EA Chicago + Marvel = possibly the greatest game to feature Marvel characters since Marvel vs. Capcom. Hell fudging yes. Hope they go for a realistic approach too, with character models as superbly designed as those in Fight Night and Def Jam. I hope the combat mechanics are as balanced and long lasting as Fight Night's, just with far greater variation and a larger scope.
Can't wait any longer.... must freeze self till Monday...
Seriously, been following this game since it's announcement back about 3 years ago. I'm finally starting to be proud to own a PS3, the fall line-up looks to be stellar. I now only have two issues:
A) How the hell am I supposed to afford all these amazing games between my Xbox 360, Wii and PS3 before Christmas?
B) Which version of GTAIV do I buy?
Still, this is one of THE games for...
I can't wait here with my PS3 any longer, have to catch a bus. Looks like I'll have to wait till Monday to play it :( THIS IS WAITING INDEED LOLZ SONY DROIDS (just kidding!)
Yeah, but there is one very fun and excellent mod that was released recently called "Knee Deep in Zdoom." It requires the Zdoom source port and an Ultimate Doom IWAD (the file taht contains all the game assets), but it's basically a re-imagining of the original "Knee Deep in the Dead" episode from Doom that is so fondly remembered. It's excellently designed and really does recapture that original tension and thrill you got from playing Doom the first time. For anyone inter...
For god's sake, you're one of the worst offenders I've yet seen for blatant fanboyism and abuses of the system. I can cite multiple instances of you agitating and saying "PS3 fans, give other PS3 fans bubbles, support your fellow fans" or whatever it is along those lines. That is an ABUSE of the bubble system. You give people bubbles because they frequently have something interesting or relevant to say, if tehy're just going to litter every post with fanboy rhetoric like "LOLZ ...
I somehow doubt this will sell a million in Europe, as GTAIV is released in the same month. I imagine the VAST majority of gamers will hold on to their valuable €70 or so for that one over some unproven new IP on a system that not many people own yet. This isn't a very bright move at all, this will only serve to force Lair into an uncomfortable sales starvation, which will be a pity if the game turns out to be great and fails to receive recognition due to being over-shadowed by GTAIV. No deve...
Heh, this one can't even spell. I can't believe someone agreed with this sentiment. They too must have a mental age of 11. And no one said the price drop is fake, they said it was TEMPORARY. Which it is. Now go back to sleep. Maybe when you wake up you'll be able to form a coherent thought or sentence.
By your logic the Xbox 360 has "won" about 30 times over by now. Point = moot. Try being a gamer instead of a fanboy, it's not good for gamers if either console drops dead, no competition = less creativity, as developers and console makers are no longer forced to push the boundaries in the fears of someone else eating their profits and amrket dominance. Fanboyism is an anti-gamer mentality, and it needs to stop.
As expected, many fence-sitting Sony fans waiting for the most oppurtune moment to upgrade have started to spring into action. As these would have largely been avid PS2/PSOne gamers, they probably panicked into buying a PS3 which has the emotion engine built-in before that feature was discontinued in the 80GB model, and being €500 as opposed to €600 only sweetens the deal for them. This is clever marketing from Sony, tapping into that niche of fence-sitters waiting for a good reason to upgrad...
Haha, the Gamespot article certainly shows a little money can go a long way...
That's not too fair either, but we all know the press is easily compromised, game journalism especially. We all know about the loot bags, comp'd vacations, etc. And while we can't go around pointing our finger everytime a game review/preview gives biased press (the press is run by PEOPLE after all), you can in these cases tell who's being truly honest and who isn't.
But seriously, Inso...
Well clearly you don't, as pre-pre-alpha is not a term, it was an exaggeration by the developer to give you an idea of how far the game is along. It's actually just "pre-alpha." As in prior to a point where significant changes cannot be made, but I doubt if we'll see any great changes tot he graphics engine, as that has likely passed a baseline and the SKU can now only be changed after a long formal process, where changes made tot he SKU must be important enough to pass a formal rev...
Kevin, I'd have to say that amongst all the retards that have posted in this thread or any other, I can assure you that you rank higher than 90% of them. When you start to think that opinion = = (that is directly equivalent to) fact, then you may need to start wearing a helmet. And when you accuse others of the same obvious stupidity that you exhibit, it shows an even greater ignorance.
I've seen the video in HD, I do own a PS3. I'm looking forward to playing it, too. However, ...
Ok, something needs to give here. Killzone 2, as I have said before, looks good in a way that PS3 games look good. Detailed and smooth animations, good lighting, nice physics and shaders (the blood effect). Gears, on the other hand, looks good in a way that the Xbox 360 can make a game look good. Sharp, highly detailed textures aided by high resloution bump maps, as well as extremely detailed models and geometry. You'll notice that Killzone does not have very detailed textures, but does have ...
OH WOW, the President of a company saying their product is the best and will beat out the competition?! SHOCK.
For god's sake kids move along.
That's rather stupid, in one sense, clever in the other. Those Sony fans sitting on the fence will now rush out to snatch up a 60GB model (especially after seeing KZ2) before they sell out and they are stuck with limited backwards compatibility with their library of PS2 games, which is featured in the new SKU. However, most gamers will not pay such an exorbitant fee for a console (I'm talking about the $599 SKU) and certainly not a casual player (the kind who buy the Madden/FIFA games every y...
21 agrees? TO this blatant, moronic fanboy rant? How about "To all PS3 fanboys trying to think of a way to belittle other people without provocation." No one had said anything about Killzone being bad, but yet you felt the need to instigate more childish fanboyism on this site. You're not helping anything. The "Ps3 fans, support each other and give Ps3 fans more Bubbles" thing is actually sickening, that's a disgusting abuse of the bubble system. The bubble system is there...
We don't know if it lives up to the trailer yet, that's pure speculation. What we saw in that video was a cutscene followed by random snippets of what appeared to be combat on a MUCH smaller and more refined scale than what was shown at the E3 '05 trailer. I know, the graphics are quite good for the most part, but we have not yet seen any sort of in-game walkthrough or section to suggest that the gameplay will be anywhere near that kind of scale. Don't be too disappointed if the game turns ou...
SO it's pretty. That's nice. Gameplay please. Last I checked people said that was lacking too. Yes, nice to see they've just up the graphics quite a bit, but people have been waiting to see some good gameplay footage of this, not a cutscene showing off a slick scripted scene. I'm sure the fanboys will have me for that.
The only reason it would take up so much space is because of uncompressed data, that's it. Uncompressed audio can take up A LOT of space, but will not deliver much superiority in quality, the difference is quite small. Uncompressed textures can also take up a huge amonut of space, but will HAVE to be compressed in memory anyway as the PS3 only has 256MB of video RAM, you can't have more than that amount in memory at any one time. So even if a scene contains 2GB of textures, only 256MB worth m...
Seems like Sony is finally getting back on the saddle. Great to see them showing the same initiative they showed during the PSX days with new IPs and attracting 3rd parties with interesting technology that opens up unique avenues for developers eager to test new ideas and innovations. I was worried that Sony were happy ti sit on their laurels and simply run off the remaining momentum following the PS2's success, but they really seem to be back in the driver's seat as of late, especially after...