Chrono Break
Persona 5
KOTOR 3
Portal 3
Fallout 4
Buddy of mine works at Bethesda and has seen some early footage as well as helped with the motion cap, and it is definitely real. Can't wait to run around in Boston!
I am unbiased and actually getting just the PS4 at launch, if you want to see what kind of a hole this guy is watch the Indie Game Movie. The guy is a complete prick.
I really don't care how great this game is, I will not be giving that idiot Blow one penny.
If the X1 allows the entire Windows RT list to be uploaded to the X1, that is a huge gamechanger. The other two big difference makers is fully supported dedicated servers and smart match. We'll see what tricks they both have up their sleeves at gamescom.
Haven't enjoyed a CoD since MW2, haven't bought one since MW3, done with this series. It's so far behind BF4 and TitanFall that isn't even comparable anymore.
You can then selectively mark all accesses by compute as 'volatile,' and when it's time for compute to read from system memory, it can invalidate, selectively, the lines it uses in the L2. When it comes time to write back the results, it can write back selectively the lines that it uses.
http://www.gamasutra.com/vi...
Obviously you are fighting a losing battle since you are resorting to insults. I work on developing Azure software and have a hand in the engineering of our 3rd party products, so I would say I have a pretty good idea what I am talking about. Anyways, the minimum tflops would be 1.3, but the max would be how well they utilize the ESRAM, which only MS knows.
EDIT: No the PS4 GDDR5 unified Ram is much more latency sensitive because it cannot read/write at the same time.
I understand that, just referring to all hypervisors in general.
Please have an idea what you are reading if you want to debate with me and read my posts. The read/write of the ESRAM can have both channels open to allow information to get the GPU more quickly, thus allowing for a faster transfer rate and increased teraflops. This happens because the throughput on the GPU is essentially performing both tasks at once instead have to stop and process the read vs write separately.
@blitz they said they removed the camera and lowered the price directly because of the backlash from the public of the X1 pricing.
I like this, makes it akin the Vita Hyper V, which I absolutely love. I think next gen is going more to an integrated friends list in the games, my guess anyways.
It's most certainly not a bottleneck. ESRAM has more stability in development because of its flexibility. If you can open both channels at the same time on the ESRAM due to the Hyper V on X1 when used in congruency with the much faster ESRAM It actually will lead to significant upgrade to the total teraflops registered by the GPU.
Every fanboy still not considering the eSRAMs ability to read/write simultaneously. Which could significantly boost GPU performance in a standalone operation. We'll just have to wait and see, but the latency for seamless tasks will run much better on the X1. This is coming from someone who is buying a PS4 at launch barring a disaster by Sony at gamescom.
Why this article is not needed.
Fixed!
PSV day 1.
Respect your opinion but you are wrong. The characters and story in just the trailer was more appealing then anything I saw from XIII.
FFXV says hi!
Here is to hoping cod collapses under the weight of its own arrogance.
This. Also, they both have low power state modes and you shut the X1 completely off.