No, this is what it's always been. Dice is as full of shit as ever. Have you been living under a rock?
You've failed to comprehend a thing I said, yet you say you're not stupid. I believe you, but it'd probably be wise to consult a specialist to have that 100% certainty.
Server caps and queues is not an issue that is going to be fixed. It's either this or constant server crashes and there's no away around it.
We're at a point where the developers/publishers deem the product appropriate for public display. A stress test/open beta is no longer a beta. It's a demo. Don't expect them to sprinkle any magical powder over the game to miraculously fix all of its issues or any alternative, more advanced, non-buggy builds that they ...
This is a closed beta*. Okay, and what is your point? There are queues only because it's a beta? There aren't going to be any when it goes retail? I hate to be the one to burst your bubble, but expect even longer ones on the most populated servers after the game releases.
* - it's really just a stress test; pretty much everyone who wants to get in, gets in.
COD is a franchise. A franchise is not just a name that people chose to like for some arbitrary reason; it is what it is due to some very specific set of characteristics, and it's supposed to retain those defining characteristics, because without them it'd be something else, wouldn't it? When I buy a bottle of coke, I expect it to taste like coke, not lemon juice. Similarly, COD is expected to be a game about "a skilled American soldier [who] takes on large, evil foreign forc...
"Should you run into a group of bandits, it's easier, and smarter, to comply with their orders. When you have a gun pointed on you, even in-game, the emotions run wild. They may not kill you after taking your stuff (...)"
I've always wondered about that and thought people were just heavily invested into roleplaying. To consider it a viable, "smart" gaming tactic is just plain ridiculous. If you "comply with someone's orders" in a vide...
It looks generic. Reminds of L4D and AvP. What's actually kind of sad is that AvP2 had more complex movement and diverse classes, and it was released 13 years ago...
It's obviously a pub game. Why even consider it in the context of esports? Then again, if DOTA and its clones can be esports games, anything can.
Meh, I'd prefer a single player LoK game.
It's usually the big guys in the industry who deal in pushing their unimaginative, regurgitated shit every year that you hear whining about piracy on the PC the most. They know it and they can't say it, but the truth of the matter is, it's harder to sell bad games to people who have the opportunity to try them out first (by pirating them). That's why demos, for the most part, are a thing of the past. It really doesn't help that, _on average_, PC gamers are older than conso...
Would you people calm your shit for once? Why would I need to upgrade my PC for this? The game looks like COD. Yeah, COD. The game everyone makes fun of for looking the same for the past few years. Call me when next gen actually gets a good looking game (other than The Division). This is not it.
And then he goes on to talk about Shroud of the Avatar. A project headed by Lord fkin British himself. No, you cannot possibly get any more indie than that, especially when it comes to MMORPGs... Yeah, the guy desperately needs a clue. The only actual indie MMO mentioned in that article is Salem Online, but still - what rise? There is no rise. There have been indie MMO projects popping up since early 2000s.
GTA. Around the time the game released you could hardly find a place on the internet without people salivating about how great it's going to be or posting memes about it. To this day, I honestly can't tell whether it was a clever viral marketing campaign or only the usual case of dumb people being dumb.
Bioshock. I enjoyed watching how almost everyone worked themselves into a frenzy over how awesome Bioshock Infite was supposed to be, "professional gaming journal...
"Yet every year I hear how the demise of the PC is imminent and it's time to be realistic and make the switch to a non-PC platform, be it a Mac or a console device."
I almost chocked on my croissant. So I'm guessing it went something like this, "PC is on its last dying breath, but worry not, Jeff. What you need to do is get yourself a Mac. That's where all the gaming's at!" rofl. Who the hell does this guy talk to?
The graphics aren't everything, but like other people already explained, they're the most important factor as far as creating the atmosphere goes.
Look at the animations in both games. They just looks stiff in DS2, and since you're going to be looking at your character ALL THE TIME playing this game, I'd say that's a pretty damn big issue. With the abundance of awesome looking games, it's pretty hard to get into the game when your character moves like ...
I thought that maybe I was a little spoiled as I've been playing DS in 1080p, at 60fps with other dsfix improvements, but then I checked gameplay videos from DS, then DS2 again and, well, the game does look worse than its predecessor.
What stands out the most are the terrible character animations, but there are other things too. The textures' resolution is reminiscent of the early 2000s. The character models and lighting all leave A LOT to be desired as well.
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@Patrick_pk44
Counter Strike was a mod developed by two independent modders. They were hired by Valve only after releasing the first few versions of the game. They used the Source engine to create a mod, an engine that wasn't really Valve's to begin with, as it's based on idtech1/2.
Valve has as much to do with the inception of CS as Bohemia Interactive has with Day Z.
Their current engine, after many years of patching and upgrading, is still a terrible mess performance-wise when compared to other similar engines. It was behind in the looks department as well when they released games using it. So, do explain, where is this zealous belief that their next engine is going to be great coming from? I'm genuinely curious.
If you don't like it, don't buy it. Problem solved. If people want to pay for early versions and support indie devs, let them.
I just think that there should be away to filter out all early access games entirely. Just like it's done with DLCs (there once was a time where I couldn't find anything on Steam's frontpage as the page was cluttered with DLCs; it's the same with early access games now.) But this is a separate problem with the clunky Steam UI r...
What's there to get? fb, with all its services (that emulate outside "services",) is pretty much a dumbed down version of the internet for soccer moms and preteens. I'm happy for you knowing that you feel at home in that environment. That aside, the comment wasn't directed at you. What I meant was that they shouldn't be running their marketing campaigns exclusively inside walled gardens.
Valve has surely come a long way, but still has much to learn from bigger, more successful companies. Take EA and Activision for the best possible example; they've been in very intimate relationships with their customers for many years now.
I'm assuming that being in an "intimate relationship with customers" is an euphemism for "relentlessly F-ing them in the A." Am I reading that right?
It certainly doesn't hurt to try, it's just a game. He could also try running. Anything is a better "tactic" than what you're proposing.
I've seen people go with this sort of stuff on youtube many times. Why would anyone ever submit themselves to something like that is beyond me. Is it a form of virtual masochism? Do people get their jollies off being treated like this?
Whatever floats your boat, but "tactically" speaking, ...