Totally doable in the UGC creator. If everyone just made a different variation of Horde Mode, it would justify its existence.
The problem isn't the feature, it's just the content. Every mission in the game was created with it. People just need more inspiration and more time.
Unfortunately, once again, the addition of trophies tied to the creation of content tends to encourage crappy rushed content. But as people who are into creating stuff jump into t...
Zombie Reggie
They're all obnoxious. And terribly animated.
I hate the taunts. I HATE THEM! They're so obnoxious, childish and sometimes simply unacceptable.
Ultimately, other than the spectacular visuals the whole experience felt divorced from the Uncharted series I know and love.
Still absolutely psyched about the single player. Don't expect I'll be spending anymore time in MP, now or ever.
There's hardware out there. Go put a rig together.
How many times does Jaffe have to tell people to stop reading between the lines of the things he says. He is in your face. If there was something to be said, it wouldn't be between the lines. It would be between your eyes.
I'm pretty sure the 'gain' is Insomniac's.
They just have to be designed differently. I agree it's certainly difficult if not entirely impossible to put your average MMO on a console without some major reworking of how things are streamed. But if you want to create an MMO for console, there are many ways to do it and many remain shamefully untapped.
I'd grab it in a heartbeat.
Well it seems to me that nobody has the publishing rights in North America, but Nintendo did previously announce that they were publishing it in North America. If something had fallen through, at the very least, NoA would know about it.
There are ways around limited demand. The easiest is a limited publication. Atlas does it all the time, in fact every time.
The best and most practical way is by pre-order only.
Well no, in most games you're not role playing, you're simply controlling actions. Pointing, aiming, shooting and jumping aren't role playing. Things that evolve the story, choices, character building (actual character, not stat building), plot diversions are all factors in role playing.
That isn't to say all games labelled RPGs are in fact role playing games. Many are just action/strategy games, like Kingdom Hearts or most Final Fantasy games. The first Final...
Well there ya go. Mystery solved.
I'm pretty sure that's a modded genesis on top of a 360.
Playing a role is playing a role. Actors don't create their own characters. That doesn't change the act of role playing.
I don't know, I'd say Rage has a very similar style (if a very different setting and atmosphere) and it looks pretty damn awesome.
If you're gonna come out with a game in 2012 or later, you might as well look as good as games from early 2010, yeah?
No it's not. There isn't a single aspect of Twilight Princess that matched Ocarina in an apples to apples comparison.
They should have. It's stupidity.
I would really like all platforms to move in that direction. PSN, Live, Wii U, Steam and OnLive all capable of playing with one another.
Won't happen. But I'd really like it to.