It is not PC problem that we can't get 4K@60FPS, it is the developers' incompetence and laziness to make decent PC ports. We basically get games that looks on par with console graphics and run worse on high–end hardware.
Those cards are expensive because they have Ray–Tracing and AI cores that aren't utilised yet (they represent about 30% of the cores) and GDDR6 costs more money. It is a new technology and whoever buys it now is an early adopter. It is exactly like 4K monitors, for example, they were first introduced by ASUS way back in 2013 for $5,000, 5 years later, we can get them for less than $500. That's simply how technological advancements work.
Well, The Elder Scrolls II: Daggerfall did just that, so go ask them why.
By the way, I agree with you, having bigger maps with barely anything interactive or lively in them is something that keeps burning me in open world games.
@Kiwi66, it is not really my choice, you know, rest of the world where everything isn't so nice and fast. Besides, Steam does it, Origin, too. You can pause download and resume later at the same point or very close to it. Microsoft Store on the other hand, keeps downloading the game to no end.
Other than getting the achievement, nothing much. Putting Anti–cheat, or unhackable terms is like an open invitation for hackers and crackers to prove you wrong.
I agree. Assassin's Creed have lost a lot due to franchise milking, and the one thing I play them for now is history setting. No other game provides us with such detailed historical places.
Is there anything to justify that size? I was interested in playing the game on PC, but my Internet is capped at 100GBs, and Microsoft Store is a POS that doesn't resume paused downloads without getting corrupted and re–downloading.