The problem with the arguments dismissing Oblivion's leveling system is that it's not as simple as everyone says.
Level 5 is not necessarily level 5. When you level you get to raise up to three attributes by up to five points each depending on what you did before you leveled. That means you can end up with only one attribute leveled by one point if you do the wrong stuff before you level. If that happens too many times you end up with a feeble character.
The PS3 version is just using the next version of the Mass Effect Engine (which is an Unreal 3 engine derivative) that will be used in both versions of ME3.
The PS3 isn't doing anything special hardware wise to make the game look better. It looks better because the multi-platform engine is now a year more advanced than it was when the 360 version launched.
Guess which version of the engine the 360 version AND PS3 version of ME3 will be using when it laun...
US Law generally did not fully enforce the contract claims of EULAS prior to recent court rulings and they were generally held to be non binding in many of their provisions and claims, nor was user agreement upon use always considered to be given. Recent rulings will probably come under review due to conflicting rulings in other circuits and older precedents that differ from current interpretation.
And while you cannot publish the contents of a book legally you do own the book. ...
God I loathe the Ninth circuit.
Perfect Dark Zero and Banjo Kazooie are both games despite the diatribe. PDZ is not that bad. I'm no fan of the Golden-eye/PD/Time Splitters descended controls but it's okay. It's marginally better than Fracture and WAY THE HELL better than Turok or Haze.
BKN&B is quite #@#$ing good if you have a little bit of patience to actually build stuff and see how it works. Frankly I enjoyed it a good bit more than I did little Big Planet. (Though all I really loved in ...
Oh, Okay. Well, I don't think 'short and blasty' rpg's will become the norm and I don't think Bioware will be involved in pushing that kind of product as a result of their simplification efforts. You might get some rpg's games that are divided up into bite-sized chunks like Resonance of Fate where you have short adventured based on missions that can be completed in five hours or so but there will probably be several of those missions to get through.
S...
Biased nerds arguing, pissing, moaning, and bullshitting about which game is "better" and moving the goal posts and subverting the standards all over the place never solved, established, or justified a single damned thing. Ever.
It's always just dim tool bags wasting everyones time while they jerk their tiny crusty meat, usually about stuff they never even played. It's lame and it's sad. And it's pointless. They COULD be playing these games(both of t...
I hope they don't take Eidos down with them if they #@#$ the bed. Eidos somehow started actually making good games again.
Torchlight II has a rotating 3d view but it is largely isometric though you can zoom in and out. It resembles diablo.
I haven't seen anything remotely indicating that dragon Age II is just five hours of beat-em up disguised as an rpg. Why all the silly hyperbole over a few simplifications? Mass Effect 2 was fairly long and had lots of dialog.
Maybe there just isn't that huge of a market for a Baldur's Gate clone right now.
" Basically they are killing the achievment feeling of actually learning what a stat point means in a particular category. They are making it easier but I read it dumber."
Anyone who thinks that understanding the effect of a stat point is some deep, obscure, strategic, intellectual undertaking really needs to stop sniffing their own farts and get out of the basement for a while.
It's just a different style of presentation aimed at a different cu...
When I played through Protoype, I mistakenly thought that the Captain Cross "The Specialist" was secretly the Pariah and that he was who Alex was fighting on the Carrier after he double crosses the general.
Later on I found out that the cancer-weapon that the Specialist infected Alex with (which Alex disabled by bonding it to Elizabeth, and which she expelled by bonding it to a supreme hunter and setting it free...from her esophagus) had merged with Elizabeth's ...
The crying baby robot and the E3 2006 and the launch price and the first batch of game STILL sucked. It wasn't bashing. It was reporting.
I'm rather surprised that the article makes no mention of the island of Soltsheim from the "Blood Moon" Morrowind add-on. I thought the frozen barrow tombs you search for ice amor and the Icefreikt hiding under the lake were especially cool.
Yep. They'll have to do a lot of bad bad things to alienate me.
Oblivion improved the actual combat (not the skills related to combat and weapons) and the new tomb dungeons were fantastic. it did have less variety in designs. But so what? Buy Shivering Isles and you can have a lot of your crazy tree-fort buildings back.
Morrowind was awesome and so was its add ons, but that does not mean that Oblivion sucked. Far from it. The physics that made stuff bounce around and roll down hill was good. Sure, I miss the airwalk and jump spells. But ...
Okay. I must have missed the point then because it comes off as both shrill and lame.
Grow up yourself.
Jax did.
Yeah Price is aimed at a 16 year old + audience and the rest of Mortal Kombat is more for 12 -13 year olds.
That dread-locked locust with the dual chainsaw staff from Gears of War 2 might fit into Mortal Kombat okay. I don't think anyone else would though.
Don't taze me bro!...Thwicka-thwicka-thwicka -thwicka...