I'm so glad the post resonated with you and that you found comfort and happiness in a game. For all its occasional (okay, FREQUENT) goofiness, MGS3 has such powerful and personal themes. I'm happy to hear that it could help you through your troubles :)
Thank you for reading and for the support, I appreciate it!
And good catch! I rewrote that sentence and forgot to take out the original version. Thanks so much!
I have Risk of Rain in my Steam library, but I never got around to it. I've heard a ton about it in the last month or so though, so I'm gonna give it a shot soon.
Thanks for bringing this game to my attention, GBF. I'd never even heard of this before, but after reading this I went to watch the trailer and it looks amazing. Giving me lots of Hotline Miami/Gunpoint vibes, I'll definitely have to check this out now.
I concur. Our paths didn't cross much over the last few years, Cat, but I appreciate the community you've helped build, especially among those of us in the forums. Good luck.
http://i.minus.com/iLmhVETS...
I can't speak for Coolbeans, but people generally don't treat review scores as a science, nor do they average their sub-scores. I usually just put down whatever number I feel like based on what I wrote, and don't worry about it beyond that.
US
I'm a XL. That is all.
Ohhhhhh, gimme gimme gimme.
Awwww yiss. I'd love me a signed copy of TLOU. Or a PS4. You know, either's fine.
@Ashunderfire86 Again, that doesn't make the least bit of difference. Fact is, Gearbox owns the IP, PERIOD, end of story. 3D Realms can think whatever they want about how GB is treating the IP, but they don't have any legal right to develop a new Duke game and, therefore, they are in the wrong here. Gearbox could have literally shipped DNF as a box with a piece of s**t in it and 3D Realms would still be in the wrong in this situation.
If they want their property back, they should make an offer for the IP instead of just going ahead and making the game anyway. The development of Aliens: CM has nothing to do with this.
Thanks, I'm glad it was helpful!
Thanks Coolbeans!
It's definitely not for everyone. The entire ARPG genre never really interested me until I played a little Torchlight on 360, and then I was hooked.
Thanks Moe!
I've actually heard that the console versions are just as good, if not better, than the PC version. I might pick it up when it hits PS4.
Oh, glad to see we still think game of the year awards are objective things. Carry on.
That's exactly what I was thinking. That would be awesome, I've always had tons of fun with my buddies playing Mike Myers.
"Edit - XD the themes of the Road are EXACTLY the same as The last of us. You can look at TloU and the road on a superficail level and think they ar somewhat copying, but when you get into the real meat of the stories, the similarities are just too much that it's only inspiration."
Could you provide some examples? I read The Road this summer, and while the setting and tone are similar, I didn't feel the themes were. I'm curious to see what similarities y...
"...cut scenes broken up some really fun and challenging combat challenge rooms, but all at the expense of pacing (look up ludonarrative dissonance for more on this topic)."
This is NOT ludonarrative dissonance. Ludonarrative dissonance is a conflict in themes or actions between cutscenes and gameplay, not cutscenes splitting up gameplay sections. People need to stop throwing this term around because they think it sounds intellectual.
I'm so glad you enjoyed it!
I actually just bought Fates a few weeks ago and have Awakening sitting in my backlog. I haven't played much lately, but I'm itching to get back to it because I loved what I played!