She had a paid job, which she was paid for. If she wanted to receive royalties or whatever, she would probably need to PAY money, more than 4k, to have a share. And accept the risks.
If it all flopped, would she divide the losses too?
"Fashion is endgame. Gamers knew this before devs."
No, they didn't. Endgame only exist in the extent devs deliberately allow it to exist, with a few exceptions of emergent mechanics. What you experience is what the devs intended for your experience.
Also, endgame motivations has long been studied and "showing off" is one of the main, basic ones.
Seems too complex for a mobile game. I'd get it for PS5, though.
Finally a post pandemic GGJ
But before dying, did the honourable man achieve his goal of killing people like him from the other side?
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Why do you mention "one or two games"? There is a lot of really great, premium quality games on the service...
Not really balance, Crows90. It's a struggle for every developer: How to make the player try different approaches/loadouts? It's a very tough topic.
I respect that they couldn't find a better way. I just hope the items can be repaired.
"I wrote some game dialogue lines, now I know it all."
:D
Sorry, but if you think "they'll get plagiarized now" you really don't know how this works.
Developing single mechanics is easy, copying is much easier. Name any mechanic in any game... The real challenge is to make everything connect perfectly in the experience.
No developer needs their code to make similar mechanics.
Admittedly it was nice, as usual, to look at the technical stuff, like "how they blend and name their animation&quo...
10k lines of code is NOTHING in a project of this size.
FFS, our tiny game's Player script alone has 1k+ lines and it barely touches his main behaviours.
The leak is just some random QA test short clips. It's ridiculous to claim anything is ruined or even that it would burn out game developers. It has very little content in the leak.
Dat booty though.
“Free” means at the publisher’s expense. It costs many thousands of dollars (10.000+) even to put a simple patch through Sony. For smaller games, it’s just wasted money.
HERESY!
Capitalism final stage, here we go!
Pretty much on spot.
Yes, it’s WAY easier to do a quick game nowadays… It just won’t pay itself if you don’t do the fancy stuff, specially in the AAA, AA or III field.
Very precise points here. It takes a lot of time to plan/predesign and to start developing it. Then you have to iterate a lot. Then you have to make a ton of content. And then redesign, rebalance ad eternum and optimize the hell out of everything.
You either have a giant game done by a giant studio with very strict production rules and limitations (which makes everything slower but otherwise nothing would work)… Or you have small games from small companies, which don’t have...
They have more than 30 people in-house.
600k is burned down like paper in an IT company of this size.
Nice. This makes no difference to me personally, but will be good for many other people.