreeView comment

I bought it the day it came out on PS4 and it ran like crap there too, just like every other Unity game on PS4. It may have been patched since then but I haven't played in a while. Now let's all calm down with a nice game of Broforce at 15fps.

3265d ago 1 agree2 disagreeView comment

Yeah, have been taking advantage of that in 2 and 3. You can't slide in 1, though. You have a short amount of time to jump after running off a ledge too but It's not reliable enough, sometimes you just fall to your death.

3287d ago 0 agree0 disagreeView comment

Not when you're dying for reasons outside of your control. I've lost count of the amount of times I've jumped towards a ledge only to have Crash slip off into a pit because of this "Pill" hitbox nonsense. To be fair though, it's mostly only an issue in Crash 1. The level design in Crash 2 and 3 is nowhere near as punishing and Crash's expanded moveset really helps with the platforming. Started to really enjoy the Nsane Trilogy once I got the first game out of th...

3287d ago 2 agree1 disagreeView comment

Yeah it was a great game, my only problem with it was the fact that so much of the game is dedicated to long, barely interactive sections like pulling the container out of the river and the prison section and the scene later on with Nate and Sam breaking into the house as kids. The puzzles weren't great either, and they're a total slog to get through on repeat playthroughs -- that one where you have to take pictures of the paintings spring to mind. The biggest and best set piece in th...

3297d ago 2 agree1 disagreeView comment