Axios...is that you?
Article titles written in proper English.
Day one patches are made during the time between a game going gold and the game launching. After a game goes gold, the devs can't work on it any more, so they make separate day one patches instead to launch alongside the main release.
Would you prefer the devs just sat on their hands during that time and didn't make improvements? Because that would be the alternative. Devs have time restraints set by publishers, there's only so much they can do before the deadline...
The one that has Uncharted 4 on it.
Your opinion didn't need to happen, yet here we are.
Worse looking and worse running on X1. It's BF4 all over again.
720p in 2015 is disgusting.
And the fact that BF4, a launch game, is more visually impressive than this game, even after a 6 month delay, is laughable. You're supposed to make progress, guys, not go backwards.
How do you know you will prefer the original, more linear MGS games if TPP isn't even out yet? For all we know, it could do everything the old games did, just as well, all while being open world.
Nah, keep 'em comin'. I can't get enough of them.
"Selective understanding huh? ...I guess you completely neglected to acknowledge the part about 'upgrading this year'?? "
Calm down my good man. I may have highlighted a specific part of your comment, but my reply to it wasn't aimed at you specifically. I was talking to the people who haven't yet upgraded, hence why I say it's "their" problem, and not "yours".
My bad for not making it more clear. ;)
...
"Not so Good for fans of the series still on last gen systems"
The industry shouldn't have to to cater to people who haven't made the jump. That's their problem. People who still game on last-gen systems have had 8 years of enjoyment, time to let the current-gen systems get all of the attention from devs/pubs.
This makes me happy. I hope more devs/pubs start dropping last-gen and focusing on making current-gen/PC-only titles.
Last-gen had its time. I want games made from the ground up for the hardware I bought. No more last-gen compromises (and I don't just mean visual compromises).
@Abriael
Comparing them is GLORIOUS. What are you talking about? What is more fun than rustling a few Xbox fanboy jimmies by shoving DC's TOP-TIER, ABSOLUTELY UNMATCHED weather effects in their faces?
It's probably my favourite N4G past time.
@bleedsoe9mm
You traded in your copy...then the game shot up to god-tier status with the best weather effects seen in any racer ever made. WHAT A FOOL! LMAO!
You...
Oh no! My links are broken!
http://fc06.deviantart.net/...
http://fc05.deviantart.net/...
http://static1.gamespot.com...
Excuses excuses excuses.
Driveclub's weather effects look better in the afternoon, morning, night, dark, light, cockpit, bonnet-cam, chase-cam, photo-mode, heavy rain, light rain, light snow, heavy snow...the conditions don't matter. DC's weather simply looks a step above anything else in the genre.
Deal with it.
@bleedsoe9mm
What are you even saying? There's too much salt in your mouth, clear it out before speaking. Use some of the rain in the DC GIFs I posted below if you need to.
If by boring you mean edge-of-your-seat, heart-pumping, skill-based racing, then yes, it's extremely boring.
What does that have to do with storm effects, though? Going by your logic, DC should have better anti-aliasing than FH2 due to them only having to render a linear track. Yet it doesn't. FH2 has the better image quality due to it's use of 4x MSAA.
The power of the console and the talent of the developers/artists are the determining factors of why DC has better weather/storm effects than FH2. Get over it and stop trying to make excuses for FH2's lacklustre storm eff...
It's not even close. The answer is Driveclub.
https://www.youtube.com/wat...
https://www.youtube.com/wat...
https://www.youtube.com/wat...
Feed me those disagrees! NOM NOM NOM.
4156d ago 9 agree14 disagreeView comment
Great news for PS4 gamers. I was worried this game would be 900p on PS4. Not that it would have been a deal-breaker or anything, but the huge draw distance that usually comes with open-world games like these really benefit from higher resolutions. All of those finer details and smaller objects and structures will suffer a lot less from aliasing as the draw-distance increases.
Let's just hope the 30fps will be solid. The Witcher 2 on the 360 was an almost locked 30fps, so...
I agree. This is the best gaming-related news I've heard in a long while. Lets hope more review sites follow suit.
I couldn't agree more with this part:
" How should we score an excellent game with severe networking issues? A flawlessly polished game with a hackneyed design? A brilliantly tuned multiplayer experience with dreadful storytelling? If you expect the score to encompass every aspect of a game, the task becomes an exercise in futility. ...