No one is after them. CEX don't sell new games.
@admiralvic
Why should they reject it? Their customers want it, want to sell it. CEX need to stock it.
The only people who you could argue are getting screwed over are Rockstar, and given that there's less than 24 hours before launch, they're going to want to know where people got their copies from in the first place before feeling bad about CEX.
CEX are effectively a pawn shop. It's not like they're breaking the release date. They've been sold a product that people got from other places and they're reselling that product.
You went so far as to GOOGLE ASCII art for this?
Well, you're obviously further into this whole thing than I thought.
@thehitman
Yes. We all know that big companies do things out of the goodness of their hearts all the time, and that a company like Sony would love to take focus away from their own developed games and instead focus on titles that they have very little to do with.
Your bias is showing.
"Again if you dont feel like whats been announced so far is enough dont upgrade not going to stop me and many others on enjoying a new experience. I have ...
@thehitman
Why wouldn't I compare two previous launches to an upcoming launch, especially when every suggestion is that the trend will continue. If that wasn't going to be the case, why would Sony have revealed a ton of indies for next year and only very few AAA titles?
"Also Vita does in fact have games, many games people choose to be selective in what they play which is their own fault."
I never said the Vita didn't ha...
It was good, but damn was it glitchy. I sometimes have nightmares about those machine gun segments...
@DragonKnight
You're right. It is. Is that enough to stop you being concerned about that chunk of time between February and the end of August?
Out of interest, the people disagreeing with me, did any of you have Vitas or Wii Us? Having been through this twice - decent launch window, nothing after - I'm wondering if maybe people are looking at it from different perspectives.
The worry for me, the same with the Wii U, has never been that those exclusives won't be made, but when they'll be released. As a day one buyer, I don't want to be spoon fed information about the games I want to play for 12 months before I get them, especially when the only other things available are cross-gen titles I could have played without a PS4 anyway.
Their focus on indies for the February-August slog is a little worrying, not because those games won't ...
You have a facepalm ASCII just waiting to be used, you didn't read the article, nor the title properly before reading (Austria, not Australia) and you're being condescending to others?
You're EXACTLY the target audience for a game like this: a net denizen.
Just how far would you be willing to go for THAT platinum?
@Patrick
Don't know what for sure? That publishers were in on it?
Yes we do. Else Microsoft wouldn't have announced the feature. Steam wouldn't be enabling something very similar.
"You can't play a game from your library at the same time as someone else on both Steam and the PSN. That's potential for selling again. "
What in the hell are you talking about, you can't play at the same time as someone else on PSN?
The whole problem was that people were splitting the price six ways and then each downloading a single copy of content. There weren't any limitations at all on the PS3.
I'm just going to quote one of my old posts here, because you're the second person to say third party publishers would never allow this.
That you said let's use our brain is what pushed it for me.
"EA and Activision would rather give access to 10 people per account - one at a time, with an option to buy if someone else is using the spare "space" - than have those same 10 copies bought used.
"Buying digital mean...
It's not really the same thing. At all. One is about sharing content, with the potential of selling again, the other is about just giving six people a copy of the game.
When it comes to co-op titles especially, you just can't compare.
Refresh. There was a linking confusion.
I took it less literally than that. I thought he meant more along the lines of "so that PC gamers stop taking console exclusive games. Why can't they just make their own?"
Which would just be hilarious if true.
I'm not suggesting conformity. However, creating a product isn't enough to mean a company deserves that product to sell.
You need to create a product for a market. Nintendo have tried to tell the market what it wants - as they've done in the past, both very successfully and very unsuccessfully - and this time it hasn't worked. The Wii U has boxed itself into a corner that represents neither one thing or the other, and Nintendo have yet to show us why anybody s...
I didn't mention Sony in my post. For a start, comparing the two makes absolutely no sense. Sony has its fingers in multiple pies, and Microsoft at this point is basically a pie maker.
Nintendo is a video game company. They have only a few products on the market, in a niche, and when one of those products start to fail, their whole company has a problem.
So that's why your framing me as some sort of Sony fanboy in the hopes of avoiding my question doe...
They sell new games in terms of time. They only sell used titles though. If you saw games in the wrapper - and that's unlikely, because they pull them off if you take them in new - they were traded in.