Pah! The pinnacle of the form was Premier Manager 98, with its inexplicable and hilarious belief that Karlheinz Riedle was the greatest player since Pele.
Or maybe I'm just out of touch?
I know it's a cliche, but I hoestly think management sims have gone too far. They feel more like work than play now. I can barely find my way around FM08, and I had to study for a week before I could play Cycling Manager.
I honestly think that the trick to reinvigorating the genre is to take a few steps back, make them simpler so that more people can play more easily, then shift the focus to online multiplayer leagues to take advantage of the expanded user base.
I love Fallout 3, but I rarely get a convincing sense that the rubble and landscape used to be an intact and convincing real world.
I'm desperately hoping that Dead Island will create a convincing environment, it's just the sort of game that will need it.
Prototype should have been so much better than it was. Too many controls on the pad, not enough colours on the screen.
I really enjoyed Sonic Colours. A simple concept, just enough tweaks to keep things fresh but no outsized gameplay concepts unnecessarily shoehorned in (Werehogs? Really?). It got it just right: dizzying speed and challenging platforming and no twonking about.
Of course, proper platform games are all about precise timing and dexterity, and are very hard because of it. That doesn't fit all that neatly with modern games, which are more about giving gamers a sense of progres...
Well, they couldn't possibly do a worse job than the PSone game. I was never much of a Spawn fan, but I can see what you mean about it having all the elements of a good brawler.
I did give various DC and Vertigo titles a lengthy ponder, but I didn't want to include anything simply for being a good comic, I wanted to be able to match comics to existing gameplay set-ups that would suit them.
Two infantry levels, a sniper mission, two infantry levels, a vehicle level, two infan...blah blah blah.
Two manga, two British series,one Marvel comic. It seemed like a good idea to steer around the edges of the more travelled options-who needs more suggestions for Spider-Man or Batman games?
What always annoys me is that we've gone from having Call of Duty games based on historical events to games in which Iran/America is nuked, and of those two types of game, it's the nukefests that fans of the series applaud as being realistic. Crackers.
Such a shame this article had to be introduced with a picture of that gurning spud-headed granny shagger too.
Dizzy is a hero for all generations! Also, he's good in an omellette.
What about the balding Reverend Josiah Reed from Gun? Proper creepy he is.
Hah hah,British humour comics could be hilarious-imagine a Numbskulls or Billy Whizz game.
I hope I'm not being cheeky, but I've never seen anyone in real life who had Cole's haircut for any reason other than impending baldness. If my own hairline keeps retreating, I too will take the dignified Cole-cut option
You know, I disliked Modern Warfare and Modern Warfare 2 but loved World at War, so I just figured I was more a Treyarch guy. Then I played CoD:Blops, and figured maybe I just wasn't a CoD fan ata all, and that CoD 2 and 5 were just exceptions.
Dizzy, the ultimate egghead!
True, there's loads of Bandes Dessinee that would work as games.
I did think that GI Joe might make a good FPS, but it just seems that there are so many FPS games already, and the RTS idea makes use of the sheer array of character types. You're right though, the class based nature of Battlefield is the next best option for exploiting all the different skillsets on offer.
Except where do you make the trade off? Space gets tight the more you start packing new tech and features on, and GTA is good enough to get by with just tweaks.
Actually, the ability to use the jet packs in Halo: Reach would be nice.