Don't really care what the frame rate is, as long as there isn't any blurred motion or skipped/fragmented frames during gameplay I won't have a problem with it. I've had this game on pre-order since March and i'm looking forward to playing it. Reminds me of Dragon's Dogma and I hope the gameplay is similar.
The only games on the list i'm looking for are Dying Light and Shadow Of Mordor. SOM gameplay trailers look incredible. I'm surprised no one is mentioning this game.
Casual gamers masquerading as real gamers. Stories add to the experience of playing games. Perhaps people who don't enjoy stories with their games should spend time searching for books with lots of pretty pictures.
Why is it that anyone who claims there is a link between violence and video games never mention the possibility that the people committing these crimes are mentally ill. The people mentioned in the article seemed crazy enough to me.
Wow. Nailed it!!
I'm betting that the current trailer for The Evil Within was made with an xbox1. Just a wild guess.
The problem with the xbox1 is that when you have games that are 1080p, something else has to be downgraded. Either the graphics or the fps will suffer for the upgraded resolution. Simply put, xbox1 can't have 60 fps, 1080p, and still have decent graphics. That's just the nature of the beast. Don't get angry with me for saying it, be mad at Microsoft for selling you a set-top-box.
Here's a few ideas for locations that aren't cliché:
A Hi-Rise apartment complex, Office buildings, cruise ship, abandoned military base.
Bluebird is the typical casual gamer.
Thief was glitchy, had horrible voice acting, a story that was all over the place, the user interface was an annoying chore, and the AI was completely useless. When you make a video game that tries to cater to everyone, the end result is a game like Thief. One of the Top Ten worst games of 2014 so far.
There was nothing wrong with the original Tomb Raider story line. They should've stayed true to the Tomb Raider genre, not have her running through the jungle killing people. And let's not even talk about the pointless multiplayer, that would make an entire story on it's own. "Too many flavors mixed into a bowl gets you what?"
Thief sucks. Tomb Raider was a much better game.
Like I said in my previous comment, ALL CPU's allocate resources. The rate of efficiency is pure speculation at best. Even the title tries to make something out of nothing, "Xbox One uses ERA States for efficient Resource Optimization and Seamless Gaming," the title and the article tries to hype up a process that is native to all modern CPU's. It is fairy dust and fan boy rainbows simply because programmers can tell OS's to do what ever they want OS's to do. It's...
Does anyone else think that this type of game is on it's last legs?
Child Of Light and Alien Isolation? The rest I agree with, especially Batman and Dying Light.
Resource allocation isn't anything special. All cpu's do it. The article is just trying to make it seem as though this capability is somehow unique to the xbox1. More fairy dust and fanboy rainbows.
Square themselves admitted to trying to pander to "casual gamers" when making these games. Casual gamers usually like easy, uncomplicated games with horrible AI, hence the end result are games like Thief. Bland, horribly planned, unintuitive menus and user interfaces, and using the "research" of other nitwits to dictate the direction of the game's flow. Trying to please everyone in this business is never a good idea. The perfect example is xbox1 and it's current st...
The funny thing is that ps4's indies have higher average review ratings than most of xb1's AAA games.
Language Nazi...
Now if you were trying to tell people that converse is a word and conversate is the creation of some adult crack baby, i'd cheer you on.
The genre isn't dead. It's just been neglected because developers have been trying to make games that cater to everyone. Outlast, although it was originally a pc game, clearly demonstrates the potential of this genre if a survival horror game is properly made. Making the player feel helpless or outmatched is the key to a successful survival game. These days developers are too busy worrying about casual gamers who want guns, bazookas, multiplayer, and shiny graphics instead of creating...