Santa Monica is working on more content for the current one, so this'll be that. A sequel is still a couple years off.
Aww... :'(
So the audible music is identical, but what if the Japanese version has notes outside of the spectrum of sounds we can hear?
Someone has to check if the sound file is identical too, and if Japanese Gameboys have a different speaker.
DriveClub isn't a proper sim, it's somewhere in between a sim and and an arcade racer.
GT5 wasn't native 1080p, it lacked a lot of lines. Can't remember the exact resolution (was it 1280x1080?). GT6 on PS3 should stick to 720p.
Haha! And Black mOps!
I might just be convinced by the end of E3, would make a good second console to replace the Wii. But I hate how Nintendo screwed up the hardware and firmware in my opinion. It's like they didn't finish the damn thing and just threw out whatever they had.
But then I buy Nintendo for the games, and when they show up (whenever that is), I'm interested.
Twats.
Hayters always sounded like he's faking the voice, Sutherland is real.
*cough* Arkham Asylum *cough*
A PC release would be amazing, but I doubt it will happen.
None of those match it in terms of animation which is generally platform agnostic. And I'm not just saying that to kiss NDs ass. Witcher 2 has beautiful graphics, but crap facial animation.
I love the handpainted textures, it gives the game a distinctive style whilst remaining realistic.
CD-i!
Wow, those textures are flatter than Paper Mario. I wish the 3DS didn't have 3D, it's just not powerful enough.
They update it for every single game they make, so I'm sure it'll be fine. And having a familiar work environment will only help development.
Super Mario Moonshine. :-P
In a racing game, pinball game or fighting game, 60FPS is a must, there I agree with you. But for everything else 30 is fine. Devs aren't lazy for choosing 30,they're making a sacrifice for better visuals and most will choose that option no matter the hardware.
I like GoW IIIs idea with a varying rate, moving in the 40-45FPS area. I know there are complications with rendering at this rate on paper, but in practice it works well.
In other news, new Porche Cayman still slower than Bugatti Veyron.
Seems people aren't considering the possibility of this game loading up pretty much the entire map to the RAM for quick access, no load times and seamless gameplay.