Meanwhile, from the same guy:
"So yes, the Wii U CPU is nothing to write home about, but don't compare it clock per clock with a 360 and claim it's much worse. It isn't."
"P3 (or rather, the later Core series). P3 is the better architecture, as Intel learned the hard way."
"I don't know how it compares at the actual clock speeds, but at the same clock the 750 wins hands down except on pure SIMD." ...
StarCraft has the advantage of being able to be constantly added to through user-made maps, massive balance patches, and so on. For console games, updated releases every year with new multiplayer content are the closest thing you're going to get.
Nintendo already commented that you can edit coin placements and submit user-created challenge rules, so maybe it's just talking about this and not paid DLC?
Wii U can't be "disruptive" by definition if it's adding "better" things to Wii. It will be a sustaining innovation for Wii's market and possibly grab some sales from the HD gaming market, but it doesn't look like it will create a new market.
"With more potential ever available for a gaming system" immediately disqualifies it as following a disruptive strategy. Disruption is about STAYING AWAY from maximizing potential and looking at other ways to succeed. I do not think that Wii U is out to "maximize potential" explicitly, but I also think the best way to describe it is as an "evolution" of Wii, which means it's not disrupting anything.
This is not necessarily a bad thing. Evolu...
I think the DS comparison misses what makes Wii U so unique, and as such I'm glad you addressed it. I think people forget that because Wii U is a home console, there is a large screen, which is shared and seen by everyone, and a small screen, which is in the hands of a single player and out of sight.
With the DS, the second screen was mostly for displaying information and offering an alternative form of input. With Wii U, however, you open up possibilities in terms of oth...
I played Wii U, I love the GamePad - I just don't think it can do much for a 3D platformer (single-player, anyway). It should be used for NEW types of gameplay, not impose itself upon old types outside of enhancing existing features and functions (like pointer aiming, inventory selection, etc.).
But the analog stick was the primary input device on the N64 controller. For the Wii U GamePad, the primary input device is NOT the touch screen...except in a game modeled around the touch screen (which no one wants from Mario).
Exactly! Outside of GamePad-centric games and multiplayer, I think the GamePad screen is best used as a secondary screen or off-screen menu, not so much a primary element of the game's controls. I like the idea of using the gyroscope to look around, but other than that...
But Miyamoto put someone in charge of Zelda who specifically said he didn't like the first game and doesn't want to make anything like it. In this case, what Nintendo is ACTUALLY doing is anything but keeping "true to their roots" by keeping it in Japan.
This was also keenly felt when Metroid went back to Japan; we got Other M, and essentially everybody said "No, this is not what we want from Metroid."
I was really hoping to get a team that actually appreciates the series' original Western-inspired vision to replace the current team that seems to despise the series' roots in non-linear exploration, tough combat, and Western mythology and instead favors point-and-click adventure style puzzles and overly oddball characters and sideplots.
This is really surprising and really AWESOME. I was thinking it'd take them longer to get to this point.
I think selling Wii U at an affordable price is a good thing in the long run, too - this article is mostly looking at the short-term profit prospects. 3DS is doing well in Japan, but just "okay" in the West. Will it have great holiday sales, or just "okay" holiday sales? I think that'll make a big difference.
I also think that Nintendo underestimates the impact the increased cost of Wii U will have on software sales. This isn't 2006 when games were...
I'm suspecting the Wii U losses are at least large enough to warrant two SKUs. If the Deluxe Set is sold at a loss, that likely means the losses are at least $30-50 on the Basic Set, which means Nintendo has a LOT of making up to do. And with 3DS not picking up a large amount of momentum worldwide (even with New Super Mario Bros. 2) and Wii U software sales limited by the hardware supply, I think it could be a longer road to full profitability than Nintendo anticipates.
I...
Thanks for the gesture, Namco-Bandai. One of the big hesitations I have about buying digital on Wii U is that paying full price plus ponying up for external storage actually makes digital more expensive. Offering a roughly $10 discount per game mitigates that greatly and actually makes it MORE likely I'll buy digital (and buy more games overall). Let's hope Nintendo takes this cue!
Pretty much every launch lineup consists of ports. At least this one has AAA games that are not sports or war games.
If Miiverse really is the bulk of Nintendo's unified online account platform, I'm not quite sure how I feel about Nintendo's big online effort. On the one hand, I think that if Nintendo can get a lot of active Miiverse users and integrates things like online matchmaking, leaderboards, and so on well enough, plus build up a big audience for Wii U in general, I think it's got potential to become one of the biggest online platforms out there.
But if they leave o...
Completely taken out of context. They were talking about the old Wii U GamePad design being uncomfortable, explaining what convinced them to change the design.
Let's clarify: it IS fun. And the pointer system feels a lot better than the Wii versions of the first two games - and this is coming from someone who usually prefers the original pointer to MotionPlus.
Yeah, I know demos have been on other platforms for a long time... but when it's a possibility for Nintendo, it'd be nice to see it given the attention it deserves!