There just different times of day and different weather conditions. Here for example is almost the same conditions:
http://gearnuke.com/wp-cont...
http://gearnuke.com/wp-cont...
Maybe if the xbox 360 version was in a lower resolution (as a version for ps3), then it would be vertically synchronized with higher frame rates? I think the developers know best how to make better use of both systems to achieve optimum picture quality and frame rate :) And tearing on xbox 360 version is minimal, and goes to the top of the frame, it is difficult to see even when specifically trying.
Not a very fair comparison. After installing the game to the hard drive, the textures in the version for xbox 360 are the same as the PS3, if not better (just checked myself). But the resolution is greater - 1024x720 ps3 vs 1152x720 xbox 360( http://forum.beyond3d.com/s... At the same time xbox 360 slightly higher frame rate. So draw your own conclusions. Quality and detailed analysis probably ...
The latest build version of the game for the Xbox 360 does not have this disadvantage. Capcom even officially announced that they know the problem and they are working on a fix.
http://youtu.be/gP1AMYSXHFM
http://youtu.be/M0TihNSXM6A
Ray Almaden - Lead Level Designer on Halo 4 (former Senior Designer at EA, Guerilla Games and Sony Computer Entertainment Europe)
Wade Mulhern - Senior Environment Artist (former Senior Environment Artist and Cinematic Artist at Sony Computer Entertainment America)
Adam Peterson - Senior Environment Artist (former Environment Artist at Sony and Namco)
Chris Haluke - Sr. Mission Designer (former Lead Level Designer at Guerilla Games and Propaganda Games, Level Design...
I gave an argument about PS3, to show that there is no connection between installing the game on the hard disk and the age of the console. Both consoles show their age. Just your statement was more of a reproach in the direction of the Xbox 360.
On the basis of your thinking, it turns out that the PS3 is out of date even at the start (because there are so many games require installation on hard disk). Personally, I think it's very good that the developers have used the opportunity to install the game on the Xbox 360 hard drive that would improve the graphics quality and performance. The only mistake made here Microsoft - selling versions of the console without a hard drive.
It is necessary to start the game, then you will be prompted to install HD content.
Look at the gate. In one screenshot is not visible that rope tighten the net.
http://www.videogameszone.d...
generally the Crysis 2 takes only 5 GB of 6.8 possible! Therefore, they could easily compress the video in a higher bitrate.
By the way there a couple of video clips, and almost all cut-scenes are made on the game engine and look great. By the way, with the game that takes 5 GB - it is one of the most beautiful and has one of the longest companies. And now, when the available 7.8 GB ... it's almost a half games into the bargain!
P.S.
I do not want to say t...
As Shaman already mentioned is just a glitch with loading textures. I think the problem is solved by installing the game on the hard disk. That's the same frame with the Xbox 360 version, as you can see the texture is the same.
http://i1199.photobucket.co...
You're absolutely wrong. Gears 2 has all the features shown in the demonstration. Except for one - hundreds of unique characters in the frame. Those who played the game know this, but we should not deceive those who did not play.
"Too bad no info is given on what games will be first to use the new tools"
Bulletstorm, Gears of War 3
"Killzone 3 has allot most shit running in the back round"
That's all it is visible in the distance and not interactive, not dynamic, it's all pre-rendered, or more correctly pre-computed. While in Crysis and HALO water dynamic and interactive.
"Killzone 3 http://www.youtube.com/watc ... (Holy Shit)" exactly - Holy Shit. Low-polygonal models; (awful) low-resolution textures, flat (square) objects, beautiful but not dynamic (non-interactive) background, good particle effects (though in 1 / 2 or 1 / 3 of the total pixel resolution) and a huge the number of post-processing effects to hide all this "Shit".
5612d ago 1 agree3 disagreeView comment
from your pictures can not assess the quality of textures, for a start try to play (really) in the game, and look very closely at the objects ...
Look at the ground
http://img-kiev.fotki.yande...
http://img-kiev.fotki.yande...
5645d ago 3 agree5 disagreeView comment
You are mistaken. Under the same conditions (screen resolution), the game goes smoothly for xbox 360! Just for xbox 360 as opposed to PS3 you can play any game in the upscale, and it often affects the performance.
RE5 PS3 1280 * 720 2xMSAA some screentearing
RE5 xbox 360 1280 * 720 4xMSAA virtually no screentearing, RE5 xbox 360 1366 * 768 (1080i) 2xMSAA some screentearing
P.S.
I think the bigger problem for the PS3's Enslaved will not screentearing, but t...
This is because they are different times of day and different weather conditions.