MNicholas

Contributor
CRank: 5Score: 28400

There are plenty of games on both systems that look better than this.

5509d ago 20 agree21 disagreeView comment

and last time was the best looking game of it's kind but I don't think the guys at Naughty Dog will be sweating bullets over it.

Having said that, this does have true, 3-dimensional, open world gameplay.

5511d ago 4 agree0 disagreeView comment

Crysis 2's "3D" isn't actually 3D. Instead, the software renders one image then warps it for the left and right eyes.

Killzone 3 is the brute force method which is also the only way to render true 3D. It's the method used to render 3D in movies as well. Like GT5 and films like Avatar, Killzone 3 renders an entirely separate image for each eye. As a result, each eye can see different parts of the scene that may not be visible to the other eye. For e...

5511d ago 5 agree4 disagreeView comment

To be fair, this is Crytek's first attempt on the Cell. Just look at the leap from Uncharted 1 to Uncharted 2.

Yet plenty of other studios never even bothered to optimize their engine for the PS3 and continue to successfully produce sub-par software and make millions (COD, for example).

As long as people keep buying, there's no reason to get better.

@Whitenoise,

you have no clue how MLAA works. It most cert...

5511d ago 3 agree6 disagreeView comment

you're buying the right to use it, destroy or sell it in the form that you buy it.

You're not buying rights to distribute intellectual property created and owned by someone else.

CDs and DVDs are a good example with plenty of well known cases that reinforce the point. If you want rights to distribute someone else's intellectual property (like songs, movies, etc) you have to buy the rights to do it seperately even if you own the CD or DVD. <...

5512d ago 9 agree2 disagreeView comment

but they are used to expecting a far higher standard of visuals on their machine than anything we've seen so far from Crysis.

Compared to Killzone 2 this looks decidedly inferior.

Compared to Killzone 3, even more so.

5512d ago 2 agree2 disagreeView comment

except polygon count and AA. The polygon count differences were meaningless because Killzone 2 used shaders to very effectively simulated the geometry. Unfortunately, the AA method in Killzone 2 took some of the sharpness away from it's textures.

Killzone 3, compared to Killzone 2, triples the polygon count, ups texture quality to Uncharted levels, and quadruples the quality of anti-aliasing without causing any loss in sharpness.

The result is a ga...

5513d ago 6 agree1 disagreeView comment

with genre-busting innovation and a story that would make shakespeare weep with envy.

@gobluesamg below:

Don't be shocked by the double-standards. That's what happens when a company, according to it's own SEC mandated financial statements, has paid online magazines and similar sites more than $2 Billion dollars.

5515d ago 12 agree3 disagreeView comment

I hope he milks them for all they've got.

What's really pathetic is that those morons are happy to send money to someone who knowingly causes people to lose their jobs and for theft to occur. He's a willing accessory to crime.

5515d ago 1 agree0 disagreeView comment

were just bursting with innovation and personality.

5516d ago 19 agree6 disagreeView comment

I don't expect to see a similar article from them asking why death penalty is allowed in the US (when it's banned in Germany or universal health careis available in germany (they pay, literally, half as much and get better quality health care) but not in the US.

5516d ago 3 agree1 disagreeView comment

It's rendering the same number of pixels as in 2D mode but rendering all the geometry in the scene twice. This is because the image for each eye is fully rendered in true stereoscopic 3D which means each eye sees a completely different set of pixels and even unique polygonal objects.

In contrast, el cheapo 3D modes like in Batman and Crysis 2 are nothing more than image warping that renders a single image and then simply warps the image a little to the left or right....

5518d ago 10 agree2 disagreeView comment

at winning back the public with some false concern from someone who's made millions for many many years doing exactly what he's "concerned" about.

@above conversation,

There's absolutely nothing wrong with this kind of "stress." Anyone wanting a stress-free job has plenty of lower-paying options and one or two higher paying ones as well (for those who are smart enough to figure it out).

5518d ago 2 agree0 disagreeView comment

They must have been blown away by the incredible innovation in Halo 3, Reach, Gears 2, and COD ?(what number are they up to??).

5519d ago 12 agree8 disagreeView comment

the fact that Kinect doesn't actually work as advertised was never mentioned even when the video clips they included showed Kinect failing to respond properly.

5519d ago 1 agree0 disagreeView comment

In terms of review scores, more than likely, due to the fact that, like with all of Microsoft's top franchises, according to Microsoft's own financial reports (public companies are required to file these by law) they handed out over $2 Billion dollars to gaming sites and the like.

In terms of quality as a sim, it depends on Turn10's priorities. The 360's CPU is clearly limiting them to 8 cars so the small number of cars alone takes away an important aspect ...

5519d ago 15 agree8 disagreeView comment

Visually stunning but I'm not sure I like the tweaked character designs. Will have to take a closer look.

5520d ago 0 agree0 disagreeView comment

Hopefully, this time, they'll actually produce a sim.

The developers of NFS2 actually laughed when someone called Forza 3 a sim.

5520d ago 1 agree2 disagreeView comment

Forget Killzone 3.

Crysis doesn't even measure up to the best looking games on the 360.

Poor textures, really bad pop-up, horrendous draw-distance, a number of low quality effects, shimmering along sub-pixel polygon edges, pathetic anti-aliasing, ghosting, uneven frame-rate, etc.

At least the lighting is good.

5520d ago 4 agree10 disagreeView comment

Can't see any aspect of the visuals that haven't been noticeably improved except, possibly, polygon count which was already extremely impressive in Resistance 1.

It would be nice if they had completely destructible objects and environments but given the improvements in texture, normal maps, specular maps, etc I would be surprised if they could make it work given that the PS3's total available memory is under 512MB (due to OS and background functions).

5521d ago 2 agree0 disagreeView comment