Please... The only reason that game has a bad score is because it is an online game that shows the cracks of Bethesda games. Had it been another single-player, I am sure it'd get 9s and 10s, and bugs and glitches will be swept under the rug for "it being ambitious and innovative." Don't buy in to whatever those clowns are saying.
I know a guy who knocked down the idea of buying a PS4 (he just wanted to play Bloodborne). Once it hit PlayStation Now, he tried it (through streaming) and said it was fast and responsive enough for him to enjoy the game (however, he has a 1Gbps fiber connection paying $110 a month).
For free, too. We are extremely happy because of those unknown heroes. I wouldn't have continued playing Skyrim without the Unofficial Patch, SKSE, Enhanced Textures and Body Models mods. Dark Souls: Prepare to Die Edition wouldn't have succeeded on PC without Durante's DSfix mod. Such modders are a bless.
That 50% again and again and again... Mobile games are the reason for that shit. My sister is addicted to some stupid mobile game called Harvest Land, and gets surprised when she sees a guy playing with them as the majority of players are female. Candy Crush, My Café, Choices, etc. are all the same, mainly played by females.
Because if you even bother to read those shitty reviews, they cut gameplay in to one or two vague paragraphs, then write essays about the story, the protagonist (and his what-they-feel-like 'asset'--dead wife), and survival mechanics. Destructoid's review was complaining that shooting a freaker in the head drops them dead instantly, but shooting their chest takes a few more bullets. GameSpot's first 'two bads' are about selfish Deacon and his story. Like do you expect ...
Eh... State of Decay 2, Overkill's The Walking Dead, World War Z, and Days Gone seem not to get it right.
Onto The Last of Us Part II and Dying Light 2.
I think after reading most of the reviews, it's safe to say that Days Gone suffers from being open world. In general, open world caveats like weaker story that loses its steam early, redudant quests/missions/dialogue, shallow NPCs, empty, barren and unengaging environments are present here. It's like Bend didn't know how to escape from those by design.
A sane and valid comment. But then it makes me wonder, why wouldn't any MEGA publisher do it themselves? That way they can keep all the revenue they generate.