Awesome. I was waiting for it to hit £30.
Thanks for the heads up.
Edit: It still says £34.85 when I click the link.
This is the kind of attitude I want to see from developers. Treating consoles as equals, when they are anything but, is plain stupid. Each platform's strengths should be catered to individually.
People make their choice on which console to buy. Devs shouldn't have to deal with butthurt whiners when it turns out that their less powerful console doesn't run a game as well as the competition's. And the people who buy the more powerful console shouldn't have ...
No one thinks that. You literally just made that up.
She looks like a female Marcus Fenix, lol. I prefer a more feminine look. Dat jawline.
Man, two of my most anticipated games so close together. I can't wait.
I love Rocksteady's interpretation of the Batman universe. It's by far my favorite. Even more so than the first two Tim Burton movies.
Day one. This looks amazing.
Didn't see this one in the article, so I'll post it here:
https://farm9.staticflickr....
You can't really see it well in that shot, but the light reflects off the graphite in the pencil when you move the paper.
The lighting model in this game is nuts. Every material reflects light realistically, wood and metal look great especially. Here ar...
No AA whatsoever? What a lazy rush job. These are the kind of remasters I won't support.
@Kurisu
Lmao, I'll be sure to keep my finger on that damn power button. If anyone tries to mess with ym shit, I'll cut them off. XD
But seriously, the invitation is open to anyone who wants to try it. Just add me on PSN, and make sure you have decent download speed.
@jmaine
Coolio. ;)
Selective memory? Battlefield 4, AC: Unity and Halo: MCC had much worser launches than DC. In fact, over 100 days after launch, Halo: MCC is STILL mostly broken.
I mean, DC was a failure of a launch, there's no denying that. But at least Evo actually managed to turn things around and improve the game with frequent updates.
Fact of the matter is, people who still have a genuine interest in this game want the PS Plus edition. The people making the biggest d...
I'd be more than willing to SharePlay it with you if you want? Add me on PSN if you're interested. My PSN ID is Lukas_Japonicus.
What kind of question is that? Of course people still care. People who have a genuine interest in the game, but want to try it before they buy it.
Edit: Oh, you're an Xbox troll. Now your comment makes sense. Forgive me, I have a hard time keeping up with how many of you guys keep crawling out of the woodwork.
I had no idea that devs and publishers could decide things like this. Awesome.
Fair enough, but if they don't include MP in their next game , or any sort of co-op, then they need to make sure the SP alone offers some re-playability. What they made here with the first game just isn't enough by itself imo.
"Ok disagrees, mind explaining"
N4G.
Don't let them get to you. They mean nothing.
Yeah, but sequels should be evolutions of games imo. There's no reason why they can't keep their cinematic, story-driven vision for the next game while improving the game parts as well.
The game parts were so basic that they just felt like an afterthought. A bare-minimum requirement necessary for it to be classified as a videogame.
And I don't care if there are plenty of other games that do this. That means nothing to me when making suggestions of...
No problem. I see potential in this game, I just hope R@D listen and take all of these feedback, both positive and negative, into account.
Another thing I forgot to list:
6)
More varied gameplay.
The gunplay itself was good. The guns had a nice weight to them and the aiming felt good, if a tiny bit janky (it wasn't quite GTA V levels of jank, but it was no Gears of War either), but the gameplay was very simple. There wasn't much weapon variety, not much enemy variety, and the gameplay was composed of the tired go here > shoot > go here > shoot forumla. I would h...
Areas that, imo, R@D could improve in for a sequel/prequel:
1) More open level design.
I'm a fan of linear games, and I think they have just as much of a right to exist as any other type of games, but for me this game was just way too linear. I understand that it's Victorian London, but most of the time you were literally just going down hallways/tunnels/corridors/nar row streets/back-alleys. Even the areas reserved for firefights were too small and c...
Manged to grab it for £30. Really enjoying it so far, the gameplay is great.