Disagree?
Perhaps some have vision problems, but I can easily say that the game looks like GTA4, ie 640p ... maybe not, but definitely not 720p. For PS3 (only) owners it is not much of a problem, but for the owners of both consoles, it is worth considering which version to buy.
You're right. On this screen (and other) can easily be seen that the game is in sub-HD resolution. Just look at the picture in full size (the button at the bottom right).
http://www.videogameszone.d...
Metal Gear Solid 4 - 1024*768=786432
720p - 1280*720=921600, more at 135168 pixels
Alan Wake has 960*547(?)=525120, is less than MGS4, but Alan Wake has two additional samples of anti-aliasing, 4хMSAA - is a rarity on console.
Xbox 360 GPU - a generation ahead of PS3 GPU. It has a unified shader architecture, MEMEXPORT and tessellation (some features of DX10-11). I'm not saying that the Xbox 360 more productive, as a whole (a very powerful processor helps PS3).
Piracy will continue to thrive until will be poor. All countries with high levels of piracy - a poor country. And often people go to it not because they are so bad, but because there is little choice. In my country, Xbox360 generally is not sold legally, and licensed games that are hard to get it even if you want, and they are more expensive than in the USA or other countries. PS3 sold legally but also at a premium and the game is quite expensive. For example the new releases on PS3 costs $ 6...
He clearly said - "the PS3 games AREN'T using higher resolution models, the base models are all the themselves." That is, he talked about the PS3 in general. By the way in cutscenes Uncharted 2, character models other. About God of War 3 will not tell, has not yet played, but again, most likely going to switch to a better model of the characters in the cutscenes. I'm not saying that all this - pre-rendered videos, it may well be realtime. This is what most games regardless of platfo...
You're wrong. Most games have different character models for the game and the story scenes. And that's fine, why burden the hardware with additional polygons, which nobody would see if you can spend those resources on something else. With regard to "the PS3 games AREN'T using higher resolution Models", here is an example - heavenly sword. Detailing the characters between the game and cut-scenes differs greatly. Plus, many games, the number of polygons varies from a distance. Forza 3...
Exactly! But what is most annoying that Reach in this comparison used some of the worst screen shots - very early, static and empty, while the other two games have screenshots of the game in motion with the presence of post-processing effects. I took some shots directly from the gameplay. And despite the fact that Reach only the alpha version, the game is quite comparable or even better than KZ2. Moreover, a month later released a beta version, which will look better, because the current (int...
I do not know what you mean by - "Some screenshots are blurred". Simply, they are taken directly from the video, so it can be compression artifacts. But as the game itself has a very advanced blur based on the movement of the camera and the additional blur based on the movement of objects. The game is a lot more technically advanced things, such as ambient occlusion filter (SSAO), a three-dimensional dynamic water (using of tessellation), and a lot else to repeat all the long and po...
Have you watched the video documentation on the official website of the game? All the screenshots are absolutely real. Not only is pre-alpha version of the game (Moreover, compared with the alpha release, the game already looks better according to the developers themselves). Just these screenshots look a lot better than the static screenshots are listed in the comparison. Since these screens were taken directly from the game in motion. If you do not believe that this real-life images to see v...
I think all three games look great, each in its. The game engine for one game does some things better than the other game engine. Personally, I'm used to evaluate the graphic component is not just for the beauty of the picture, but by how much complex calculation algorithms, and on how complex physical model, the number of objects, the number of characters, their polygonal complexity, lighting model, system damage, etc. It is always easier to achieve a more beautiful picture if the playing sp...
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Physics of the water looks amazing. Better than in any game. Fully dynamically responds to all objects, explosions, characters. Flowing leaves wet footprints on all surfaces and wets characters. And this is just some stuff from the fact that she does. And look like underwater injured player when a blood stain slowly dissolves in water, very cool. In my opinion somehow silly to compare this physics of water with other games ... Moreover all the game graphics as a whole looks very good, and ver...
The Xbox 360 GPU has one big advantage, which can cope with the mapping of realistic behavior of the liquid. It's called - "Tesselator". Also, its GPU is much stronger in terms of vector calculations. But SPU in CELL, I think, can compensate for this difference. Therefore, you should not say that one console is suitable for this task than others.
The beauty of video game graphics is not only the number of pixels. Compare for example Crysis with 1024 * 576 / 2 * MSAA and Tetris with 1920 * 1080 / 8 * MSAA. And then tell me - "Crysis has bad graphics, because even Tetris has 1080p." (This is figuratively setting out). Splinter Cell: Conviction uses some of the things that are rare even among the best games. For example, their method of dynamic AO, which looks the most realistic (as compared to other games where applied SSAO). ...
The game looks very good in graphic terms. Lighting in the game - a level higher than in any game on consoles. Beautiful texture, good physics (there is damage in some places, for example, break off pieces of columns, the edges of walls). Great atmosphere, sometimes very scary. Mechanics of shooting is very complicated but realistic (something similar as in KZ2). Gameplay is interesting, you can go ahead and shoot everything that moves, and you can steal secretly, under cover of shadow. Light...
I think that many who criticize the graphics in gears of war 2, not played a game on this (or at least not all seen). gears of war 2 has everything (almost) as shown in the technical demonstration. Simply, depending on the design of different locations, different graphics effects are applied in different places ... to appreciate the game in full scale, you need to see all locations. And in terms of graphics gears of war 2 was much higher than the first part.
nilamo - you're absolutely r...
Chaos Striker - "It can do tessellation, but at what cost I wonder"
Watch this video: http://www.youtube.com/watc...
Halo Reach uses it very successfully, so far confirmed only "water tessellation", but I think tessellation will be used on other objects / surfaces.
*P.S.1: How could I get "Disagree" for a statement of fact. Fanboys on this site are crazy. Formal...
I'm not saying that some of them better, I simply said that they can compete in terms of graphics (already implemented some things better in Halo, but not in general) ... Of course, the console can not display such a number of vegetation, such permission textures and antialiasing (AA) ... Just here literate art design comes to the console. And do not forget that this is an alpha version of the game ...
some pictures:

Video is very similar to the Fatal Frame (Project Zero) series, which in my opinion is the most frightening game (1 & 2). But not sure that the theme of ghosts and mysticism would be suitable for RE.