Bubble up for decent conversation @ DJ ;)
Erm, Larrabee, like Conroe before it, is just the development codename for the processors. You'll noticed that Conroe became "Core 2," Penryn was also named Core, and Nehalem has just been renamed to i7. Larrabee will have a real "cutting edge" name. Hopefully not i8 though, due to the numerous and humourous word play that will ensue ;p
Yep, I believe the Cell's single general purpose CPU is a PowerPC based architecture. And the SPE's are indeed of and older design, hence the vast criticism levelled against the Cell since it's inception (which I believe has been proven ill-informed).
All I'm thinking of is costs. Nintendo will likely want to repeat their Wii business model, making a small profit off of each unit sold rather than a small loss. It all depends on how expensive the Larrabee manufacturing process is. Seeing as it's based on the much older Pentium design, it could be quite cheap to produce, though we'll have to see how much the massive increase of Vector registers affects the costs. AFAIK, they have only one lithography machine that has been engineered to produ...
FYI, Larrabee will likely use a 32-core design. The actual cores more closely resemble older Pentium designs with a much higher vector register count than any GPU or CPU on the market (16 wide vector ALU). Interesting approach, which theoretically also produces massive gains in graphics processing.
I doubt Larrabee will be attractive enough for the next gen, but Intel is boasting that it can achieve much better experiences than competing discrete solutions offered by both AMD and nVidia.
Intel's overall aim is to be able to produce the first CP/GPU that can process in-game ray-traced graphics at playable framerates. The problem is can it produce ray-traced scenes with the same level of detail and graphical fidelity that we're accustomed to?
Larrabee is not ...
Alpha 2 was the best. It may have been just that it was the first SFA game I owned, but 3 never really grabbed me the way 2 did. I got bored of 3 quite quickly. SFIII:3rd Strike on the other hand... heck I'm still playing that.
What? That had very little to do with what I said. What I said was a non-gamer would've heard about VII but probably never played, and probably can't remember the name of it. The point being it is probably the most popular RPG out there. Where did I say that people who HAVE played VII are non-gamers? Or people who aren't into JRPGs? I'm not into JRPGs either...
Cutting edge animation indeed... O_o
Sounds more like a casual gamer than a non-gamer. A non-gamer would say "what was that one wit the spiky haired fella with the massive sword? It was on the old nintendos when they first had discs. Last Fantasy fucin... 12 or something." They most likely did not play actually play FFVII and probably got bored due to lack of instant gratification.
The only games non-gamers play are FIFA, Madden, Wii Sports, Wii Fit and GTA. Sometimes they'll reminisce about playing Mari...
Jeff......
Hahahahahaha. Sorry.
You just called someone else ignorant and yet you've just made an utter fool of yourself. It's THE OTHER WAY AROUND.
LCDs have slow pixel response time, plasmas are <1ms. LCDs generally hover around 8ms or 5ms, especially HDTV ones. I'm sorry, but what profoundly moronic statement you've made. I hope you've learned from this.
Nevermind 120hz refresh rate, it's PIXEL RESPONSE TIME you should be wary...
While you're entitled to an opinion (sadly), it's about more than nostaliga. If it presents the same wacky design and soul-crushing challenge of previous Megaman games, it will stand up today as well as it did 20 years ago, based purely on it's GAMEPLAY. Remember that word? The one we used before "OMG TEH GRAFEX?"
And I don't quite think you're getting the humour behind it all either.
EDIT: isn't this a duplicate story?
Pointless without a real-time combat system. Making a game based on martial arts should require some element of skill, no?
Looks good though. So long as they leave much of the combat up to the player's skill and not "let the levels decide" then I might actually play it.
Seething homoerotic sub-texts FTW...
Or not...
Yoshimitsu's been in since the first game?
Zero from Megaman X!!!
Ryu Hayabusa from Ninja Gaiden would be great to see as well. Kratos would fit right in as well, although his move set would be altered obviously, possibly starts in close and builds up reachas a combo extends until he's slashing you at the edge of the arena. That'd be cool, like incrementally pushing you away. If they kept him up close and personal he'd end up being like that girl already in the game (talia?) with the crescent blades, crossed with Ivy. A...
Sony buying Valve is pointless, they've admitted and shown disdain for the PS3, as well as an inability and unwillingness to code for it ever. They'd likely be bought by EA.
I'd rather they remained indie, Steam is an excellent alternative to physical distribution and once digital internet content services REALLY take off, Steam will be sitting pretty. I just hope Valve have the stones (and money) to wait it out for the long haul.
* Next generation 8-bit graphics synthesizer, featuring 3 separate sprite layers!
* Advanced effects such as transparency and flicker.
* Stereo sound, with the ability to use official Nintendo isolation headphones via serial port!
* Advanced motion controller, evolved from the Wii design featuring no buttons execept one which makes the controller shout "Wii Party, WHOOO!" loudly.
* Ability to connect four controllers at onc...
This is a bit odd. But I suppose it's down to the lack of OEM contracts. nForce 790i mobos were superior to the Intel Skulltrail config in terms of gaming performance. The SLi scalability was enormous, Skulltrail found difficulties negotiating the hard-set vsync function in games such as Crysis, which nForce boards overcame with ease. Word to the wise: if Crysis is your game, nForce is the only choice. Just set vsync off in your driver settings and in-game settings, especially if you have a m...
Speaking purely conceptually (I've never worked with the Cell so I can't comment for sure), it seems the Cell could very well produce playable ray-traced scenes if it had a larger array of both PPUs and SPEs. If yout think about it, the SPEs are basically very similar to shader processing units that are featured in modern GPUs. They have extra general purpose power that pure shader units lack. If you could off-load vector and ray processing to the PPEs and GPUs, you could leave the SPEs to pr...