GAMES > PS4, XBOX ONE, WII, PC.

Palitera

Contributor
CRank: 6Score: 128730

Nice. This makes no difference to me personally, but will be good for many other people.

1223d ago 9 agree27 disagreeView comment

She had a paid job, which she was paid for. If she wanted to receive royalties or whatever, she would probably need to PAY money, more than 4k, to have a share. And accept the risks.
If it all flopped, would she divide the losses too?

1225d ago 4 agree17 disagreeView comment

"Fashion is endgame. Gamers knew this before devs."

No, they didn't. Endgame only exist in the extent devs deliberately allow it to exist, with a few exceptions of emergent mechanics. What you experience is what the devs intended for your experience.
Also, endgame motivations has long been studied and "showing off" is one of the main, basic ones.

1230d ago 0 agree0 disagreeView comment

Seems too complex for a mobile game. I'd get it for PS5, though.

1231d ago 0 agree0 disagreeView comment

Finally a post pandemic GGJ

1232d ago 0 agree0 disagreeView comment

But before dying, did the honourable man achieve his goal of killing people like him from the other side?

1237d ago 7 agree24 disagreeView comment

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1237d ago 0 agree4 disagreeView comment

Why do you mention "one or two games"? There is a lot of really great, premium quality games on the service...

1240d ago 0 agree10 disagreeView comment

Not really balance, Crows90. It's a struggle for every developer: How to make the player try different approaches/loadouts? It's a very tough topic.
I respect that they couldn't find a better way. I just hope the items can be repaired.

1242d ago 1 agree0 disagreeView comment

"I wrote some game dialogue lines, now I know it all."
:D

1248d ago 6 agree0 disagreeView comment

Sorry, but if you think "they'll get plagiarized now" you really don't know how this works.
Developing single mechanics is easy, copying is much easier. Name any mechanic in any game... The real challenge is to make everything connect perfectly in the experience.
No developer needs their code to make similar mechanics.

Admittedly it was nice, as usual, to look at the technical stuff, like "how they blend and name their animation&quo...

1250d ago 0 agree0 disagreeView comment

10k lines of code is NOTHING in a project of this size.
FFS, our tiny game's Player script alone has 1k+ lines and it barely touches his main behaviours.

1251d ago 3 agree0 disagreeView comment

The leak is just some random QA test short clips. It's ridiculous to claim anything is ruined or even that it would burn out game developers. It has very little content in the leak.

1251d ago 17 agree1 disagreeView comment

Dat booty though.

1252d ago 10 agree2 disagreeView comment

“Free” means at the publisher’s expense. It costs many thousands of dollars (10.000+) even to put a simple patch through Sony. For smaller games, it’s just wasted money.

1253d ago 1 agree1 disagreeView comment

HERESY!

1264d ago 1 agree0 disagreeView comment

Capitalism final stage, here we go!

1270d ago 1 agree2 disagreeView comment

Pretty much on spot.
Yes, it’s WAY easier to do a quick game nowadays… It just won’t pay itself if you don’t do the fancy stuff, specially in the AAA, AA or III field.

1278d ago 0 agree0 disagreeView comment

Very precise points here. It takes a lot of time to plan/predesign and to start developing it. Then you have to iterate a lot. Then you have to make a ton of content. And then redesign, rebalance ad eternum and optimize the hell out of everything.

You either have a giant game done by a giant studio with very strict production rules and limitations (which makes everything slower but otherwise nothing would work)… Or you have small games from small companies, which don’t have...

1278d ago 1 agree0 disagreeView comment

They have more than 30 people in-house.
600k is burned down like paper in an IT company of this size.

1281d ago 0 agree6 disagreeView comment