GutZ31

Contributor
CRank: 4Score: 54950

anyone under 14 I believe shouldnt be allowed on the internet with out supervision in the first place, this is the same for online gaming in general.

6535d ago 7 agree0 disagreeView comment

this is by far the stupidest idea yet.

6536d ago 1 agree0 disagreeView comment

Needs more cow bell...

6536d ago 2 agree1 disagreeView comment

He sounds like hes never even played an EA game in his life...

6536d ago 2 agree0 disagreeView comment

Venereal Mmmmm Disease!

6536d ago 0 agree0 disagreeView comment

Dont give me "they are the same game", have you even played it on both consoles? I have, and the 360 version runs better, even though I love my PS3, this is a blatant lie.

6536d ago 0 agree0 disagreeView comment

Why are people reporting this as spam and lame? This isnt about the console war, its about a company copying and pasting ALL content about a review to a game for 2 consoles, as if they only played it on one console in the first place.

6537d ago 0 agree0 disagreeView comment

I just checked, and even there video reviews are the exact same, no alterations what so ever.

6537d ago 0 agree0 disagreeView comment

Do you even know how many HD-DVD add-ons/standalones were actually out in the wild?

Do you even know how many Blu-ray players were sold before HD DVD even was in the gutter?

The facts are that there was always more demand for blu-ray players, and HD-DVD had a head start even.
People tend to think that its the PS3s falt that the numbers got so out of wake, but there were numbers of none add-ons, and none gaming systems, and there were still more blu-ray stand al...

6537d ago 1 agree0 disagreeView comment

A little info about how the PS3 handles memory.
The cell broadband engine uses a direct link to its 256MB XDR memory, the size looks small, but running at 3.2GHz, its the exact same speed as the cell processor.
With a little math, you can see that scaling that number to around what the 360s own memory speeds are(about 700MHz), things become quite clear, the XDR memory becomes the equivalent to 1.9GBs of 700MHz DDR3 RAM.

This doesnt mean "oh the PS3 makes better g...

6537d ago 0 agree0 disagreeView comment

A little info about how the PS3 handles memory.
The cell broadband engine uses a direct link to its 256MB XDR memory, the size looks small, but running at 3.2GHz, its the exact same speed as the cell processor.
With a little math, you can see that scaling that number to around what the 360s own memory speeds are(about 700MHz), things become quite clear, the XDR memory becomes the equivalent to 1.9GBs of 700MHz DDR3 RAM.

This doesnt mean "oh the PS3 makes better g...

6537d ago 2 agree1 disagreeView comment

Yea.... who wants to try saying HD-VMD 10 times fast?

Not going to happen, this format is asia only.

6537d ago 1 agree0 disagreeView comment

there is an age group under 18, and above 30 that we have no control over ;(

6537d ago 2 agree2 disagreeView comment

when did mooning some one equal sexual as apposed to insulting?

6537d ago 6 agree2 disagreeView comment

needs less EA

6538d ago 0 agree0 disagreeView comment

that new technology that you speak of for GoW2 was perfected on the PS3 with Unreal Tournament 3.

why do you think they were so happy about there over all experience with the PS3 after they released the game?

Basically, the PS3 is going to be pushing for developers to make games for both systems run the systems specs to the ground till every ounce of power is at its disposal.

6539d ago 3 agree3 disagreeView comment

I would agree with this post, but your fanboy was showing its face a bit, assassins creed looked pretty much the same on both consoles, only think the PS3 had going for it was super whites.
Turok is a blattent fraud, as its graphics sucked on both systems, and I still found the 360 version having better environments.

the others you maybe right about, but try to keep your fanboy in your pants before jumping the PS3s taint to the point its crying in a corner.

6539d ago 1 agree1 disagreeView comment

I think your retraction is well placed, but I really think you should read the developers grips as they are unfounded, its more of they want to hit a button and have everything done for them.

The hardships come down to whats in a name, on a CPU, you run a loop to the memory, on the PS3 its to the DMA or Direct memory allocation(dont remember if this is right).
To run a vector matrix multiplier, it can be simplifyed from multiplying a vector (x,y,z,w) by a 4x4 matrix at: <...

6539d ago 2 agree0 disagreeView comment

I think your forgetting that development for the PS3 has practically just started, as last years tech was all about the 360.

The xbox 360 had plenty of time in developers hands with dev kits and easily compiled code from almost any source they felt most comfortable with, basically, developers got lazy and stopped pushing the bar before the PS3 was launched.

One thing to remember is, look back to the PS2 and the Xbox. PS2 was pretty good, but the xbox had it graphical...

6539d ago 9 agree1 disagreeView comment

The statement that the RSX has to go through the XDR memory is ignorantly bless of technical knowledge.

The RSX communicates directly with the cell processor in almost every way, unless you are the worst coder on earth, EA would tell you that you need to code it the way that you describe.

The truth is that both the XDR and RSX ram talk directly to the cell processor, but the cell puts a redundancy on visuals back out to the XDR if further processing of visual data is...

6539d ago 3 agree0 disagreeView comment