RT is great in a lot of games, but it isn't necessary in a racing game with a fixed viewpoint. I think it was Digital Foundry that did a video on the FH5 RT mod and it hardly had any difference in reflections because SSR is more than adequate with a fixed camera
The RT mod for FH5 on PC is a good example of why RT in a racing game isn't necessary. Fixed view games like this are just fine with SSR. Gives you the majority of the reflections with a fraction of the workload. I'd go with a high FPS mode any day
I'm going to laugh when MS responds with, "so, Bungle was just owned by the company we just purchased and Destiny is still a contracted game with that company, so technically you can't license that game under your name and we'll take all the proceeds. M'kay thanks, and have a good day." I know that's not the case, but MS did buy Rare thinking they owned Donkey Kong, so it's not out of the realm of possibility
Looks like the Red Rust epidemic from The Last Ship TV show
If Sony created its own launcher on PC, it could make the games you buy on the PlayStation store cross play on PS5 and PC. It would create incentive for people to still buy into the PlayStation ecosystem, even though they would also have the ability to buy from the other launchers
Got it for the Quest 2 and it's superb!
I could actually see Meta bring all of its Rift Store games over to PSVR2. Considering they need a high end PC to run them they have a pretty limited market right now. Could be lucrative to jump on the launch hype of the PSVR2 and get a bunch more sales. Especially considering they've said they're done making Rift Store games and focusing on the Quest games more now
I bet the controllers wouldn't account too much into the price. It's virtually the same tech as in the DualSense, which is probably at $30-40 cost. I'd bet both Sense controllers cost less than $60 to make for both of em. I'm willing to bet the entire set costs $299 at launch, accounting for all the components at cost, and Sony selling it at/near cost
If the cord is long enough, which I'm assuming it will be, all you need is the tug point to be at your ankle. Get an ankle strap that locks the cord in right there and you pretty much have a wireless headset. I did it with my PSVR and it worked phenomenally. Granted, it wasn't a full 360-degree headset, but there were multiple times during Iron Man where I would do full turns and never noticed there was a cord. The biggest nuisance from the wire was the tug on your head. Get rid of th...
Looks like Halo has officially started luring in the weebo zoomers! I'll pass, thanks
It's a good game but Uncharted 2 will always be the best into point to the series
A PlayStation game being played on an Olulus headset with an XBox controller. This has to introduce at least one of Apocalypse's four horseman, right?!
Do we even know if there will at least be a discounted price, say $10 or $20, for the PS5 version?
Super
I certainly wish that was the case fighting Sigrun!
I'm all for a Playstation launcher, just as long as they don't stop selling the games on the other launchers. There definitely would be incentive to buy on the launcher though, with trophies and save files transferring between console and PC. I've always been a proponent of this, with PS Now being fully integrated in with it, too.
What I want: an open VR setting where you can lay out boxes, hay bails, etc into a field, the headsets scan the environment, and randomly creates a virtual field, whatever it is, where and you and your friends can play. That way you can play wherever/whenever you want with the tech you already have. No having to go to a previously set up room and spend way too much money. This is cool, but it always costs too much
This is actually confusing. It's more like Dolby Vision Lite. DV allows creators to set brightness levels independently in every single frame of a video, which is completely impossible in a game since there are infinite scenarios to account for. The 12-bit color depth is nice though, and probably the most important feature of DV. I give a thumbs up to this feature. Now come on Sony and start implementing these features!
Right now it's true though. Sure, Demon's Souls and Rift Apart look better, but it's nothing revolutionary. It's more that they run at 60fps that makes them look better. Perhaps when the new dev engines come out this will change on graphical fidelity too
Hopefully this means an end to the cheap rubber-banding crap they do on the harder races. So sick of that in racing games.