ROTR only had a physical version on PC is some European countries if I'm not mistaken.
At most, this tells us it didn't do that good on PC.
WW1
VR is going to be huge, but not immediately.
If you don't think a VR version of let's say Grand Theft Auto isn't going to move headsets, you're very mistaken.
Yeah, something like that.
This is 100% true for anyone wondering.
You're going to be disappointed then.
This is 100% legit, I can promise you that.
CDP is a distributor for Eastern Europe.
They also said they won't talk about Cyber Punk until 2017.
His name is Jonathan Cooper he use to work as an artist on AC, he left Ubisoft under hostile conditions.
So make of that what you will.
That's some serious hyperbole.
Red Dead 3 has been in development for quite sometime. I fully expect it to be announced and released this year for holiday 2016.
The Tomorrow Children just had a closed beta.
As for Deep Down, the Panta Rhei engine was a complete bust. If it is still in development it is probably using a new engine, which would explain the silence.
PS+ gave people the opportunity to try it. Word of mouth spread enough to generate actual sales from people who didn't download it or just got a PS4.
It's a great story. Alot of people just simply dismiss Indie games because they're Indies. Rocket League reviewed better, sold better and made more GOTY lists than alot of big AAA games that released last year, launching as a free PS+ game.
Truly amazing.
Capcom has financial issues.
They have huge IPs, so they port them everywhere to subsidize new game development.
They also make exclusives for publishers that pay or help with development, examples of that would be Dead Rising and Street Fighter 5.
They made alot of bad decisions that have led to this. The most recent being wasting tons of money on developing the Panta Rhei engine, which was a complete bust.
Battlefront is not mediocre.
Should it have launched with more big maps? Absolutely.
It is one of the best looking, best performing and best sounding games around. It has little to no server issues, free content and is completely authentic to the Star Wars universe.
It deserves every sale it got.
@DarkOcelot
High sales is definitely part of a game being amazing, to the people buying it. Is it the only measure of quality? Absolutely not. But people don't buy and play millions and millions of copies of a game because they don't like it.
As for being repetive, every game to a degree is repetive and most games would love to be getting played consistently a year and a half after release like Destiny is.
Do I agree personally with...
I do think The Division will make a dent in Destiny's userbase. I think The Division will be very successful for a new IP, not unlike Destiny.
I'm just saying Destiny as of right now has a very active userbase.
Where are you getting this from?
Like it or not, Destiny is one of the most successful games of this generation, it has an extremely active user base.
Why do you think big sites like IGN upload Destiny videos routinely since it's release?
As for the article, Destiny's and The Division's PVP modes are extremely different and not really comparable.
Battlefront is super high quality.
It's a gorgeous game running at 60fps, feels very authentic to the Star Wars universe and has some of the best sound design around.
Could it have launched with more big maps? Sure. But they have supported the game extremely well since launch, which matters too.
Sure other games launch with more content, but they run like crap, look like crap, sound like crap and sometimes all three.
No, not really. The big genres right now are open world action RPGs, competive FPSs or hybrids. Most other genres have seen declines.
Do you think people are buying PS4's to sit around and look at them?