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Playing Battlefield: Bad Company 2 and StarCraft II (username Jgggfed char. code 491)

LinuxGuru

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CRank: 11Score: 93705

Wow, it's good to see that Gran Turismo for PSP wasn't vaporware after all, being announced back in 2005 and everything.

6231d ago 1 agree1 disagreeView comment

I don't care to look at it if it's CGI.

In-game cutscenes and trailers are done in-engine by any respectable developer nowadays.

6231d ago 7 agree7 disagreeView comment

Overall, the engine actually performs better on PS3 (true full-range HDR lighting, V-sync lock) now, but the only difference (on 360) is the inclusion of SSAO, at the loss of full-range HDR lighting and introduction of noticeable screen tearing.

It's interesting how the SSAO caused the engine to lose full-range HDR and lose vsync lock. I wonder why they chose to make the engine perform worse on the 360 AND sacrifice the lighting a little bit to be able to increase the depth in so...

6232d ago 2 agree1 disagreeView comment

Ok after further research, normal Ambient Occlusion is indeed NOT used in Bionic Commando.

Screen Space Ambient Occlusion is, however.

There are some visual downgrades from AO to SSAO, but at a performance increase it seems.

I guess I was a teeny bit right about no AO because it's SSAO =P

http://www.gamexeon.com/f...

Ambient Occlusion is not used in this game. Instead, there's a technique used like the one in Killzone 2 as well, it's really cheap and it makes it seem like there is. Shadow maps are painted around and underneath some objects objects to make it look like there's A.O.

Ambient Occlusion is a shading method meant to more realistically portray how light reflects in real life.

A.O. doesn't produce shadows, it produces lighter and darker contrast. There's a difference. <...

6232d ago 9 agree11 disagreeView comment

I don't see any reason why this shouldn't be on the PS3, I'd like to see a lovely looking Hulu logo on my PS3 XMB.

6232d ago 1 agree0 disagreeView comment

Why don't you grab a screen for me to show there is a lack of ambient occlusion on the PS3 version. I call BS.

The ONLY differences between the two versions are:

- 360 has noticable screen tearing
- Different native contrast levels between 360 and PS3

As far as texture, character model, world, effects...it's all the same down to a T.

And what you think is AO in the stills in that video is actually just lovely painted on shadow maps wit...

6232d ago 9 agree10 disagreeView comment

Oh excuse me Mr. Gears of War character, I think your train of dumbass left town without you on it.

6232d ago 31 agree10 disagreeView comment
6232d ago

Rick Roll

6232d ago 1 agree2 disagreeView comment

I hate non-HD screenshots of an HD game.

:/

6232d ago 1 agree0 disagreeView comment

It's all just frames in the animation.

6233d ago 0 agree0 disagreeView comment

Oh yeah? I did it with a limp noodle once.

6233d ago 1 agree0 disagreeView comment

That's not a statue...that's Jenova, lol

6233d ago 1 agree0 disagreeView comment

Well there's always going to be pop-in, but it'll just be further out where we can't see it =P

6233d ago 0 agree0 disagreeView comment

lol we'll just have to see about that.

6233d ago 0 agree0 disagreeView comment

There is nothing wrong with any of your connections, some of yours are slower or faster than others.

6233d ago 2 agree1 disagreeView comment

As a technical showpiece, Red Faction shines. It always has and always will be ahead of its time for physics and environmental destruction.

For anything super-deep as far as story and characters go...you might want to look elsewhere.

6233d ago 3 agree1 disagreeView comment

Warhammer lore is so long winded and detailed....I don't know how something like the Horus Heresy could be told in anything short of a lengthy RPG.

6233d ago 0 agree0 disagreeView comment

Give me the Blood Angels or the Daemonhunters =)

6233d ago 0 agree0 disagreeView comment