This is really really old news, who are the idiots posting this?
This dates from November 2011. LOL passed 5 million concurrent players in March 2013.
Square probably cancelled it because it wasn't Star Wars-y enough to be Final Fantasy 12.
Grin went bust, but they guy's behind it are still around. They went on to form Overkill and create the Payday series. The Grin boss went on to become the boss of Starbreeze after they merged with Overkill.
The margin on this is ridiculous. That's the issue.
Look at the bill of materials for an Iphone 5. Forget the electronics, just look at the precision manufacturing required for the nano-SIM slot, you're talking micrometre precision.
The webcam LED light in a Macbook Pro relies on $250k custom lasers to punch tiny holes through the metal - http://venturebeat.com/2...
Anyone who pays $500 for a piece of moulded plastic is an idiot. They can manufacture this for $10. The bundled Kinect can be no more than $100.
@McScroggz - Yes, both the cloud and the local console are performing computations.
But the OP was comparing the bandwidth between system components and the network layer.
The OP is not comparing computational power. Onlive delivers 720p gaming with 6mbps of network bandwidth. The computation happens in the cloud - the network is only for the video and the input.
"Free online useage was ahead of it's time."
So ahead of its time that it's now been dropped forever. I'm not sure you understand what "ahead of its time" means.
You're comparing internal system memory bandwidth to cloud network bandwidth.
They're not comparable. You may as well compare the system memory to the postal service.
You can do processing in the cloud. The cloud's machines may actually have even higher performant memory, and access to more of it.
If you want to compare your internet bandwidth, compare it with the video output, and the controller input.
Try OnLi...
I think at the beginning of the generation, they will be treated by most third parties as identical.
The first id tech game to arrive on next-gen is Wolfenstein, and that's cross generational - so it's obviously not going to strain next gen.
Nothing has actually changed engineering wise.
It's the same chip. It just depends on AMD's yields and the thermal/stability envelope.
And yet, Nintendo ignored the trends last time around, and won. The 3DS still has no 3G capability.
Second screen experiences can be complementary, and if users want that - they can choose to have it. Game Freak's Pokedex iPhone app is a second screen experience that works. Forcing a low resolution resistive touch screen onto users who may already have a retina-resolution tablet was a very poor decision.
Nintendo don't need to own the living room, ...
If Nintendo had just made the Wii U a Wii HD, then they'd be rolling in the money. But no, they attached a useless tablet that no one wants onto it.
This makes it difficult to drop the price. The tablet should have always been optional.
YouTube is the death of comedy. Without the traditional gatekeepers, anything of quality is drowned out by this lowest common denominator bullshit.
While mod support may be down from the Quake 1 days, there has been a resurgence with the likes of the Steam Workshop.
It has made Skyrim mods a lot more visible than non-workshop Oblivion mods for example.
A lot of the reasons that modding is less at the forefront is that indie developers are just producing indie games now. You used to have to make a Half-Life mod to get something on your CV, now you just download Unity and get on Kickstarter.
They need to do it properly.
The user experience on the PS3 is awful if that's how you did it, through a USB stick after having downloaded it from a PC. How many people do you think ever did that? That's why UT3 was one of the very few (only?) games which supported it.
Consoles need something like the Steam Workshop. A place that everyone can access and download and install mods from their console. That would be a game changer.
A list of some excellent games, but you know you're never going to get aronud to most of them.
Nothing - I stayed strong.
Although I was tempted, I've just got too many unplayed games on my Steam list that I'm going to earnestly make an attempt with. Stuff like Alan Wake, The Darkness 2, Spec Ops, THQ bundle games, Double Fine bundle games.
There's just too many.
@Enemy - I guess you find it "funny" that Sony enthusiasts are comparing GT with F2P too?
Microsoft sold all their Apple stock years ago.
The headline might say streaming, but the core of it is really emulation.
With Shadowrun Returns just about to come out, I've been having a go at the original SNES game.
Someone's bound to call me a dirty thief though, this is N4G.
There needs to be an open standard. Having to buy separate VR headsets for each platform just means that VR is going to fail.