Multiplats were running on PCs as already stated because they hadn't even had the alpha process of optimizing for consoles, it was the same with Sony. Lococycle being the exception as they just switched their tech to the new platform 6 months ago. All the X1 exclusives were running on dev kits.
Hunter will be my starting class I believe, reading the comparisons it seems t o fit best my playstyle. Anyways, this game is going to be huge for a long time.
If you read the article they said this of course won't effect any games that currently in production and though unverified it is definitely a possibility, especially since my understanding of eSRAM clearly shows to me that they can do read/write processes at the same time.
Are you dense or just have no idea what a hypervisor is used for? I am saying it suspends the operations in progress thus freeing up system RAM till this process is resumed, is this so difficult to understand? Not everything is marketing term.
The fanboys who identify everything as PR speak clearly don't understand anything about the inner workings of technology world.
Simultaneous read-write is defined as the situation when the two clocks, CLKA and CLKB, turn on very close to one another to initiate one write operation and one read operation on the same address of the RAM. The behavior in a read-write or a write-read situation depends on what occurs at the positive or the opening edge of the clock. Since it ta...
Exactly the opposite, it means there is alot of room for potential growth depending on how it is utilized. The PS4 has a unified pool which means it will always be running around the same speed, where as the X1 down the line when devs are able to pull more out of it will have more options.
Now this definitely not a bad thing for the PS4 since it will likely be easier to develop for though they may have more backend latency issues. The X1 will have to contend with making the m...
You people don't seem to realize that the X1 has a Hyper-V in it, which essentially means they can suspend tasks in the background thus freeing up that RAM that is being held by the OS's. That alone can free up to 2GB of RAM space theoretically.
Also, according to this report it sounds like the system was clearly built to offput data to increase the overall bus speed to the GPU allowing for better rendering and resolution, which means that the console should be able t...
Hardcore mode demo please, plus show us game play for coliseum mode, then I'll buy this day 1.
If you are published by Ms you get the unity tools get for free, if you pay for the toolset you can publish your title to X1. Also, can publish to W8 free of charge. Sounds like great news to me.
"Omg, I'm not excited for TitanFall, but I'm excited for TitanFall." - every jealous fanboy right now.
This in no way the same as the Killzone franchise even a blind sheep could tell you that.
Sorry but your obvious troll opinion is worthless from this point forward.
You are the weakest link goodbye.
Respawn has some of the best talent in the industry, obviously they are going to make a low looking budget game /s, my god do you fail.
32 MB of eSRAM
Using bayesian analysis on how us gamers play, infinitely complex behavior trees can be crafted to make AI more organic.
If you give the AI folks a lot of resources that they don't have to fight the art team or engine folks for, they can make some amazing AI. Without the cloud they are playing a zero sum game. AI can be intensive, and you have to justify why making the NPC just a wee bit smarter is worth reducing the quality of a model or the amount of objects that can be...
PS Vita uses PowerVR which was actually originally developed for the Dreamcast, which is quite different from real-time tile rendering they were discussing at BUILD. Which stores these tiles from memory and updates when a tile is focused.
EDIT: @ Playstation(roll eyes)
Steven Guggenheimer just hinted at something in the Build livestream for tomorrow. Quote from memory:
Person A: "What about XNA?"
Person B: "We will talk about ga...
No it just means for the things it offputs, they will have to have a restricted branch of actions that the console can perform similar to how we do things now. Versus when they are utilizing cloud computing they will be able to build on these branches to enable dynamic patterns.
It depends what type of OpenGL platform the PS4 is utilizing and exactly what will that entail. Sony has released very few details about their API.
Wow he is finally talking about his own game, that is a switch.
I've had my Logitech F540s for over 4 years now, would really like to keep using them next gen, so this is great news.